Morph Targets are a way to store a geometry configuration for later recall.
Palettes > Tool > Morph Target
ZBrush for iPad's Morph Target works the same as in ZBrush desktop. Learn more in our external ZBrush Morph Targets documentation.
Stores the state of the model, including sculpted and painted information.
Switches between Morph Target geometry states.
ZBrush supports one Morph Target per subtool, resulting in two model states:
1.) The state of the model when the Morph Target was created.
2.) The state of the model after the Morph Target was created.
Sculpture details applied to each Morph Target state are independent from each other, resulting in a layered effect.
Creates a new model and adds it to the Tools library. The new mesh is composed of polygons/vertices displaced from their initial state positions. The new difference mesh connects all polygon edges to create a closed shell.