|
Additive
|
Adjust.
|
Normal
|
Description
|
|
|
|
|
Blur Behind
adds a blur behind the layer's matte. Use Amount to adjust the intensity and influence of the Blur from the center point. Use Size to scale the blur.
|
|
|
|
Color Correction
provides several tools to help match the layer with its environment.
Match Background
(Normal Layer) or Optimize Black Point (Additive Layer) match the Color wheels (see below) to colorize the layer’s Black Point (BP) and White Point (WP) to match the information behind it.
- BP and WP percentages adjust how closely the color matching will correlate with the background’s Black and White Points. A 0% value will result in the point being preserved by the layer, while 100% results in a complete match between the layer and its background.
-
Enabling keyframes to the Black Point or White Point in the Color section below will mean you can set a keyframe anytime you click the Match Background/Optimize Black Point button during your shot.
-
Changes tto the BP and WP values will be seen after clicking Match Background/Optimize Black Point. They will not affect your layer until the button is clicked.
Color
provides three color wheels to colorize and adjust the layer's Black, Gray, and White points.
Each wheel has four parts:
-
Hue Point
adjusts hue and saturation together.
-
Hue Shift
adjusts hue only.
-
Luminance gradient
bands along the right of each wheel.
-
Saturation gradient
bands along the left of each wheel.
-
The Hue Point control and the Luminance slider combine to set the target color.
Beneath the color wheels are controls for overall adjustments:
-
Saturation
raises or lowers the colorfulness or intensity of color of your footage.
-
Exposure
stretches or compresses the red, green, and blue channels. This is useful for setting the image’s overall brightness.
-
Temp
nudges colors into cooler tones (blues, purples) or warmer tones (reds, oranges).
-
Tint
shifts the final output into green or purple shades.
|
|
|
|
Core Matte
solidifies the center of the layer while maintaining its edges.
-
Density
thickens the matte, disallowing any transparency to occur through it.
-
Soften
adjusts a blur around the core matte's edges.
-
Grow
extends the matte beyond the layer's area.
-
Erode
eats away at the core matte's area from the outside in.
-
Detail
-
Detail Blur
-
Luma Balance
adjusts the brightness colors of the core matte area
|
|
|
|
|
Diffusion
creates a softened output of the layer's color information.
-
Amount
adjusts the amount of softening done to the colors.
-
Size
increases the diffusion area outward from the source.
-
Falloff
expands or decreases the spread of diffusion around highlights.
-
Highlights Only
limits how much of the softening only applies to the layer's brightest areas.
-
Offset X
and
Y
adjusts the softened output along the x or y axes from the source.
|
|
|
|
|
Displacement
distorts pixels of any frame information behind the layer while smoothly separating out its colors.
-
Soften
blurs the details in the displacement map layer to soften the distortion.
-
Spread
adjusts the distance of the displacement effect.
-
Spread Chroma
introduces and adjusts a rainbow spectrum of colors to the displacement effect.
-
Chroma Tint
shifts the overall appearance of the chroma adjustment into either cooler, blue colors (positive values) or warmer, red colors (negative values).
-
Quality
adjusts the granularity of distortion made by either the Spread or Chroma parameters. Higher values result in more details within the distortions.
|
|
|
|
|
Edge Blend
adds a stroke around the layer matte with interlayer blurring, which blends the layer's edge pixels with other layers behind it. Use
Radius
to define the width of the stroke.
|
|
|
|
|
Edge Erode
eats away at the layer's area from the outside in.
-
Amount
adjusts the strength of the erosion effect on the layer's edges. Higher values result in larger areas eroding first, while lower values erode smaller areas first.
-
Size
defines the area affected by the erosion effect. Higher values result in erosions eating away further into the layer, while lower values focus more on the layer's edges.
-
Preserve Edge
controls how much of the original layer's edge is to be preserved through the erosion effect. Use this in conjunction with Size to control how much of the original layer remains intact.
|
|
|
|
|
Haze
adds a haze overlay using color information from around the layer. This blurs and unifies color and brightness values with those areas around the haze.
-
Amount
adjusts how much color information from behind the layer overtakes the layer's colors.
-
Size
increases the interior area to which the softening of the haze affect applies.
-
Shadow Amount
controls a shadow overlay that darkens the haze output from the inside of the layer outward.
-
Shadow Softness
defines the feathering applied to haze shadow areas.
-
Shrink/Grow
scales the shadow effect inward (shrink) or outward (grow) from the layer's edges.
-
Shadow Offset X
and
Y
move the haze shadow on the x and y axes from the layer's center point.
|
|
|
|
Heat Blur
distorts frame information behind the layer's output, with options to scale the size of the area affected and control both its blurring and displacement effect. Note that previewing the Heat Map Layer Effect shows the area that will be affected, not the layer's output.
-
Blur
adjusts the softness to any frame information behind the layer's output.
-
Add Texture
spreads multiples of the layer's distortion area at 45-, 135-, 180-, 205-, 315-, and 360-degree angles from its original position.
-
Texture Edges
defines what occurs when the texture created from Add Texture reaches beyond the edges of the frame
-
Mirror
creates a mirror image of the textured area that moves in opposition to the direction the textured area travels.
-
Repeat
creates a duplicate of the textured area that moves in opposition to the direction the textured area travels.
-
Fade
increases the area’s transparency as the texture reaches the frame’s edge.
-
Black
fades the textured area to black as it reaches the frame’s edge.
-
Confine Texture
restricts the area the texture affects in relation to the layer output.
-
Contrast
adjusts the brightness values of the heat map. Brighter map areas allow more distortion than darker areas. Higher values result in darker heat maps, and lower values result in brighter heat maps.
-
Displacement
controls the displacement of layer information behind the heat map based on the map's luminance levels.
-
Soften
adds and adjusts a blur around the displaced area of the heat map.
-
Spread
scales the distance of pixel displacement.
-
Spread Chroma
adds and distorts a rainbow spectrum of colors through the displacement effect.
-
Chroma Tint
shifts the overall appearance of the chroma displacement into either cooler, blue colors (positive values) or warmer, red colors (negative values).
-
Quality
adjusts the granularity of distortions made by the Spread and Spread Chroma parameters. Higher values result in more details within the distortions.
-
Luma Balance
provides a color wheel that affects the displacement's brighter areas.
|
|
|
|
Layer Glow
creates a radiant glow around the layer.
-
Amount
adjusts the intensity of the glow effect.
-
Size Uniform
toggles whether the
Size
affects the horizontal and vertical axes equally or (when unchecked) offers Size X and Size Y parameters to make finer adjustments.
-
Size
/
Size X
and
Y
controls the glow's overall radius. Brighter sources will appear to have a larger glow radius than dimmer ones, depending on your Falloff setting (see below).
-
Red,
Green,
and
Blue Size
parameters adjust the radius of the glows on their individual color channels.
-
Note: Separating RGB channel glow sizes can increase rendering time.
-
Falloff
controls the range of intensity values the further the glow travels from its source. Higher values result in a greater range of values from bright to dim. Lower values result in a more intense glow with less of a dimming effect.
-
Highlights Only
restricts the layer glow to emitting only from brighter areas of the layer. Lower values result in all brightness values emitting a glow. Higher values result in brighter areas emitting a glow with darker areas emitting less or none.
-
Highlights Rolloff
adjusts glow effect intensity in the layer's brightest core areas. Highlight Rolloff can suppresses HDR values to bring them back into the 0% to 100% range of pixel values.
-
Radiate
adds radiating light extending from the glow effect.
-
Note:
Rendering time can greatly increase as Radiate values increase.
-
Radiate Center
provides coordinates for the center of the Radiate effect.
-
Vibrance
increases the glow effect's color saturation.
-
Colorize
adjusts the overall color of the glow effect.
-
Inner Tint
controls the tints of the glow's inner areas.
-
Outer Tint
controls the tint of the glow's outer areas.
-
Quality
determines the smoothness of the glow effect. Higher quality settings may increase render times.
-
Draft
is the fastest setting and can look fine at smaller Amount and/or Size values.
-
Production
is the best choice for most applications, providing a blend of speed and smoothness.
-
Best
is a good choice for very large and/or intense glows.
-
Extreme
provides maximum quality. The impact becomes more noticeable with very large, intense glows.
|
|
|
|
|
Light Wrap
surrounds layer edges with soft light using any frame information behind it to produce its colors.
-
Amount
adjusts the strength of the light wrap over the layer.
-
Size
scales the spread of the light wrap over the layer from the outer edges inward.
-
Falloff
expands or decreases the spread of diffusion around highlights.
-
Highlights Only
restricts the light wrap to the layer’s brighter areas. Lower values result in all brightness values being affected by the light wrap. Higher values will only affect brighter areas.
-
Mode
determines how the light effect blends over the layer’s color information using standard blend modes (Normal, Add, Multiply, and Color).
-
Quality
changes diffusion levels to accommodate processor resource conditions. For better performance or higher quality (which use more processing), choose Best or Extreme. For less processing, select Fast or Production.
|
|
|
|
Optical Glow
creates a layer glow that mimics the inverse-square falloff of real light; i.e., brighter things glow more intensely and also appear to glow “larger” than dimmer things. Unlike Layer Glow, Optical Glow's behavior can be affected by other layer light information around it.
-
Amount
adjusts the intensity of the glow effect.
-
Size Uniform
toggles whether the Size affects the horizontal and vertical axes equally or (when unchecked) offers Size X and Size Y parameters for finer adjustments.
-
Size
/
Size X
and
Y
controls the glow’s overall radius. Brighter sources will appear to have a larger glow radius than dimmer ones, depending on your Falloff setting (see below).
-
Red
,
Green
, and
Blue Size
parameters adjust the radius of the glows on their individual color channels. Separating RGB channel glow sizes can increase rendering time.
-
Falloff
modifies the brightness relationship between the inner and outer regions of the glow effect. The default value of 100 creates a realistic, inverse-square light falloff. Higher values increase the “tightness” of the glow, making the core brighter and the outer edges of the glow dimmer. Falloff values below 100 soften the glow effect, creating more of an appearance of diffused light.
-
Highlights Only
controls which luminance values of the source image contribute to the glow effect. At the default of 0%, the entire source image contributes to the glow. Increase this value to gradually restrict the glow to brighter values.
-
Highlights Rolloff
adjusts the intensity of the glow effect in the layer’s brightest core areas. Highlight Rolloff can suppresses HDR values to bring them back into the 0% to 100% pixel value range.
-
Radiate
adds radiating light extending from the glow effect.
-
Note: Rendering time can greatly increase as Radiate values increase..
|
|
|
|
|
Reverse Light Wrap
emits a soft light wrap generated from the edges of the layer and applies it to any frame information behind it.
-
Amount
adjusts the strength of the light wrap over the frame information behind it.
-
Size
scales the spread of the light wrap beyond the layer's edges.
Mode
determines how the light effect blends over the layer's color information using standard blend modes (Normal, Add, Multiply, and Color).
-
Falloff
expands or decreases the spread of diffusion around highlights.
-
Highlights Only
restricts light wrap generation to brighter areas of the layer. Lower values result in all brightness values contributing to the light wrap. Higher values result in only brighter areas creating the light wrap.
|
|
|
|
|
Volume Fog
creates a fog effect from behind the layer area, generating the fog outward from a center point.
-
Amount
controls the strength of the fog effect over the frame information behind it.
-
Center
adjusts the point (given in x and y coordinates) from which the fog emanates.
-
Depth
scales the distance the fog travels in z space from the center point outward.
-
Fog FG Only
restricts the fog such that higher values result in background layers remaining unaffected while lower values result in all layers being affected.
-
Diffusion
scatters and softens the frame information within the fog effect.
-
Tint
colorizes the fog effect over the frame information behind it.
-
Highlights Only
restricts the fog effect to brighter areas affected. Lower values result in all areas being evenly covered in fog. Higher values result in brighter areas being covered in fog.
-
Edges
determines what color information emits from the frame’s edges (Transparent, Repeat, or Mirror).
-
Shadow Amount
adjusts the area around the layer that produces a shadow on the fog.
-
Shadow Color
defines the color of the shadow created on the fog.
-
Quality
controls the granularity of the fog effect's rays over the background source. Higher values result in greater fog definition, but potentially high render times. Lower values result in lower fog definition.
|