PolyFXBasicCoord.ObjectTransformEffectorsFalloff

Transform

S[XYZ ]
R[HPB °]
P[XYZ m]

Use these settings to move, scale or rotate each clone using its own coordinate system. These settings can be used to define simple animations for the clones that affect each clone in the same manner. If, for example, all clones should rotate around their Y axis simply animate W.H.

You will have much more control if you use Effectors. Thesw affect each clone individually to varying degrees.

Weight[0..+∞%]

Use this setting to define an initial weighting for each clone. Each Effector can influence the weighting of each clone. Detailed information regarding weighting can be found under Weight Transform.

Note that this Weight setting only has an effect as long as the weight transforming Effector does not completely control the weighting (this is the case if the Strength or Weight Transform values are not equal to 100%).