Redshift BakeSet
The Baking process allows the rendering of AOVs onto texture maps using a specific UV channel. This can be useful in a variety of scenarios. One of these is "light mapping" where the user renders the diffuse lighting received by a particular object onto a texture and then re-uses the texture during animation rendering instead of having to compute the (potentially slow) diffuse lighting on each frame.
The baking process starts by creating a BakeSet to define the objects to be baked and to configure some parameters used to control the baking.
The use of BakeSets is described here.