String User Data

 

Table Of Contents

 

Introduction

String data can be stored as User Data per object. This shader node gives you access to that user data attribute from within your node material. This function can be used, for example, to insert texture names or entire file paths into a material via user data.


Parameters

 

Attribute Name

This is the name of the user attribute assigned to the object.


Default

This is the string that will be output by the shader if the attribute is not found on the object.