Texture Map Settings

A collection of features to assign, edit, and create texture maps for the selected subtool.

Palettes > Tool > Texture Map

All Texture Map menu options require models with UV coordinates.

TextureMap

Opens the Texture Palette Picker library. Textures selected from this menu are assigned to the selected subtool.

Palettes > Tool > Texture Map

Texture On

Toggles visibility of the selected texture map.

This option is disabled if no image is selected in the Texture Map Picker or if the model lacks UVs.

Clone Txtr

Duplicates the current texture and adds it to the Texture palette as the active texture.

New Txtr

Creates a solid-colored texture map from the selected primary color channel and activates the Texture On switch.

The texture size is set by the Tool Palette > UV Map > UV Map Size parameter.

Fix Seam

Redraws the edges of disconnected polygons to eliminate background artifacts and unwanted seams.

Polypaint from Texture

Converts the active texture map into polypaint, applying it as vertex color on the model.

The model must have UV coordinates and the RGB channel must be active to use the Polypaint from Texture button.

Transparent

The Transparent slider adjusts the transparency of the selected texture map's pure black colors and the corresponding polygons.

The example above demonstrates that when set to 1, all black color values appear transparent, making the associated polygons invisible in the viewport.

Increasing the Transparent value beyond 1 expands the transparency effect to include grayscale colors slightly lighter than pure black, with a maximum tolerance that prioritizes shades closest to black.

The Transparent parameter does not support subtle transparency effects to the polygons; areas are either fully transparent or opaque.

Antialiased

Softens color transitions on the selected Texture Map when active.