Table Of Contents
Introduction
Attribute color data (RGBA or RGB) can be stored per object or per point on a point cloud. This shader node gives you access to that attribute data, facilitating object or point shading variation without requiring different materials.
Parameters
Attribute Name
This is the name of the user attribute assigned to the object or point cloud.
Default
This is the color that will be output by the shader if the attribute is not found on the object or point cloud.