Maxon Noise

Table Of Contents


Introduction

The Maxon Noise shader brings native support of the Cinema 4D procedural noises to all Redshift DCCs. These are very useful for adding surface detail, special effects and driving bump-maps.


Please be aware that the algorithms used in the Maxon Noise node are based on a customized GPU-friendly implementation instead of the CPU-based code used by the original C4D shader. For this reason while the noises and most of the parameters are the same, their output will not be pixel-identical to the CPU version.


General

This tab allows you to control how the internally computed noise is turned into color for output.


Color 1

This is the color that is output where the computed noise is not present.


Color 2

This is the color that is output where the computed noise is present. Where noise is partially present, the output will be a blend between Color 1 and Color 2.


Seed

This creates a unique random noise pattern, changing this number makes it easy to use the same noise setup while achieving different results.


Type

This lets you choose between different noise generators internally. The options are as follows:


Box Noise Blistered Turbulence Buya Cell Noise Cranal





Dents Displaced Turbulence FBM Hama Luka





Mod Noise Naki Noise Nutous Ober





Pezo Poxo Sema Stupl Turbulence





VL Noise Wavy Turbulence Cell Voronoi Displaced Voronoi Sparse Convolution





Voronoi 1
Voronoi 2
Voronoi 3
Zada Fire








Electric Gaseous Ridged Multi Fractal


Octaves

This controls the amount of detail in the noise pattern.


Lacunarity

This controls the amount of detail added per octave.


Gain

Exponent

Absolute


Animation


Box Noise Blistered Turbulence Buya Cell Noise Cranal





Dents Displaced Turbulence FBM Hama Luka





Mod Noise Naki Noise Nutous Ober





Pezo Poxo Sema Stupl Turbulence





VL Noise Wavy Turbulence Cell Voronoi Displaced Voronoi Sparse Convolution





Voronoi 1 Voronoi 2 Voronoi 3 Zada Fire








Electric Gaseous Ridged Multi Fractal