ZSphere Settings

The section provides essential information on ZSphere menus and editing features.

This guide offers a step-by-step guide to creating with ZSpheres. Learn more in the ZSphere Essentials section.


ZBrush for iPad ZSpheres functionality works the same as in ZBrush desktop. Learn more in our external ZBrush ZSpheres documentation.



Subtool

With a ZSphere selected, the Tool palette presets the standard Subtools menu for management as well as additional ZSphere-related menus. Here, you can add more ZSpheres to build multiple armatures. You can also add PolyMesh3D objects.

Learn more about Tool management in this guide's Subtool Palette section.




Adaptive Skin

A geometry skinning system used to convert ZSpheres into a PolyMesh3D object for sculpting and painting.


Preview

Toggle to preview the ZSphere model's topology. Results show what the model will look like when you Make Adaptive Skin in subsequent steps.


Density Resolution

Sets the geometry's base resolution. Each incremental Density value integer represents one Subdivision level.

To properly preview Density resolution, disable DynaMesh Resolution by setting its slider to 0. This leaves only Density resolution visible when clicking the Preview button.

When DynaMesh Resolution has an assigned value higher than 0, the preview displays the combination of DynaMesh and Density subdivisions.

After clicking Make Adaptive Skin, applied Density levels convert into Subdivision levels assigned to the new subtool.


DynaMesh Resolution

Activates DynaMesh and controls the resolution applied in the preview. This setting applies to the resulting mesh after clicking Make Adaptive Skin.

Set this slider to 0 to disable DynaMesh operation in both the preview and Make Adaptive Skin results.


Make Adaptive Skin

Based on the applied Adaptive Skin settings, Make Adaptive Skin creates a PolyMesh3D object and adds it to the Tool library.

The above example highlights how both the original ZSphere and Adaptive Skin tools are placed in the Tool library. Tap to swap between Tools.


ZBrush for iPad's Adaptive Skin settings function just as they do in ZBrush desktop. Learn more in our external ZBrush Adaptive Skin documentation.




Unified Skin

A geometry skinning system used for ZSpheres with ZSketch applied. Unified Skin creates smooth Polygroups with edge looping around designated parts of your mesh.


Preview

When a ZSphere has ZSketch applied and is in Edit Sketch mode, tap preview to view the unified skinning of the Sketch surface.

Unified Skin previewing cannot be used if the ZSphere does not have ZSketch applied with EditSketch active.


SDiv

Sets the number of subdivisions that will be applied to the resulting Make Unified Skin mesh.


Resolution

Sets the base resolution of the model visible in the preview as well as in the resulting Make Unified Skin mesh.

ZBrush for iPad's Unified Skin functions just as it does in ZBrush desktop. Learn more in our ZBrush Unified Skin documentation.




ZSketch

A secondary ZSphere feature to "sketch" on top of ZSpheres, adding surface volume in a sculptural manner. ZSketch surfaces convert into geometry with the Unified Skin options. From there, you can then sculpt and paint with the full brush toolset in ZBrush.


Edit Sketch

Tap to toggle the ZSketch feature. Drag across a ZSphere armature to add ZSketch surfaces. Each stroke draws a unique shell that can be edited independently of other applied surfaces.

Above, we show elect ZSketch brush types in the bottom bar, ready to apply.


Show Sketch

Toggle ShowSketch active when EditSketch is disabled. This offers ability to see your ZSketch surface in Transparency mode, which reveals underlying surfaces.

To view ZSketch results, tap Preview in Unified Skin. If satisfied with the results, tap Make Unified Skin to create a sculpt-ready mesh.