Vertex Map Shader
The Vertex Map shader works well with Subdivision Surfaces — ensure that each Vertex Map tag has a unique name.
With this shader you can do the following:
- Render Vertex Map tags as grayscale images. Areas with maximum weighting will be rendered white and areas with minimum weighting will be rendered black.
- Render Vertex Color tags. Note that an alpha channel in a Vertex Color tag will only be evaluated for rendering if the same shader is also used in the Alpha channel.
Make sure to assign unique names to the tags.