Mask By Color

A set of unique options for creating a mask from polypaint color applied to the model.

Mask By Intensity

Generates a mask based on color intensity from the active TextureMap image or the model's vertex polypaint.

If no TextureMap image is selected or the Texture On toggle is disabled, Mask By Intensity creates a mask based on the color intensity of the model's vertex polypaint.

Mask By Hue

Generates a mask based on color values from the active TextureMap image or the model's vertex polypaint.

If no TextureMap image is selected or the Texture On toggle is disabled, Mask By Intensity creates a mask based on the color intensity of the model's vertex polypaint.

Mask By Saturation

Generates a mask based on color saturation levels from the active TextureMap image or the model's vertex polypaint.

If no TextureMap image is selected or the Texture On toggle is disabled, Mask By Intensity creates a mask based on the color intensity of the model's vertex polypaint.

ZBrush for iPad Mask By Color options work the same way in ZBrush desktop. Learn more in the external ZBrush desktop Masking section.