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Color User Data

Table Of Contents


Introduction

Attribute color data (RGBA or RGB) can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials.





Parameters

Attribute Name

This is the name of the user attribute assigned to the object or point cloud.


Default

This is the color that will be output by the shader if the attribute is not found on the object or point cloud.