A collection of features to fill the selected subtool with color or materials.
All Texture Map > Fill options require UV coordinates, a texture map assigned to the model, and the Texture On switch active.
The Fill Material button embeds the chosen material into the texture map image, hosting both RGB (color) and M (material) information. When the Texture On toggle is active, the texture map and embedded material are linked and displayed together as a single MRGB (material and RGB color) layer.
The example above demonstrates when the Texture On toggle is disabled, the model displays the selected primary color and material chosen in the left toolbar.
The Fill Color button fills the texture map with the selected primary color, completely replacing any previous color.
The Fill Gradient button tints the texture map by filling it with a gradient using the primary and secondary colors.