Edit HAIR
Cut Guide performs the same function as Delete Guide (deletes all selected or partially selected guides), with the exception that the deleted guides will not be cached.
Use this option to copy selected guides. These can then be pasted with the next option (Paste Guide). This makes it possible to copy guides from one Hair object onto another.
Use this option to past guides copied using Copy Guide.
Has the same function as Paste Guide, with the exception that a new Hair object will be created.
Deletes all selected or partially selected guides.
Use this option to convert the guides of an active Hair object to a spline object with separate segments for each guide. Using the next option (Convert From Spline), the spline object can be converted back to a normal Hair object.
Use this option to convert a selected spline (not Spline Primitives!) to guides. A guide will be created around each spline segment. This option’s primary purpose is to convert hair imported into Cinema 4D from other applications as splines to guides. Normally, Hair uses relatively few spline points when creating guides. Since guide segments are created practically equal in length, guides can differ quite a bit from the splines. If so, activate Current State to Object for the spline. This will subdivide the spline and the guides will then match the splines more closely.
Select several Hair objects and invoke this option. All guides will be copied to a newly created Hair object. The guide will be unrooted but can easily be replanted using the Set Roots option.
All selected or partially selected guides will be deleted from the active Hair object and copied onto a newly created Hair object.
Make sure the newly created Hair object is set to Auto with regard to hair distribution (which actually reflects the As Guides mode). See also Hairs tab.
If the distance between guide points is irregular, use this option to even them out. The distance between guide points can become uneven if, for example, the hair IK is turned off. The shape of the guides will largely remain unchanged. In particular, uneven spacing between guide points can lead to unwanted results when using hair dynamics.
Use this option to set an initial state for dynamics. The following will result:
- When you play the animation, the dynamics will always start from the point this initial state was set.
- This is also the guide state that will be created when you activate one of the Hair tools in order to edit the guides. This option must be invoked if you want to edit newly created guides to which dynamics was applied to make them fall in a realistic manner.
See also Dynamics tab.
Use this option to convert any and all hair to be rendered (Hair object: Hairs tab / Count) to guides. New guides will be interpolated between existing guides. Hair materials will not be evaluated.
The distribution of hair will automatically be set to As Guides in the Hairs tab.
Use this option to unroot all selected or partially selected guides. The pros and cons of this are explained in Unroot guide. Unrooted guides can be replanted using the Set Roots option.