Reference Cinema 4D Basic Features BodyPaint 3D UV Edit Menu
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Start Interactive Mapping

This command provides a quick way to alter the mapping for a component selection. For example, suppose you want to change the mapping for the left ear of a head mesh.


  1. Select the UV polygons for the left ear.
  2. Choose Start Interactive Mapping.
  3. A Texture dialog will appear in the Attribute Manager which relates to the selected Material tag or the Material tag belonging to the selected UVW tag. You can change the mapping parameters as desired. By default, the projection changes from UVW Mapping to Flat. In most cases, this is the best setting. However, you can choose your own projection setting if you wish.
  4. The texture axis mode is activated automatically. Drag in the 3D view to move the texture axis until the texture is in a suitable position over the selected polygons/points.
  5. Choose Stop Interactive Mapping.