Bang

MASKS, GLOW AND INTERACTIVE LIGHTS

Bang has some incredible features that allow you to integrate muzzle flashes into your After Effects composites. For example, you can reference a layer and various channels as a mask. You might use the power of optical glow directly within Bang or have Bang interact with the light in your source footage once you’ve identified a reference matte. The possibilities here are dizzying.


Masking

If a flash is partially obscured by a foreground object, or the gun itself is obscured (as in the case of it being pointed away from the camera), you can use a mask to cut out a section of the flash. This is done before glow and interactive light are applied, so they render correctly .

Glow

Add a blazing fast, drop-dead gorgeous, photo-realistic glow to your flashes using the power of Bang’s Optical Glow.

Interactive Light

The Interactive Light section applies color correction to every frame in which Bang renders a muzzle flash. It can render an overall “ambient” lift, which uses an averaging of color and brightness values for all concurrent flashes, and a secret-sauce correction localized to each flash. This section is active when, under the Render settings, Composite On is set to background. You can reference the luma or alpha channel of any layer in your composition.