Ramp


Table Of Contents


Introduction

This shader node maps an input coordinate between to a color gradient. If you need to output just a float value, have a look at the Scalar Ramp instead.


Parameters

Input

Texture Space

This is the name of the UV coordinate map on the surface that will index the color ramp, when the Source option is set to 'UV Map'.


Source

This option determines the source of the coordinate that will index the color ramp.


Alt Input

The scalar coordinate value that will index the color ramp when Source is set to 'Alt'.


Mapping

This option remaps a uv coordinate input to a scalar coordinate in preparation for indexing the color ramp, when Source is 'UV Map'.


Adjust

Invert

Enabling this option inverts the computed coordinate that will be used to index the color ramp.


Noise Amount

This scales the amount of noise that will be applied to the ramp coordinate to add variation to the texture. A value of 0.0 means no noise is applied, with higher values meaning stronger noise.


Noise Frequency

This scales the noise effect applied to the ramp coordinate, with higher values resulting in higher frequency noise.


Ramp

Ramp

This is the color ramp. It can have constant colors for each knot, or colors defined by shader textures.


When texturing the ramp knots, you are limited to having up to 8 knots.