Spline Tesselation Op

As with classic splines, spline geometry created with scene nodes also uses intermediate points to control the precision of the spline interpretation. Especially curves will benefit from a denser placement of intermediate points. On the other hand, intermediate points will also control the density and size of polygons that are created with this spline object.
This node offers the same functionality as the "Spline Tesselation" Node, but inputs and outputs Objects instead of Geometry.