Parameter
Here you can link the Field Force.
Here a Boole value can be read in to activate (1) or to disable (0) the node. If the port has no value, the node will be activated automatically.
Since this node’s settings can be animated using keyframes, the Cinema 4D animation time is read in so the values can be interpolated correctly. A base time value can also be read in manually - a real number is the simplest - in order to apply a different time. If no value is entered, the Cinema 4D animation time will be automatically applied.
Here you can feed the particle stream that should be affected by PForceObject.