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Color Correction

Most computer graphics displays can reproduce all colors ranging from black (0.0, 0.0, 0.0) to white (1.0, 1.0, 1.0), but often lights and other effects use values that go beyond (1.0, 1.0, 1.0). For example, physical sun can produce values that are in the thousands. Tone-Mapping allows these very high values to be "remapped" to the "0.0 to 1.0" range that computer displays use in order to preserve fidelity without washing out the colors.
Tone-Mapping can also be used to decrease the brightness of darker pixels, resulting in a stronger image contrast.

Mappatura Tonale

Mappatura Tonale

Enable this option to gain access to additional controls for fine-tuning the brightness values and contrast in your render.


Luci[0.00..1.00]

This value controls what happens to high-intensity pixel values. It works by 'squashing' the high intensities into lower intensities in order to preserve fidelity that would normally be washed out white (because of these high intensities). A setting of 0.0 is the most aggressive setting. It means that lights or materials have to be extremely bright in order for the final pixels to approach the pure white (1.0, 1.0, 1.0) display color. Larger Highlights values are less aggressive and leave the original intensities more unaffected. A few different settings are demonstrated below:

Highlights: 0

0.25

0.5

1 (disables the effect)


Desaturazione Luci

When enabled, the highlights of your image are automatically desaturated once they reach a certain threshold. This desaturation effect simulates what happens in real world cameras.

The image on the left was rendered with 'Desaturate Highlights' enabled, the right images had this option disabled. Notice how the yellow highlights are now more dull and closer to orange.


Neri[0.00..1.00]

Similar to how Highlights controls what happens to brightly lit areas, Blacks controls what happens in the dimmer parts of the image. It effectively squashes the darker colors in order to provide more contrast for images that have too much ambient lighting. The Blacks value controls how much of the effect should be applied. A value of 0.0 means 'no crushing'. A value of 1.0 means 'maximum crushing'. To control, which brightness values are affected, use Blacks Threshold.


Soglia Neri[0.00..1.00]

This value controls at which parts of the input intensity range the crushing of darker pixels should happen. Low numbers mean 'only crush very dark intensities' while higher values allow more of the input intensity range to be black-crushed.

We demonstrate a few different settings in the images below. The Blacks Threshold was set to 0.25 so that only the darker parts of the image are affected by it.

Blacks: 0
Blacks Threshold: 0.25
0.25
1


Saturazione[-100..100%]

This controls the color saturation. The lower this value, the more grayscale the image. The neutral value is 1.0. If you set it to values higher than 1.0, the colors will appear more saturated.

Saturation: 0 0.5 1 2


LUT

LUT is short for Look-Up Table and applies a color transform to your render. A LUT file changes the RGB information in your render to a new range of colors to match a certain look as defined inside a LUT file.
Redshift supports *.cube and *.3dl LUT file formats.

LUT

 

File

Here you can load your *.cube or *.3dl LUT file. If the directory of this file contains other LUT files, you can browse this folder by using the LUTs menu.


LUTs

Here you can select and browse all available LUT files from the specified directory.


Intensità[0..100%]

This value sets the strength of the LUT color transformation. A value of 0% means no color changes occur and the LUT will have no effect on the rendered image.

LUT Strength: 0
LUT File: Fuji Neopan (Black & White)
0.5 1


Converti in Log-Space prima della LUT

When enabled your rendered image will be converted to the logarithmic color space before the LUT is applied.


Applica la Gestione Colore prima della LUT

When enabled your Color Corrections will be applied to the rendered image before the LUT is applied.


Controlli Colore

The Color Controls section lets you make overall color and brightness adjustments to your rendered image.

Controlli Colore

 

Contrasto[-100..100%]

Here you can increase or decrease your contrast.

Contrast: 0 0.2 -0.2


RGB

Rosso

Verde

Blu

The RGB curves allow you to tweak the brightness of your image on all color channels or individually.

Color Curves: Neutral Strong adjustment in Red Channel Subtle adjustment in Green and Blue channels