Basic
Use a texture map to connect a square 2D texture here that will be used to drive the look of the material texture.
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| Matcap Texture: Metallic | Stylized | Shiny stone |
Controls the matcap coordinate space with the following options:
World - Camera dependent projection without camera distortion.
Camera - Camera dependent projection with camera distortion.
Normal - Not affected by the camera, the texture is projected based on the orientation of the object normals.
| Space: World | Camera | Normal |
Scale[-2147483648.00..2147483648.00]
Scales the texture from its center.
| Scale: 0.5-2 |
Scale U[-2147483648.00..2147483648.00]
Scales the texture from its center in the U direction.
| Scale U: 0-2 |
Scale V[-2147483648.00..2147483648.00]
Scales the texture from its center in the V direction.
| Scale V: 0-2 |
Rotate[-2147483648.00..2147483648.00]
Controls the orientation of the matcap texture.
| Rotate: 0°-360° |



