Individual Assets

In the Asset Browser you will find numerous included assets, which can be used to create both materials and polygonal objects.:

All assets are split into different categories. Note that you can add categories yourself with your own assets.

Tip:Only the basic Nodes are described. Several Asset Nodes are created uding Basic Nodes and are themselves not described. These assets can be converted to groups using the Asset to Group command, You can also view the contents of these groups to see how they were composed and linked (e.g., Grass or Step Nodes) .
Tip 2.:Some of the followng Nodes such as Thinfilm, Ambient Occlusion, etc. in part have the same settings as existing respective shaders. It can be worth your while to take a look at the sample images there.

Note also that many Nodes in the different Node Editors - that themselves cover different function areas - work the same (e.g., Math Nodes) but other Nodes can only be used in the Scene Node Editor and have no function in the Material Node Editor. The Asset List is therefore filtered and only those Node listed that can be used in the respective function area.