Basic Properties
Icon Settings
Sometimes, when working with numerous icons that look the same, you want to have a better overview of it all. This is what this function does. Objects and tags can be assigned their own icons or existing icons can be re-assigned or colored:
Note the Show Custom Icons command in the Object Manager’s View menu, which lets you switch to the Cinema 4D icons.
There are a few objects (e.g., Houdini generator) and tags (e.g., Material tags) that can’t be colored because they are controlled by Cinema 4D directly.
Here, you can either
This function can be used to color an existing or a custom icon. You can select from the following options:
Tags have no Display Color and can therefore only be colored using a custom color. Do do so, activate the Icon Color option.
These commands can be used to save icons as a preset or to load an icon. Custom icons are saved to and managed with the Content Browser under Presets/User (in the corresponding folder).
Here you can enter a name for the object.
Enable the Include Children option if you want the tag to affect child objects also.
Disable these options to switch off post effect lines and post effect shading for the object.
Generally you will not need to use this mode. It is designed for exceptional culling cases, such as when you need to see lines through an alpha map. It is much like the culling options in the Sketch material on the Render tab, except the tag gives you an easy way to set the culling for a single object and then per Sketch Style tag (good for not culling facial lines against, say, hair).
For the object that has the Sketch Render tag:
Exclude mode excludes ALL lines from the Sketch Style tags in the Style Tags box from being culled by this object.
Forced mode forces the Sketch Style tags in the box to be culled by the object that has the tag, even if this object is behind the tags lines.
See Forced.