Mesh Smoothness Options

A collection of parameters to customize the model's preview smoothness in the canvas.

 

Quick 3D Edit

Quick 3D Edit is a performance display setting that controls how certain details are displayed on the model and offers the ability to change how a models surface smoothness and resolution are viewed in a resting state.

When enabled, the model displays based on its actual topology and resolution. When disabled, DSmooth, DRes, and Es modify its appearance in the canvas without affecting the true smoothness or resolution.

The Quick 3D Edit toggle is also in the Palettes > Transform menu.

In the example, when Quick 3D Edit is disabled, the model shows its natural smoothness and resolution during navigation. When stationary, Quick 3D Edit parameters (DSmooth, DRes, and Es) adjust the display.

DSmooth, DRes, and Es parameters do not change the model's true smoothness and resolution; they only affect how a model displays on the canvas.

Quick 3D Edit also controls the preview display for Surface Noise, Displacement Map Mode, and Polyframe. Disabling Quick 3D Edit disables these effects from the model's canvas display.

DSmooth

Draw Smoothness adjusts the model's real-time display smoothness when Quick 3D Edit is disabled.

DSmooth relies on DRes. This example shows with DSmooth at 1, and DRes at 1, no smoothness change occurs. Increasing DRes higher than 1 allows the DSmooth parameter to take effect.

This setting does not change the model's true smoothness; it only affects how a model's smoothness displays in the canvas.

DRes

Draw Resolution adjusts the model's real-time display resolution when Quick 3D Edit is off, with each level corresponding to a subdivision.

This setting does not change the model's true resolution; it only affects how a model's resolution displays in the canvas.

Es

Edge Smoothness activates when the Smoothness slider is set above 0, smoothing sharp edges based on direction.

Edge Smoothness operates within a range of -100 to 100. Positive values smooth edges inward, slightly shrinking the mesh, while negative values smooth edges outward along surface normals, reversing the smoothing direction and producing different effects based on the model's shape and angles.