Reference Cinema 4D Basic Features Simulate Menu Modifiers
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Rotation Object

Basic Coord. Object Falloff

Rotation Object

Rotation imposes a velocity vector in the XY plane of the modifier that is always tangential to a circle whose radius connects the particle and the modifier’s Z axis. This rotation occurs around. The Z axis of the Rotation modifier.

For an interesting effect, place the modifier with its Z axis parallel to the direction of the starting point of the particles. This will create a spiral-shaped helical movement.