ZBrush offers the ability to adjust camera rotation Navigation and MultiTouch settings. This section covers information on using and customizing navigation-related settings.
User Settings > Navigation Index
These settings affect how camera rotation functions within the canvas.
User Settings > Navigation Menu
Choose a rotation axis to orient the camera when orbiting around the model.
Orients the camera to prioritize rotation along the x axis when dragging your finger or pencil horizontally across the screen.
Dragging vertically across the screen orbits the model naturally in XYZ space until the gesture returns to a horizontal path.
Orients the camera to prioritize rotation along the y axis when dragging your finger or pencil horizontally across the screen.
Dragging vertically across the screen orbits the model naturally in XYZ space until the gesture returns to a horizontal path.
When dragging horizontally across the screen, camera prioritizes rotation along the z axis in relation to its position with the floor grid.
Dragging vertically across the screen orbits the model naturally in XYZ space until the gesture returns to a horizontal path.
Orients the camera to prioritize rotation across all axes.
Rot XYZ is ZBrush's default setting.
When active, two-finger pinch to zoom targets the central area between your fingers when first pressed on the screen, working as an anchor to zoom and out.
Disabling this option prioritizes the center of the currently selected subtool when using pinch to zoom.
Controls two-finger gesture ability to "roll" or "rotate" the camera/model.
Use two fingers to pinch zoom, with added ability to roll/rotate the camera simultaneously.
Using two fingers to roll/rotate is disabled, leaving only pinch-to-zoom navigation.
When the Touch Navigation option is enabled and Allow Roll Gesture is disabled, Apple Pencil or "one-finger touch" can still be used in the surrounding canvas area to orbit the camera around the model.
Pro Tip:
Disable Allow Roll Gesture if you are working at a specific angle of the camera toward the model. This essentially blocks two-finger pinch from changing angle orientation, leaving only zoom when using a two-finger pinch gesture.