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General

Texture Space

The name of the uv map channel to read the uvw state from.

Tangent Space

The name of the uv map channel to read the tangent/bitangent state from.

Transform Space

Show Ray-Facing Normals

This option ensures that normals are always corrected to be ray-facing, which is how lighting on back-facing surfaces is computed internally in Redshift. When this option is disabled, the normals will not be corrected and will represent the true orientation of the surface. Disabling this option is useful for debugging.

Bounce-Level-Typ

Controls which ray type is used for the "raybouncelevel" output state from the following options.