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Optimizations

Optimization settings allow you to fine-tune shading effects that can have a significant impact on the render performance of the material.


Trace Depth Overrides

This enables the per-material Reflection and Refraction Trace Depth parameters below. When disabled, the global trace depths will be used.


Reflection

Trace Depth[0..63]

This parameter controls the trace depth for reflection rays shot from this material. If the reflection rays of a material are not very defined (meaning: they are blurry because of the roughness parameter or have a low weight), then multiple bounces can be a waste of rendering time. This parameter allows the user to reduce the trace depth and speed up rendering.


Override Cut-off

This parameter allows you to override the global cut-off setting for reflections.


Cut-off Threshold[0.00..1.00]

When the reflections of a material are very dark (because of low "Weight" or "Color" values) they contribute very little to the final image. This parameter defines what is considered "very dark" at which point no more reflection rays will be shot - which will speed up rendering. Scenes containing very strong lights might need this parameter set to very low values such as 0.0001 in order to avoid early termination of tracing which can produce a grain-like effect.


Transmission

Trace Depth[0..63]

This parameter controls the trace depth for transmissive refraction rays shot from this material. If the refraction rays of a material are not very defined (meaning: they are blurry because of the roughness parameter or have a low weight), then multiple bounces can be a waste of rendering time. This parameter allows the user to reduce the trace depth and speed up rendering.


Override Cut-off

This parameter allows you to override the global cut-off setting for transmissive refractions.


Cut-off Threshold[0.00..1.00]

When the refractions of a material are very dark (because of low "Weight" or "Color" values) they contribute very little to the final image. This parameter defines what is considered "very dark" at which point no more reflection rays will be shot - which will speed up rendering. Scenes containing very strong lights might need this parameter set to very low values such as 0.0001 in order to avoid early termination of tracing which can produce a grain-like effect.


Combined Trace Depth[0..63]

This controls the combined trace depth for your Redshift material shader.

"Use Combined Trace Depth from Materials" must be enabled in the 'Render Settings' System > Legacy.

 

Optimization Options In Detail

When the Enable Trace Depth Override' option is enabled, the material trace depths defined here are used instead of the global ones. This can be useful for fine-tuning performance on a per material basis where dropped bounces might not be noticed.

When the 'Reflection' and 'Refraction' Cut-off Overrides are enabled, the cut-off values are used instead of the global ones.