Vertex Map
Shader
BasicShader
Vertex Map Shader
Left a Vertex map, right Vertex Colors, each with
Viewport and rendered versions.
The Vertex Map shader works well with Subdivision Surfaces — ensure that each Vertex Map tag has a unique
name.
With this shader you can do the following:
- Render Vertex Map tags as grayscale images. Areas with maximum weighting will be rendered white and areas
with minimum weighting will be rendered black.
- Render Vertex Color tags. Note that an alpha channel in
a Vertex Color tag will only be evaluated for rendering if the same shader is also used in the Alpha
channel.
Make sure to assign unique names to the tags.