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Turbulence
Object
BasicCoord.ObjectFalloff
Turbulence Object
Scaling = 0. Insert: Scaling not equal to
0.
- Scale = 0 Individual particles continually
assign random velocities to the individual particles. Interesting effects can be made with an elongated
modifier, resulting in twisting effects such as smoke.
- Scale not
equal to 0: An internal, scalable 3D noise will create a somewhat more
realistic and structured Turbulence effect.