Yeah, the
Trapcode Tao
The Rendering group allows you to put the finishing touches on your work and gives you options for creating a variety of different looks with your geometry.
Multisample
sets the number of sample points per pixel and is helpful as an anti-aliasing tool. Turn this control up to get rid of jagged edges around the Tao geometry. Keep in mind that higher settings require more memory and render time. Because high Multisample values can significantly slow render times, we recommend that you turn multisampling down to a low setting when you first set up the path.
NOTE:
Different video cards support different levels of multisampling. Tao will only let this be set as high as the card permits. Most cards allow a value of 8, but some cards may be able to support 32.
Supersample
allows you to oversample the entire scene. Unlike Multisample, Supersample also works on the interior of polygons. This is useful, for example, when using a detailed
Reflection Environment Map,
found in
Material & Lighting > Image Based Lighting. If the interior of polygons looks aliased (i.e., jagged), try using this setting. A 9x value is recommended.
Higher values don’t lead to better quality in most cases, but it does consume a lot of VRAM.

The
Render Mode
pop-up menu controls what is ultimately output by the plug-in.
There are six options:
Depth of Field can either be set to Camera Settings or Off.
Depth of Field set to Off (left) versus Camera Settings (right).
NOTES: