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Release Notes (3.5)
3.5.04 (2022.06)
Release Notes
- [Maya] Fixed issue where orphaned OSL shader node output attribute(s) weren't being deleted following a recompile
- [Maya] Warning is now issued when a Maya shader connection can't be represented by an RS shader connection due to an unsupported RS shader output
- [Maya] Motion vector units and scale are now supported for meshes
- [Maya] Fixed crash when motion vectors/velocity based motion blur is used
- [Maya] Extensions can now register to use any node types
- [Maya] Additional Beauty AOV is now output when Global AOV is set to Remainder and no lights groups are explicitly listed but some are in the scene
- [Maya] Fixed issue where if the redshiftOptions.imageFilePrefix attribute is locked an error was reported when opening Render Settings window
- [Max] Fixed a potential crash when logging missing scene resources at render time
- [C4D] Addressed issue where aborting a bake in progess was not possible
- [C4D] Addressed an issue where curves produced by some third-party generators would not be extracted
- [C4D] Addressed an issue in the RenderView where some settings were reset when the window reopened
- [C4D] Addressed an issue with RSFile parameters in R26 where a long filename would overflow the attribute manager
- [C4D] Addressed an issue in Nodes, where constant Value connections to file or ramp parameters would be ignored
- [Houdini] Fixed a problem with the OCIO 1.x configs color correction in the viewport IPR
- [Houdini] Fixed a problem in the strands while rendering Z axis lines including multiple points
- [Houdini] Fixed a problem with the custom AOVs and the RS State node
- [Houdini] Fixed a crash while trying to use string attributes as mesh vertex data
- [Houdini] Fixed a crash from VOP subnets/hdas with multiple outputs if linked directly to the Redshift output node
- [Houdini] Fixed a problem between the Proxy Output SOP and the Output SOP, which was overriding the selected proxy output
- [Houdini] Updated the GUI of all the RS VOP nodes to use collapsible tabs (H19.0 only)
- [Houdini] Updated the GUI of the OSL VOP node to include all the source parameters inside a collapsible tab
- [Houdini] Added the automatic switching to Redshift Instances if there are material overrides, not supported by the Redshift Point Clouds
- [Houdini] Added support for the Output SOP bypass flag, to disable the output from this node if it's enabled
- [Houdini] Updated top menu docs and forum links
- [Hydra] MPlay monitor option exposed in the Redshift LOP HDA
- [Hydra] Fixed a problem in the strands rendering
- [Hydra] Fixed a problem with the custom AOVs and the RS State node
- [Hydra] Added support for single values primvars
- [Hydra] Added support for double type primvars
- [Hydra] Added support for UV map names with the format "uv2", "uv3", "uv4", etc
- [Hydra] Fixed a global problem in the multi-step motion blur data sampling
- [Hydra] Added proper support for the instances multi-step rotation motion blur
- [Hydra] Added support for crop/overscan using the DataWindowNDC parameters
- [Hydra] Added support for tile rendering
- [Hydra] Redshift LOP HDAs updated to create the main "color" AOV automatically
- [Katana] Fixed a problem in the strands rendering
- [Katana] Fixed a problem with the custom AOVs and the RS State node
- [Blender] Solved issue in IPR mode caused when change selection in enumerators aren't detect as change
- [Blender] Fixed limitation in the AOV's structures with a long paths in file names (bug report)
- [Blender] Fixed error cleaning the dictionary that store the changed objects in IPR mode. This issue cause that all the objects are updated every time
- [Blender] Improve performance in IPR update when the object only have transformation changes, then, only the matrix is updated instead the entire object
- [Blender] Fixed a bug updating lights in IPR mode. Now is possible to determinate exactly which set of objects and data blocks needed to be updated
- [Blender] added an small 'Info' icon to the Color Management panel linked to the forum thread that explain how to configure OCIO environment
- [RT] Fixed various memory leaks
- [RT] Fixed hair bug that would cause random crashes
- [RT] Fixed GPU crashes in the curvature, AO and round corners shaders
- [RT] Fixed a bug where objects that had "Receive Shadows" OFF blocked dome light reflections
- [RT] Added bokeh to depth of field
- [RT] Fixed an issue where texture sampling was very coarse for secondary rays
- [All] Added blackbody emission option to the volume shader
- [All] Fixed an issue where installations that contained non latin characters in their path would prevent all compute devices from being detected
- [All] Fixed bug that could cause non-linear 8-bit OCIO color space textures to render too dark
- [All] Fixed a memory-leak issue in the OSL compiler
- [All] Fixed rare bug that could cause a shader memory assert between rendering shaderballs
3.5.03 (2022.05)
Release Notes
- [Maya] Added support for Maya 2023
- [Maya] Fixed "Hybrid Rendering" GUI issue
- [Maya] OSL shader parameters that used ":" and "-" in the "string page=" property description are now handled
- [Maya] Fixed issue where having Deformation Blur Steps > 2 causes mesh hair generation to crash
- [Max] Added support for rendering cached mesh with Fluid Loader object
- [Max] Potential fix for crash on shutdown after Redshift plugin has been unloaded
- [C4D] Improved image drag-and-drop in Nodes so that the new texture node inherits the name from the image file
- [C4D] Addressed issue where an already cached material preview would be re-rendered
- [Houdini] Added support for Houdini 19.0.622 and dropped support for 19.0.531
- [Houdini] (WIP) Fixed a crash/freeze on exit if Redshift is not initialized
- [Houdini] New "Redshift_RVStartStop" and "Redshift_RVRender" hscript commands
- [Hydra] Added support for Solaris 19.0.622 and dropped support for 19.0.531
- [Hydra] Fixed a problem with the velocity motion blur with varying point counts
- [Hydra] Fixed a problem while working with "vel.x", "vel.y" and "vel.z" velocity grids in Houdini vdb primitives
- [Katana] Added support of overscan and live rendering data to the custom display drivers
- [Blender] Added support for multiple UV maps, vertex colors and tangents data (feature request)
- [Blender] Fixed tiled texture error because UDIM tag in Blender image file path (bug report)
- [All] Enabled Round Corners feature for CPU rendering
- [All] Fixed a Redshift CPU crash on shutdown when not fully initialized
- [All] Fixed bug that could cause random crashes for certain materials, bug introduced in 3.0.67
- [All] Fixed new Standard Material bug that would prevent transmission from working in conjunction with SSS
- [All] New diffuse model 'Lambertian Spheres' now supports back-faced lighting
3.5.02 (2022.05)
Release Notes
- [Maya] A DLL is correctly qualified as an Extension if the new ExportNode() function is implemented and PreExport() and Export() functions aren't
- [Maya] Fixed issue where after recompiling an OSL shader the changes weren't reflected in the next render
- [Maya] Fixed issue where rendering XGen IGS caused a crash
- [Maya] Changes to the renderDensityMultiplier attribute on an IGS node are updated in IPR
- [C4D] Improved image drag-and-drop in Nodes so that the new texture node inherits the name from the image file
- [C4D] Addressed issue where an already cached material preview would be re-rendered
- [Houdini] Improved USD output VOP node that can also be used in the main plugin to let the user build materials compatible in both Houdini and Solaris without needing two outputs
- [Houdini] New "REDSHIFT_ENABLE_AUTORESETCOLORSPACE" env. variable to control the reset of the not available color spaces to "Auto" in the VOP nodes
- [Houdini] Default Redshift Standard Material created inside the material builder nodes
- [Houdini] Fixed several warnings reported while cooking nodes like the Filecache SOP
- [Houdini] Fixed a problem with the RenderView scale factor parameter while working with render maps
- [Hydra] Fixed a problem in the viewport camera updating introduced in the previous version
- [Hydra] Final fix for the crash when rendering and handle is visible related to the selection buffers
- [Hydra] Fixed a crash while rendering scenes in DebugVerbose log mode
- [Blender] Added support for the new 'Standard Material'
- [Blender] Added support for the new 'Material Layer' and 'IOR To Metal Tints' nodes
- [Blender] Fixed a error in animated camera when is rendered from Blender command line
- [All] Fixed a crash in OpenImageIO caused by PSD files with non-raster layers
3.5.01 (2022.04)
Release Notes
- [Max] 3ds Max plugins are now installed as packages in %ALLUSERSPROFILE%\Autodesk\ApplicationPlugins
- [Max] Dropped support for 3ds Max 2014
- [Max] Scripts for deploying the 3ds Max plugin are found in Redshift\Plugins\3dsMax\tools
- [Max] Fixed issue where materials would render black in the viewport until adjusting the time slider
- [Max] Fully transparent materials no longer make the viewport object completely invisible
- [Max] Material diffuse color can now be edited via the color swatch in the Multi/Sub-Object Material UI
- [Max] Enum parameters in OSL shaders can no longer be animated
- [Max] RS Principled Hair now disables Trace Depth parameters in the UI when override is not enabled
- [Max] RS Principled Hair now provides the standard "Maps" tab in the UI
- [C4D] Addressed issue where DOF picking in the RenderView would produce incorrect values under certain conditions
- [C4D] Addressed issue in the Asset Manager where UDIM/UVTILE textures in Nodes would be treated as missing
- [Houdini] Added support for Houdini 19.0.589 and dropped support for 19.0.498
- [Houdini] Improved COP2 nodes IPR updating system to avoid delayed refresh events
- [Katana] Added support for string attributes
- [Hydra] Added support for Solaris 19.0.589 and dropped support for 19.0.498
- [Hydra] Added support for string attributes
- [Hydra] Fixed a crash when rendering and handle is visible related to the selection buffers
- [Blender] Fixed some corner cases for camera vertical fit
3.5.00 (2022.04)
Release Notes
- [C4D] Added support for Cinema 4D R26
- [C4D] Added improved viewport preview support for Nodes materials for R26
- [C4D] Added support for OSL in Nodes materials
- [C4D] Revamped the plugin icons, matching the Cinema 4D UI style
- [C4D] Improved the shader categories in Nodes, and icons
- [C4D] Removed data upgrade support for some very early scenes that were last saved during the alpha/beta phase of the Redshift C4D plugin; users can still upgrade these scenes with plugin from the 3.0.XX releases
- [All] Added support for CPU rendering
- [All] Added new Standard Surface Material