Display
This section contains display options and help elements of the camera. The Redshift camera is displayed as an icon in the viewports and colored differently depending on its state:
- Bright orange hue: The camera is selected, but is not activated as a render camera
- Dark orange hue: The camera is selected and has been activated as a render camera
- Light blue hue: The camera is not selected and has not been activated as a render camera
- Dark blue tint: The camera is selected and has been activated as a render camera
The different states of the camera object are represented by colors in the viewports.
The camera display consists of at least two elements: the display of a camera icon and a view pyramid, through which the camera's aperture angles and focus distance are displayed.
The symbol of the camera is always drawn to the viewports, if the Viewport Visibility of the camera object is positive.
The viewing pyramid giving the opening angles of the camera is an optional display element in the viewports and can be configured using these options:
- Off: No viewing pyramid is drawn at any time.
- On Selection: The viewing pyramid is only drawn if the camera object is selected.
- On: The display of the viewing pyramid is always visible in the viewport.
In the Optical settings of the camera you're able to set a Focus Distance which can be used to control Bokeh rendering. This distance is also represented by the frame at the base of the viewing pyramid, which is highlighted in white on the left of the following image.
To emphasize this Focus Plane, it can be activated to be displayed as a solid colored plane in the viewports.
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The left side shows the camera's focal plane with an additional white border for clarity. The right side of the figure shows the activated display of a Focus Plane. |
This sets the color of the Focus Plane, if it has been activated for display.
If the Focus Plane is activated, this value sets the opacity of the display in the viewports.
Within the Object settings of the camera, two clipping distances can be activated and set, to prevent the camera from always rendering everything within its field of view. Using these options will add frames to the viewport, representing the different Depth settings for the clipping planes.
If the near or far clipping planes have been activated, their distances can be visualized by additional frames as highlighted by the cursor symbols in the image above.
The arrangement of the vases at the left appears less harmonious than at the right. At the right, the vases are arranged according to the ,golden section’.
A common problem in the composition of Project elements is the correct arrangement of important image regions, which is something even Renaissance painters had to take into consideration in applying the Golden Section.
With the following options, you can display guidelines in the Viewport that you can use to arrange your scene.
- These Helpers are only visible in the Viewport for which the camera is defined.
- These Helpers will be adjusted to fit within the Render Safe region.
- These Helpers will normally be invisible when the scene is rendered (unless the Viewport renderer make an exception).
This does not mean that all objects in your project must be arranged according to these Helpers (which in most cases is not useful) but it can often help arrange a distinctive object or objects along a visual line or lines (this can be done by either repositioning the object(s) or by simply zooming or repositioning the camera accordingly). Repositioning the camera can often achieve a more subtle effect.
The various options can be combined.
All available Helpers are enabled.
Enables or disables the visibility of the Helpers for the active camera. The following Helper types are available.
The different settings and options for Composition Helpers are identical to the options available at a standard Cinema 4D camera.
- Color
- Grid
- Diagonal
- Triangles
- Golden Section
- Golden Spiral
- Crosshair
Use this setting to define the color of the Composition Helpers.
Enables or disables the respective Helper type. You can activate multiple options at once.
Enabling this Helper will place a definable grid over the camera view. The default grid consists of a 3x3 grid, which is commonly used by photographers and is referred to as the ,rule of thirds’ (which comes very close to the golden section - see below). Two horizontal and two vertical lines divide the view into 9 equal cells. The subject of the scene should lie on one of the four cross-sections or on one of the lines. For a landscape, for example, the horizon can be positioned on the lower horizontal line.
Use this value to define the number of horizontal and vertical cells.
Enabling this Helper will place a diagonal line across the camera view. Arranging a motif along this diagonal line can give an image a dynamic look. Diagonals that incline from left to right are viewed as being positive (in countries in which text is read from right to left, this diagonal would also incline from right to left).
Here you can set the direction of the diagonal:
- Left: The line starts in the upper left corner and ends in the lower right corner.
- Right: The line starts in the lower left corner and ends in the upper right corner.
- Both: Both line directions are drawn and form an X shape.
Enabling this Helper will place two diagonal lines across the camera view. These lines are positioned so that the golden section lies between them.
This option defines whether or not the Helpers should be positioned so the short or long cell should be used as the golden section.
Enable this option to mirror the Helpers horizontally.
If enabled, the Helpers will stretch from one side to the other; if disabled, the top and bottom edges will be used.
The golden section is probably the most well-known method of image composition. A golden section exists if two elongated regions of an image combine to create a harmonious impression:
This ratio has been in use since Ancient Greece with regard to aesthetics and harmony and as the ideal proportion in art and architecture. It is probably no coincidence that the golden section, for example, of the distance from the elbow to the fingertips lies almost exactly at the wrist.
The golden section can be displayed using either horizontal or vertical lines in the Viewport.
This setting lets you add up to 4 lines that will be positioned according to the golden section. In the image below is the maximum number of lines with Top, Right, Bottom and Left enabled):
Enable these options to define which lines should be displayed.
Also referred to as the ,logarithmic spiral’ or Fibonacci Spiral, the Golden Spiral in creases the distance from its center point by an equal factor with each rotation (which in turn represents the golden section). This spiral is often found in nature (inflorescense, pine cones, etc.). Even the shape of a human's ear often follows the rules of the Golden Spiral:
Model © by Infinite Realities.
Use these options to mirror the Golden Spiral horizontally or vertically.
If enabled, the Golden Spiral will be flipped upside-down.
Use this setting to define the edge on which the Golden Spiral should lie. Center will position it at the center of the top and bottom edges.
The Crosshair Helper marks the center of the image with a crosshair and the center of each edge with a short line.
Use this value to define the size of the crosshair and the gaps between the crosshair and the edge markers.
