The Brush menu contains a collection of sub-menus and settings that control the core behavior of each brush. While Strokes, Alphas, Textures, Focal Shift, Draw Size, MRGB, and ZAdd/ZSub influence the final brush effect, the Brush settings menu provides more profound control over how the brush functions.
Open the Brushes menu from the left toolbar and tap the settings icon at the top.
ZBrush for iPad brush settings function the same as in ZBrush desktop. For more details, see the Brush documentation in ZBrush desktop.
A set of options to create, copy, paste, delete, and convert meshes into different brush types or brushes back into meshes.
The Create IMM Brush Options section lets you generate InsertMesh, InsertMultiMesh, MultiAlpha, and NanoMesh brushes from selected subtools, with orientation based on the camera view.
Press the Create InsertMesh button to generate a new InsertMesh Brush from the selected subtool. The mesh's orientation relative to the camera determines how it will appear when drawn out.
Press the Create InsertMultiMesh button to create a new InsertMultiMesh brush from all subtools. The orientation of each mesh relative to the camera sets their placement when drawn out.
Creates a MultiAlpha IMM brush from all subtools, adding each one to the IMM Selector Viewer.
The Convert IMM Brush to NanoMesh Brush section creates a NanoMesh brush from a selected InsertMesh brush. Select the desired subtool and generate an InsertMesh brush before conversion.
Create a NanoMesh brush from the selected InsertMesh brush.
The Create NanoMesh Brush button requires a selected InsertMesh brush before use. First, select the desired NanoMesh subtool, tap Create InsertMesh, then tap Create NanoMesh Brush.
The From Mesh button captures the currently selected subtool as a 3D mesh and adds it to the IMM Selector Viewer.
Select a flat, equally quad plane (such as the Plane3D), apply some sculpture details, and select From Mesh. ZBrush converts it into a Vector Displacement Mesh (VDM) for sculpting, adding it to the IMM Viewer.
The To Mesh button converts the selected mesh in the IMM Selector Viewer into a new subtool.
Use this feature to edit a source mesh that supports a VDM brush. For example, if the selected mesh was created from a flat, equally quad plane (such as the Plane3D), converting it back into a subtool allows you to adjust before converting it From Mesh again.
The Curve section controls brush shaping and interaction with the sculpting surface. Use Edit Curve for precision, AccuCurve for accurate details, WrapMode for repeated strokes, and Zero Curve and Pen Curve for dynamic pressure transitions.
The Edit Curve controls the shape of the brush relative to the sculpting surface, independent of any alpha assigned to the brush. Adjusting this curve affects how the brush interacts with the surface, allowing for more precise sculpting control.
AccuCurve (Accurate Curve Mode) ensures that the sculpted details closely follow the shape defined in the Edit Curve. Turning on AccuCurve is helpful if you notice that fine details are not appearing as expected. If sculpting performance feels slow, consider turning AccuCurve off to reduce system demands.
WrapMode allows multiple copies of a brush stroke to be applied simultaneously on the model. Setting WrapMode to a value higher than 1 enables these repeated strokes, which is especially useful when working with symmetrical models or creating tileable textures. Experimenting with different WrapMode values on planes helps understand how it affects stroke patterns and edge continuity.
Wrap Mode is designed for use with symmetrical and straightforward models, such as planes, to produce tileable alphas efficiently. It replicates a single stroke as multiple, seamlessly tiling strokes, significantly reducing the effort required to maintain edge continuity.
The Zero Curve modifies the brush shape when Curve By Pen is active, and the applied pressure is low. As pressure increases, the brush curve automatically transitions to the Edit Curve, allowing for responsive sculpting adjustments.
The Pen Curve defines the transition between the Edit Curve and Zero Curve when Curve By Pen is active. It determines the smoothness and speed of the transition as pressure increases, enabling finer control over dynamic curve changes.
Options for resetting brush settings.
Reset All Brushes restores all brush menus and their settings to their default state, including Stroke, Alpha, Texture, Focal Shift, ZAdd/ZSub, and MRGB settings.
Restore the current brush to its default settings.
Restore all brushes to their default settings.
For quick access, open the Brushes menu in the left toolbar and tap the three-dot icon.