In 3ds Max, you add a Redshift Camera Attributes modifier to an existing camera to render the camera as a Fisheye, Spherical, Cylindrical or Stereo Spherical projection, as shown below:
In 3ds Max, you add a Redshift Camera Attributes modifier to an existing camera to render the camera as a Fisheye, Spherical, Cylindrical or Stereo Spherical projection, as shown below: