NoiseMaker

NoiseMaker is a powerful, full-screen plugin with which you can create, edit, and combine different noise types to add detail to your models. The interface divides into the three main sections shown below: a Noise Generators toolbar and corresponding sub-panels (1, left), a large real-time 3D Preview (2, center), and a Noise Settings panel (3, right).

The Noise Settings Panel

The panel along NoiseMaker’s right edge controls the global application of your noise.

Projection Modes: 3D vs. UV

At the top of the panel, you can choose between two fundamental projection modes. While the controls in the panel remain the same, their behavior changes depending on the mode selected.


Main Noise Controls

Blending and Masking Controls

The 3D Preview Window

The central window of the NoiseMaker interface shows a live, real-time preview of your noise on the model.

Noise Generators

The toolbar on the left contains three noise types that you can activate and combine.

Curve

This is the primary procedural noise generator. The profile of the curve directly shapes the noise pattern on your model. A simple diagonal line creates a basic granular noise, while adding points to create peaks and valleys results in more complex and customized patterns.

Interacting with the Curve

Curve Panel Controls

The Curve panel includes several icons and menus for precise control over the curve's shape and behavior.


  1. Point Type (smooth/corner icons): These two icons at the top of the panel toggle a selected point between a smooth Bézier curve (see left panel below) and a sharp corner. Both smooth and sharp points create noise at specific elevations on the model’s surface, based on their HV coordinates. However, a sharp point stops additional noise falloff between nearby points, resulting in sharper, more isolated noise shapes.

  2. Delete Point (trash can icon): Select a point on the curve and tap this icon to delete it.

  3. Flip Horizontal: This icon mirrors the entire curve shape along the vertical axis, reversing the curve's progression from left to right (see middle panel below).

  4. Flip Vertical: This icon mirrors the entire curve shape along the horizontal axis (see right panel below). This effectively inverts the noise pattern on the model, turning peaks into valleys and vice-versa.

  5. Reset Curve (circular arrow icon): This icon resets the curve's shape to its default diagonal line but does not affect the other advanced settings in the Curve Settings or Curve Transformations menus.

  6. Undo/Redo: To undo or redo changes made to the curve, use the main Undo and Redo arrows located on the far left of the NoiseMaker interface. These actions are part of NoiseMaker's dedicated history.

    Note: Curve undo/redo actions are not saved in the global Undo History.

  7. Options Menu (three-dot icon): Tapping this icon reveals the Reset Curve Settings option, which resets the curve's shape and all its associated advanced settings to their default values.

Advanced Curve Controls

Curve Settings

This expandable section contains advanced numerical controls for the noise itself.

Curve Transformations

This expandable section allows you to adjust the position, angle, and scale of the procedural noise pattern in 3D space. Note that each of these sub-tabs features its own Reset function below the sliders.

Color

This parameter blends between the positive and negative color channels, applying color with opacity control to specific areas of the surface noise projection.

A Color Blend value from 0 to 1 adjusts the opacity of the positive (right) color channel, applying it to the darkest areas of the noise profile. A value from 0 to -1 inverts the source image, applying the negative (left) color channel to the inverted details of the surface noise profile.

Alpha

This generator uses a 2D image, or "alpha," as the noise basis. The Alpha noise channel is independent from the basic noise channel, allowing blending between the two noise profiles.

Tap Select Image to load a texture from your iPad's files or Photo Library. Alternatively, select Take Photo to capture an image with your iPad’s camera (as we do of an aptly titled book below).

Once you select a texture asset, the Alpha menu changes to offer a thumbnail of the alpha and the following controls:

Alpha Transformations: This parameter section allows for precise manipulation of the loaded alpha.

Be sure to experiment with mixing options for your alpha noise. For example, observe the difference between Mix Noise (left, below) and Maximum Noise (right). ZBrush for iPad gives you fine control over how your noises visually interact. See this guide’s Blending and Masking Controls section for more information on these features.

Other Noise Settings

In the top right of the Noise Settings panel, tap the three-dot menu icon to access several functions.

When you are satisfied with your noise preview, tap Done in the top-right corner to exit the NoiseMaker interface. To convert the preview into actual mesh geometry, navigate back to the Tool > Surface sub-palette and tap Apply To Mesh.