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Release Notes (2025)
2025.4.0 (2025.04)
Release Notes
- [C4D] Improved the viewport and export fidelity of Nodes materials through automatic baking. This can be enabled through an new option the preferences
- [C4D] Fixed bug on Linux that prevented material import from working when using 3rd-party object formats such as GLTF
- [C4D] Fixed bug causing horizontal stripes in shader previews, when using small scene units
- [C4D] Fixed bug causing blank shader previews in Nodes under certain conditions
- [C4D] Fixed bug causing missing or incorrect UVs when using the node Solo option
- [C4D] Fixed bug causing to incorrect blur in Pyro volumes with velocity (Cinema 4D 2025)
- [C4D] Fixed a UI glitch in the RSLight object list in the Project tab
- [C4D] Fixed crash when generating tangents under certain conditions
- [C4D] Simplified the material preview modes in the preferences
- [Maya] Added Redshift Material View to Hypershade
- [Maya] Added support of Alembic files in RS Proxy
- [Maya] Support frame offset for USD Proxy.
- [Maya] Support material override for USD Proxy.
- [Maya] Support visibility flags overrides for USD Proxy.
- [Maya] Support ObjectID override for USD Proxy.
- [Maya] Fixed USD procedural n-gons displayed in viewport sometimes having wrong normals.
- [Maya] Handle USD procedural having invalid file path.
- [Maya] Fixed USD procedural bbox not updating.
- [Maya] Fixed crash caused by some USD files missing certain data.
- [Maya] Fixed .usda files being not visible in file selector in proxy node.
- [Max] Added support for Autodesk OpenPBR Material
- [Max] Changed default values for area lights: "Block Rays" is now off and "Camera Contribution" is now zero
- [Max] Fixed bug where displacement is ignored when using RS Material Output
- [Max] RS Scene Converter: Added tool to convert RS Material to RS Standard Material
- [Max] RS Scene Converter: Support VRayMtl to RS Standard Material
- [Max] RS Scene Converter: Support CoronaLegacyMtl to RS Standard Material
- [Max] RS Scene Converter: Support CoronaPhysicalMtl to RS Standard Material
- [Max] RS Scene Converter: Support CoronaColorCorrect
- [Houdini] Added support for Houdini 20.5.522 and dropped support for 20.5.410
- [Houdini] Added support for variants to the USD Procedural node
- [Houdini] Added support for multiple materials override to the USD Procedural node
- [Houdini] Added support for vertex attributes on hair curves
- [Houdini] Added support for IPR updates of the Alembic procedural OBJ level options
- [Houdini] Changed default values for area lights: "Camera Contribution" is now zero
- [Houdini] Updated GUI of the volume velocity grids options to handle vector or scalar grids easily
- [Houdini] Fixed bug that could affect the rendering of packed procedural alembics from multiple threads
- [Houdini] Fixed IPR crash after deleting all procedurals in the scene
- [Houdini] Fixed several issues in the viewport Render Region tool
- [Hydra] Added support for Solaris 20.5.522 and dropped support for 20.5.410
- [Hydra] Added support for variants to the Redshift USD Procedural LOP
- [Hydra] Added support for multiple materials override to the Redshift USD Procedural LOP
- [Hydra] Added support for vertex attributes on hair curves
- [Hydra] Added support for rendering SOP volumes and COP/Copernicus textures on MacOS
- [Hydra] Changed default values for area lights: "Camera Contribution" is now zero
- [Hydra] Updated GUI of the volume velocity grids options to handle vector or scalar grids easily
- [USD Procedural] Added support for variants
- [USD Procedural] Added support for .usd file content updates
- [USD Procedural] Added support for assigning and overriding materials
- [USD Procedural] Improved IPR transformations update performance, which was previously done by reloading the assets
- [USD Procedural] Fixed bug that could cause a crash while rendering the same asset from several procedural instances
- [Katana] Added support for vertex attributes on hair curves
- [Katana] Changed default values for area lights: "Camera Contribution" is now zero
- [Katana] Fixed bug that could affect the material resources if used in several assets
- [Blender] Added 'User prefix' and 'Frame padding' options to 'Scene as Proxy' and 'Object to proxy' interface panels.
- [Blender] We added new RS Proxy items lists to the Proxy import interface that allows the user selecting the objects they want to exclude from the render.
- [Blender] Changed default values for area lights: "Block Rays" is now off and "Camera Contribution" is now zero.
- [All] Added rotation parameter to Maxon Noise shader
- [All] Added support for the OpenPBR material surface shader
- [All] Added new energy conserving Oren-Nayar diffuse model "EON" to Standard Material
- [All] Added new SurfaceTangent query shader, to complement the OpenPBR shader
- [All] Fixed a bug that would cause a crash when failing to load proxies
- [All] Fixed a bug that prevented volume motion blur to be correctly calculated for proxy files
- [All] Fixed a bug that caused a crash when a volume attribute node is connected to Standard Volume displacement scale input
- [All] Fixed a bug that caused crash when enabling/disabling volume grids
- [Alembic Procedural] Added support for vertex attributes on hair curves
- [Alembic Procedural] Fixed crash from assets with velocity attributes when the motion blur is disabled
2025.3.0 (2025.02)
Release Notes
- [C4D] Fixed bug where the Reference node in Nodes materials, may produce inconsistent results under certain conditions
- [C4D] Fixed bug where scroll-bars in the RenderView UI would appear stuck
- [C4D] Fixed bug where certain changes to the Matrix object would not be detected during IPR
- [C4D] Fixed bug where unchecking the Source Objects Visible option in the Particles section of the RSObject tag would not be effective under certain conditions
- [C4D] Fixed naming inconsistency when specifying the velocity grid names for C4D Volumes through the RSObject tag's Motion Vector section.
- [C4D] Improved the RSObject tag, which will now detect the velocity grids names automatically when first created on C4D volume objects
- [Maya] Added support of USD files in RS Proxy
- [Maya] Fixed RS Proxy file not always updating displayed mesh when file name is changed
- [Maya] Fixed denoiser settings in RV not being synced with denoiser settings in RSOptions
- [Maya] Fixed bug with having wrong color when using multiple color set
- [Maya] Fixed crash triggered by empty color set
- [Maya] Enabling Motion Vectors AOV also enables legacy motion blur sampling and fake 2-step transformation
- [Max] Fixed bug where background is not applied to saved render output when in composite modes
- [Max] Fixed bug in RS Random Material Switch and RS Random Color Switch where the weight control is not visible when there are 10 inputs
- [Houdini] Added support for Houdini 20.5.487 and dropped support for 20.5.370
- [Houdini] Added support for nested camera switcher nodes
- [Houdini] Added new option in the RenderView Houdini tab to copy the render region to the current ROP camera
- [Houdini] Added support for rendering the AOVs to MPlay even with postfx or denoising enabled
- [Houdini] Added support for the OIDN denoiser to the viewport IPR
- [Houdini] Updated color and icons of the RS light nodes
- [Houdini] Fixed bug that could affect the IPR updates after rewiring shader nodes, especially after any Undo
- [Houdini] Fixed bug that could affect the Unreal and Houdini Engine assets with Redshift object parameters
- [Houdini] Fixed bug that could affect the MPlay AOVs while rendering in progressive mode
- [Houdini] Fixed bug that could affect the RenderView and camera node params sync while working with relative camera paths
- [Houdini] Fixed precision issue while computing the camera FOV from the screen window parameters
- [Houdini] Fixed crash after closing the RenderView while rendering to Disk/MPlay
- [Hydra] Added support for Solaris 20.5.487 and dropped support for 20.5.370
- [Hydra] Added support for the Visualize VOP node in Solaris for debugging shader networks
- [Hydra] Added support for up to 64 uv maps, previously limited to 8
- [Hydra] Improved OIDN viewport denoising done from the first sample
- [Hydra] Fixed bug that could affect the updating of the texture nodes with empty file strings
- [Hydra] Fixed bug that could affect the "Use Velocity Grids" object settings option
- [Hydra] Fixed bug that could affect the Redshift LOP custom AOV options
- [Hydra] Fixed bug that could affect the postfx and denosing of the proxy scenes
- [Hydra] Fixed rare bug that could affect the pre-processing of some textures
- [Hydra] Fixed bug in the RS PhysicalSky HDA transformations
- [Hydra] Fixed bug in the Redshift LOP node EXR compression options
- [Hydra] Fixed bug in the Redshift LOP node option to disable the motion blur
- [Hydra] Fixed the edit menu param types in the Solaris nodes Redshift parameters
- [Hydra] Updated the Proxy, Alembic and USD procedurals primitives file param type from string to asset
- [Hydra] Added camera selector switch to the Redshift LOP node
- [Hydra] Added selection arrow button to the Redshift LOP node Default Contour param
- [USD cmdLine] Added support for denoising and postfx
- [USD cmdLine] Added support for the UsdPreviewSurface materials
- [USD cmdLine] Fixed bug that could affect the image file output relative paths
- [USD cmdLine] Fixed bug that could affect the alpha channel of the main beauty AOV
- [USD cmdLine] Fixed bug that could affect rendered frame number
- [USD cmdLine] Fixed several "Coding Error" messages
- [USD Procedural] Added new build "USD_24.08" compiled against the 24.08 USD libs included in the core
- [USD Procedural] Added option to select the USD Purpose to be used in the viewport
- [USD Procedural] Added support for bouding box viewport preview for point instancers
- [Katana] Added option to the RedshiftObjectSettings node to reverse the polygons winding order
- [Katana] Fixed bug that could affect the denoising default settings
- [Blender] Fixed unexpected Blender crash due incompatibilities between 'Diffuse Filter' AOV and 'Hair Min Pixel Width' in 'Progressive' render mode.
- [Blender] Fixed fatal error on Mac with Blender versions 3.6.x when the 'GPU Backend' option was not 'OpenGL'.
- [Blender] Fixed a bug with camera object scaling that affected Clip Star and Clip End values.
- [Blender] Added 'Frame padding' option to Image settings panel. This allows the user to define the number of padding characters for the frame number in the output file name.
- [RT] Improved sampling of rectangle lights
- [All] Added Volume Extinction and Anisotropy falloff options to the volume shaders
- [All] Added displacement option to the Standard Volume shader
- [All] Removed background option for dome lights and visible options for area lights
- [All] Added camera contribution scale option to area and dome lights, "Blocks Rays" option to area lights and legacy "Area Light Visibility" option
- [All] Fixed a bug where the state node with object transformation space would yield incorrect results in the direct lighting
- [All] Fixed a bug where the opacity input of area lights was ignored by indirect lighting rays, introduced in 3.6.00
- [All] Fixed ancient bug that could prevent mesh trace sets from refreshing in IPR mode
- [All] Fixed a bug where transparent objects would cast an opaque shadow for textured dome lights, introduced in 3.6.00
- [All] Fixed a recently introduced sprite texture dimension limitation that would affect CUDA/HIP/CPU platforms
- [All] Fixed a bug that would prevent correct shader updates when using Standard Volume shader node
- [All] Fixed a bug that would cause a crash when reading color user data via the integer user data node
- [Alembic Procedural] Added support for MacOS Apple Silicon
2025.2.2 (2025.01)
Release Notes
- [Houdini] Added support for Houdini 20.5.445 and dropped support for 20.5.332
- [Hydra] Added support for Solaris 20.5.445 and dropped support for 20.5.332
- [Katana] Added support for Katana 7.5v1 and 8.0v1 and dropped support for Katana 4.5
- [Metal] Fixed problem that made Redshift fail on M2 Ultra on MacOS 13
- [All] Fixed a crash when instancing area lights through proxies, introduced in 3.6.02
2025.2.1 (2024.12)
Release Notes
- [Metal] Fixed bug that caused long startup times on M4 machines
- [All] Fixed a bug where the initial installation of Redshift could lead to a crash
2025.2.0 (2024.12)
Release Notes
- [C4D] Fixed alpha output of Distorter shader
- [C4D] Added support for physical units to the Substance Node
- [C4D] Added support tri-planar projections directly in the Substance Node
- [C4D] Improved the material picking in the RenderView which will now select all relevant materials when stacking is used on a given face
- [C4D] Fixed bug in the denoiser overhead control, resulting in the denoiser being applied too often in some cases
- [C4D] Fixed bug with Node materials failing to access Vertex Map tags within X-Refs
- [C4D] Fixed bug where the RS Light opacity texture would be ignored from "Save Project with Assets"
- [C4D] Fixed bug where material stacking on certain objects would lead to an assertion
- [C4D] Fixed bug in the tangent generation that could lead to a crash under certain conditions
- [C4D] Fixed bug leading to an assertion when using a color attribute in conjunction with the new particle system in C4D 2025.
- [C4D] *** IMPORTANT *** The minimum required version for the 2025 plugin has been increased to Cinema 4D 2025.1
- [Maya] Fixed crash triggered by having an empty mesh in the scene
- [Maya] Fixed IPR "looping" (restarting for no good reason) when MB is enabled
- [Maya] Fixed commandline render having wrong output file extension when run from Mayapy
- [Maya] Fixed renaming OSL shaders breaking UI
- [Maya] Fixed referenced OSL shaders having broken UI
- [Maya] Modified unified sampling threshold slider to behave logarithmically
- [Max] Added toggles that allow RS Material Output ports to be enabled or disabled
- [Max] Fixed bug where CausticsEnabled render property exposed to MAXScript did not work
- [Max] Fixed bug where CausticsOverridesReflectionsEnabled and CausticsOverridesRefractionsEnabled render properties exposed to MAXScript did not work and also had the wrong name
- [Max] Fixed bug where 3ds Max could crash when loading a render preset
- [Houdini] Added support for Houdini 20.0.896 and 20.5.410 and dropped support for 18.5.759 and 20.5.278
- [Houdini] Fixed bug that could affect the camera's overscan offsets
- [Houdini] Fixed bug that could affect the RenderView noisy AOV when the denoise overhead is 0
- [Houdini] Fixed crash when rendering USD or user procedural objects without a valid file
- [Houdini] Fixed rare crash when reloading or creating new scenes if Redshift is installed
- [Houdini] Fixed issue in the Altus denoiser, that has to be disabled in progressive rendering mode
- [Houdini] Fixed bug that could affect the Altus denoiser additional buffers output files
- [Hydra] Added support for Solaris 20.0.896 and 20.5.410 and dropped support for 18.5.759 and 20.5.278
- [Hydra] Fixed bug that could affect the motion blur of camera's focal length parameter
- [Hydra] Fixed bug that could affect the cmd line rendering of proxy scenes in progressive mode with denoising enabled
- [Hydra] Fixed bug that could affect the aspect ratio conform policy parameter
- [USD Procedural] Renamed procedural deploy directories as "Solaris_xx.xx"
- [USD cmdLine] Added redshiftUsdCmdLine tool used to read .usd files and render them to disk using Redshift
- [Blender] Fixed inconsistencies in the behavior of the mesh flag's 'Self Shadows'.
- [Metal] Fixed a bug where dispersion was incorrect
- [Metal] Added support for macOS Sequoia
- [RT] Improved first frame denoising, particularly in tough scenes
- [RT] Improved convergence and firefly handling
- [RT] Improved Anti-Aliasing esp. for bright light edges
- [RT] Added new Global Light Sampling option, which improves convergence and allows thousands of (quadratic falloff) lights
- [All] Removed license checks from altus-cli
- [All] Added new Random Color Switch and Random Material Switch shaders
- [All] Fixed a bug where area light opacity would not be applied for light group AOVs
- [All] Fixed a bug where proxies with multiple mesh lights were not rendered correctly when instanced as render instances
- [All] Fixed a bug where thin walled surfaces were incorrectly using the new transmission direct lighting introduced in 2025.0.0
- [All] Fixed shader resource (textures etc) leak, introduced in 3.6.00
- [All] Fixed transmission direct lighting legacy compatibility issue introduced recently for portal lights
- [All] Fixed a bug where a TriPlanar node wired into another projection node would cause artifacts
- [All] Fixes for potential instability on CPU and Metal M3 devices
- [All] Fixed a bug with transmission direct lighting in combination with area light spread, introduced in 2025.0.0
- [All] Update to CUDA 12. This requires at least driver version 551.78 on Windows and 550.54.15 on Linux.
- [All] Added backfacing options to Contour shader
- [All] Fixed relatively recently introduced bug that could cause a crash when low on VRAM
- [All] Added support for OIDN 2.3.0 bringing support for GPU-based denoising for CUDA, HIP and Metal (for Apple Silicon)
- [All] Fixed artifacts when rendering the Toon Material on Apple Silicon devices
- [All] Fixed a bug where a camera that's very close to the volume bounding box limit, would create GI artefacts
- [All] Fixed a bug in the displacement shader when deformation blur is enabled, with noise or uv-projection shaders
- [All] Fixed a bug in the displacement shader that caused incorrect tri-planar projections in world or reference space
- [All] Fixed a bug that could cause VRAM resets (and laggy IPR) after deleting textured objects
2025.1.1 (2024.10)
Release Notes
- [C4D] Fixed bug in ShaderGraph-based Light Materials
- [Max] Fixed issue preventing Redshift from loading in certain versions of 3ds Max
2025.1.0 (2024.10)
Release Notes
- [C4D] Added support for Light Materials in Nodes
- [C4D] Material previews in Nodes will now use a 2D plane for certain shaders
- [C4D] Fixed crash when replacing the original objects after a proxy is exported
- [C4D] Fixed bug leading to incorrect RSLight object handles in the viewport
- [C4D] Fixed bug in TeamRender single-frame mode, where an incorrect image file extension was used for the Multi-Pass image
- [C4D] Fixed bug where the order of images added to a MultiShader from a folder, was inconsistent
- [C4D] Fixed bug leading to redundant baking of substances under certain conditions
- [Maya] Added support for Maya native standardSurface shader
- [Maya] Added support for Maya 2025 on Linux
- [Maya] Fixed crash when xgen was loaded after redshift on linux and macOS
- [Maya] Fixed bug with redshiftGetRedshiftOptionsNode() message being spammed in the script editor under certain scenario
- [Max] Fixed bug where GI was disabled by default on instanced objects
- [Max] Fixed bug where RGBA values were not saved for RS Distance, RS MatCap and RS Color Correct shaders
- [Max] Fixed Deadline issue: Using Cryptomatte or Beauty AOVs in a scene caused other AOVs to receive incorrect filenames
- [Max] Fixed Deadline issue: Beauty AOV filenames would receive no frame numbers
- [Max] Fixed Deadline issue: Cryptomatte AOV filenames would not use the correct frame number format
- [Max] Fixed Deadline issue: Unused buffers would be written to file for AOVs with global light group set to 'None' or 'Remainder'
- [Max] Fixed Deadline issue: When Redshift EXR Output is enabled, some render output files could be subsequently overwritten by Deadline
- [Max] Fixed Deadline issue: When Redshift EXR Output is enabled, the main output filename would not use the correct frame number format
- [Houdini] Added support for the "REDSHIFT_OVERRIDE_LOG_LEVEL" env. variable to override the RS log error level in a range of 0 to 6
- [Houdini] Fixed bug that could affect motion blur of the volume instances
- [Houdini] Fixed a crash when rendering instances of volumes without valid grids
- [Hydra] Added support for live or single process updates of the UsdSkel deformations
- [Hydra] Added support for volume scattering tint shaders from nodes connected to the "Volume" output
- [Hydra] Fixed bug that could affect the stability of the Jitter shader in "Name ID" mode
- [Hydra] Fixed bug that could affect motion blur of the volume instances
- [Hydra] Fixed bug that could affect the EXR layer names of the exported proxy scenes
- [Hydra] Fixed bug that could affect the AOVs denoising of the exported proxy scenes
- [Hydra] Fixed problem in the Solaris 20.5.332 DomeLight Redshift parameters
- [Katana] Fixed several bugs that could affect the volumes and volume instances motion blur
- [Katana] Fixed bug that could affect the live rendering feature on Katana 6.5
- [Blender] Completed Distance shader implementation by adding support for 'traceset' parameter.
- [Metal] Fixed an issue that caused VRAM resets in IPR when using dome lights on M3 Pro/Max
- [RT] Improved light sampling
- [All] Added a new alternative shading normal adaptation technique
- [All] Fixed texture mapping for sphere and cylinder lights and added legacy switch option for older scenes
- [All] Added "Tile Scale Bias" option to the Tonemap Pattern shader for the Custom mode
- [All] Fixed a bug where displacement would be broken on HIP devices
- [All] Fixed a bug where loading certain PSD files would lead to a hang
- [All] Upgraded OpenImageIO to version 2.5.15
- [All] Fixed an OptiX-related issue where zero size particles with motion didn't render correctly
- [All] Fixed shader resource (textures etc) leak, introduced in 3.6.00
- [All] Added new interior color option for Distance shader
- [All] Fixed a bug where the projection node would produce incorrect results on HIP devices
- [All] Upgraded OpenVDB to version 10.1.0
- [All] Fixed a bug where using spot light with a non-attenuating Volume Scattering would cause artefacts
- [All] Fixed an OptiX-related crash during startup when certain legacy Nvidia drivers are used
- [Maya+RT] Fixed a bug where hair shadow was being rendered in front of objects
2025.0.2 (2024.09)
Release Notes
- [All] Fixed a bug that could cause a crash with assert message "Cannot accommodate so many pushes of the context" or "Exceeded context stack depth!"
2025.0.1 (2024.09)
Release Notes
- [All] Fixed bug that could cause instability when rendering using Metal or CPU devices
- [All] Transmission direct lighting now has feature parity with the legacy sampling technology, fixing double-lighting issues
2025.0.0 (2024.09)
Release Notes
- [C4D] Improved the image file UI, which will now show the effective color-space when Auto is selected. Also improved the performance for large images
- [C4D] Picture Viewer renders will now preview certain Post-FX types while a render is in progress
- [C4D] Fixed crash when generating tangents, and addressed a performance regression
- [C4D] Fixed crash when connecting nodes to the scale/rotation inputs of the Substance Node
- [C4D] Fixed bug causing an incorrect channel being output by the Substance Node
- [C4D] Fixed bug when rendering C4D volumes in conjunction with the Connect object
- [C4D] Fixed bug where Pyro volume changes would not be detected by the IPR when first started
- [C4D] Removed support for legacy C4D versions R21, S22, R23 and S24
- [Maya] Fixed module file deploy on macOS for Maya 2024 and 2025
- [Maya] Added support for GPU Cache scene object
- [Max] Render View is no longer hidden in Network Render Server mode (Backburner, 3dsmaxcmd, etc) when the 3ds Max option Show Rendered Frame Window is enabled
- [Max] Added missing toon ray contribution controls for area lights, dome and portal
- [Max] Removed obsolete Photon GI render options from MAXScript interface
- [Houdini] Added support for Houdini 20.5.278 and 20.5.332 and dropped support for 18.0.597
- [Houdini] Added support for the new H20.5 Copernicus nodes
- [Houdini] Added support for relative paths to the lights list shader parameters
- [Houdini] Added support for IPR mesh updates from VOP nodes inside the Attribute VOP node
- [Houdini] The REDSHIFT_DISABLE_VIEWPORT_RENDERING env. variable now disables all the viewport plugins as a fix for a rare crash when creating new scenes
- [Hydra] Added support for Solaris 20.5.278 and 20.5.332 and dropped support for 18.0.597
- [Hydra] Added support for the H20.5 Copernicus nodes to both interactive and batch rendering
- [Hydra] Added support for the H20.5 point instancer based lights instancing
- [Hydra] Several improvements and fixes to all the Redshift LOPs and Redshift options tabs
- [Hydra] Fixed bug that could affect the rendering of ramp nodes in assets created with RS 3.5.xx
- [Katana] Added support for Katana 6.5v3
- [Katana] Fixed problem in the Material node logic to expose the Contour shader
- [Blender] Fixed issue that enabled auxiliary AOVs for denoise even when Denoise engine are disabled.
- [RenderView] Fixed issue where render region could be edited while disabled by Redshift RT
- [Metal] Fixed a bug that caused broken Toon material on AMD GPUs
- [Metal] Fixed a crash when using sprite nodes with hardware ray tracing
- [HIP] Updated HIP Compiler on WIndows to 6.1.2. This updates the recommended driver for AMD GPUs to 24.Q3
- [CPU] Fixed a bug causing point cloud primitives to not be rendered
- [RT] Fixed a bug that led to raytracing based shaders not working for meshes with flipped normals
- [RT] Improved sampling of raytracing based shaders
- [RT] Improved light sampling, now scales to many lights
- [All] Increased minimum Maxon App version from 2024.2 to 2024.5
- [All] Added support for Brute Force caustics as an alternative to Photon-mapped caustics
- [All] Brute Force caustics now kick in during progressive rendering
- [All] Added global overrides for caustics to quickly enable/disable them scene-wide
- [All] Overall caustics casting capability is now opt-in, instead of opt-out
- [All] Added finer control for reflection/refraction caustics casting
- [All] Fake/diffuse GI energy conservation for reflections automatically supplanted by caustics casting
- [All] Standard Material now supports MIS direct lighting for transmission
- [All] Fixed bug that caused incorrect light intensity when 'spread' is less than 1
- [All] Fixed a bug that caused a crash reading proxy files with nested point cloud instances
- [All] Fixed a bug that caused flickering when spot lights used with volumes
- [All] Added option for scene wide Contour shader to render settings
- [All] Added support for tonemapping to Contour shader
- [All] Added alpha mask to Contour shader with pencil and fountain pen mode
- [All] Added option for custom pattern to Tonemap Pattern shader
- [All] Fixed a crash where volumes are rendered with IPR and continous update
- [All] Added support for Volume Z-Depth AOV
- [All] Fixed recently introduced Incandescent shader additive blending feature bug
- [All] Fixed bug introduced in 3.6.02 that broke the 'Light and Shadow' tone-mapping mode
- [All] Fixed aspect ratio compensation of contour thickness; existing scenes can look different if they did not use aspect ratio 16:9
- [All] Added support for baked stencil to the sprite node
- [All] Removed limit of 32 vertex streams per mesh when tessellation is enabled, addressing a fatal assertion in certain scenes
- [All] Upgraded OpenColorIO to version 2.3.4
- [All] Fixed a bug that caused incorrect rendering of volumes when Volume Scatter height is above 0
- [All] Fixed bug that would cause a crash during IPR, on deleting a material that uses tone-mapping
- [All] Fixed bug that could cause garbage lighting after disabling a light during IPR rendering
- [All] Fixed a bug that resulted in an invalid material when Store Color to AOV is connected to the Surface port and the Contour shader is used
- [All] Fixed a GPU crash that could occur after disabling Cryptomatte
- [All] Fixed rare crash bug that could occur when compiling OSL shaders with a small number of inputs
- [Alembic Procedural] Fixed bug that could affect the procedural xforms or materials updates