Polygon Actions & Modifiers

Polygon Actions perform various modifications on a model's polygons using the ZModeler brush, while Polygon Modifiers tune the behavior and outcome of Polygon Actions. These settings provide greater control over transformations, allowing for precise modifications, custom interactions, and dynamic workflow adjustments within the ZModeler brush.

All Modifiers are listed below alongside their corresponding Actions.


Add to Curve

Creates a curve around the border of the selected polygon(s), adding new curves to previously existing curves. The generated curve is functional with Curve Actions or Curve brushes.


Bevel

A polygon Bevel Action offsets and connects selected polygon edges by creating angled transitional surfaces. You can interactively adjust width, curvature, and edge sharpness with modifiers.

Bevel Modifiers

Rows

Determines the number of edge loops (1, 2, 4, or 8) inserted within the bevel polyloop, controlling the smoothness and transition of the beveled edge when using Dynamic or standard Subdivision smoothing.

Edge

Controls the placement of edge loop rows within the bevel, influencing smoothing in both Dynamic and standard Subdivision modes.


Bridge

Creates new geometry to connect polygons with adjustable shape, curvature, and tessellation, both dynamically and through parameters.

Bridge Modifiers

The Bridge Modifiers control how geometry is bridged between connected polygons, including profile shape, curvature, resolution, alignment, width, symmetry, polygroup assignment, and topology type, enabling precise control over the bridge's shape and flow.

Profile

Each profile option offers a unique shape applied to the bridged geometry between Connected Polys. The Resolution, Curvature, and other modifiers further define each shape.

Curvature

Control how curvature and elevation apply to bridged polygons interactively or with a fixed value.

Resolution

Control the number of edge loops added to the bridged polygons, interactively or with a custom value.

Align

Defines how the Bridge aligns with its surrounding geometry, affecting the overall flow of the new topology.

Width

Control how the width of the bridged geometry distributes across its length.

Symmetrical

Balances the width of the bridged geometry when connecting polygons with different edge lengths, helping to maintain even row distribution.

Polygroup

Determine how Polygroups propagate to the generated bridge topology.

Topology

Defines the edge flow and polygon distribution on the sides of the Bridge, impacting both structural integrity and subdivision behavior.


Crease

Selecting the target edge(s) applies a crease.

Crease Modifiers

The Crease Modifiers control edge creasing based on edge length, area, angle, target location, and edge type, providing precise control over how creases are applied to polygon edges.

Edge Length

Determine which polygon edges receive creases based on their length.

Area

Determine how creasing applies to edges based on the existing Polygroups or the surface area within the selected target.

Angle

Determines where edge creasing is applied based on the angles between polygons in the targeted region.

Targets

Determines where creasing is applied within the selected target area, focusing on all edges, boundary edges, or internal edges.

Edges

Determine which edges receive creases within the Target area. Some Edges settings can interact with Target settings, potentially overriding or complementing each other based on their combination.


Delete

Remove selected polygons, leaving a hole.


Do Nothing

Disable Polygon Actions, preventing unintended modifications.


Equalize

Slides edges to equalize lengths, converting polygons into squares.


Extrude

Extends selected polygons to create new geometry, either connected to or detached from the original surface. Modifiers control the attached or detached method, step increments, and Polygroup behavior.

Extrude Modifiers

Behavior

Defines how extruded polygons interact with the surface and step spacing, including connection, detachment, and extrusion increments.


Flip Faces

Reverse the selected polygon(s) surface normals.


Inflate

Based on their surface normals, apply a balloon-like inflation effect to the selected polygon(s).

Inflate Modifiers

Direction

These modifiers control the Inflate deformation's movement based on the normal direction of faces, edges, or points.


Insert NanoMesh

Place NanoMesh geometry onto the target polygons as independent, non-welded components.


Insert Point

Adds a center point within a polygon and connects new edges to the surrounding points.


Insert Polyloops

Based on the topology of the target area, this action adds single or multiple edge loops within the target polygons. This action respects masking.

Insert Polyloops Modifiers

The Insert Polyloops Modifiers control the insertion of edge loops by defining distribution patterns, insertion modes, and polygroup assignments, enabling precise control over loop placement and topology maintenance.

Insertion

Defines how edge loops are added and distributed within the target region.

Mode

Controls the pattern used when inserting edge loops.

Polygroup

Determine the Polygroup assignment for inserted edge loops.


Inset

Generates a scaled-down, offset version of the target polygon(s) by introducing new edges along the perimeter, maintaining connectivity with the original geometry.

Inset Modifiers

Control how inset polygons are generated, including their placement, spacing, and size limitations. These settings determine whether insets affect individual polygons or entire regions and how they interact with surrounding topology.

Keep

Defines which parts of the original polygon remain after the inset is applied.

Area

Determines whether the inset is applied to individual polygons or as a unified region.

Spacing

Controls how the inset maintains spacing and topology across the affected area.

Size Limit

Restrict the maximum size of the inset.

Equidistant Distribution

Generates new edges to maintain equidistant spacing when the Equidistant option is enabled.

Crease Edges

The Crease Edges feature lets your inset edges become creases. The above example shows the result of hovering over a polygon face and dragging across it, creating an inset with creased edges. (Crease lines are thicker than regular edges.)

Notice in the above image how every edge in our poly is creased. This is because we picked the Crease New Edges option. Alternatively, selecting Crease Inner Poly only creases the inner edges, not those connected to the polygon's outer vertices (see below).


Mask

A mask is applied to target polygons to protect them from changes.


Mesh to Brush

Controls the orientation of the mesh when converting it into a NanoMesh brush. These settings determine whether the stored mesh retains its original alignment or adjusts to match the normal of the clicked polygon for more precise placement.

Mesh to Brush Modifiers

Align

Defines how the target geometry is oriented when converted into a NanoMesh brush.


Move

Move the target polygon(s) consistently along surface normals or a selected axis.

Move Modifiers

Align

Defines how the target polygons move relative to the surface or world axes.


Polygroup

Create new Polygroups without altering the geometry.

Polygroup Modifiers

The Polygroup Modifiers control how you assign Polygroups, including assignment modes, coverage areas, and whether new Polygroups overwrite or add to existing ones.

Mode

Define how Polygroups are assigned.

Assignment

Define how new Polygroups are assigned relative to existing ones.

Coverage

Controls how much of the target region is affected by the Polygroup assignment.


QMesh

Extrudes target polygons with the added ability to fuse them with nearby polygons or push through mirrored topology to create bridged holes.

QMesh Modifiers

The QMesh Modifiers control extrusion behavior, including step alignment, geometry fusion, attraction strength, and snapping options, allowing precise control over how extruded polygons interact with existing geometry.

Align

Defines the number of extrusion steps before reaching the maximum height.

Behavior

Defines how QMesh interacts with existing geometry.

Attraction

Determines how strongly new geometry fuses with adjacent polygons.

Triangle Snap

Controls whether QMesh allows fusing operations to create triangles.

Extended Snap

Determines how far beyond the extrusion step snapping occurs.


Scale

Scale the target polygons based on the selected center point, with modifiers adjusting the scaling center.

Scale Modifiers

The Scale Modifiers control scaling operations by defining the anchor point, allowing scaling from the mesh center, polygon center, clicked point, or other specified origins.

Origin

Defines the anchor point for scaling operations.


Set Camera Perpendicular

Aligns the camera to face the selected target polygon(s) directly, positioning the view perpendicular to the surface.

Set Camera Perpendicular Modifiers

Recenter View

Defines whether the camera auto-aligns when using perpendicular view settings.


Selection

Clicking polygons highlights them as a white polygroup, allowing manual assignment of Polygon Actions.

For best results, turn off the Temporary Polygroup option when using this action.


Set Symmetry

Activate and center the Gizmo3D between two selected polygons.


Slice Mesh

Slices the topology between two targeted polygons, creating a partial edge between them.

Slice Mesh Modifiers

Crease Edges

Determines whether slicing automatically applies creases to the newly created edges.


Spherize

Deforms target polygons into a spherical shape. Press Shift while dragging the cursor to modify the Spherize shape.


Spin

Rotates polygons around a center point chosen in the Sub Mode modifiers.

Spin Modifiers

The Spin Modifiers control polygon rotation with origin, alignment, and axis locking options.

Origin

Determines the point around which polygons rotate.

Align

Apply rotation constraints to the alignment of the Spin action.

Align Rotation to Axis

Determines whether rotation is constrained to the closest world axis.


Spin Edges

Changes edge orientation. The Spin Edges action supports adjusting polygons clockwise or counterclockwise for NanoMesh, MicroMesh, and more.

Spin Edges Modifiers

Direction

Define the rotational direction of the Spin action.


Split

Divides the selected target polygons into quads and rebuilds the surrounding topology by connecting edges to a center point.


Transpose

Mask all but the selected target polygon and activate Gizmo3D, which snaps to the polygon's center and aligns with its surface normal.


Uncrease

Remove creased edges from the selected target polygon(s).

Uncrease Modifiers

The Uncrease Modifiers control how creasing removal works based on edge length, target area, transition angle, and application targets, allowing precise adjustment of creasing throughout the model.

Edge Length

Define which edges to remove creases from.

Area

Determines where crease removal operations apply.

Angle

Controls how transitions between creased and uncreased edges behave.

Targets

Controls where creases are applied within the selected target area, affecting all edges, boundaries, or excluding boundaries.

Edges

Determines whether creases apply to all edges in the target area or only to the boundaries of an opening.


Unweld

Disconnects topology while keeping the shape intact. This action does not split the model into separate Subtools.


ZModeler Modifiers

ZModeler Modifiers provide global settings that refine how ZModeler Actions interact with geometry. These settings adjust surface detection accuracy and influence how targets respond to modifications, offering greater control over specific modeling operations.

Planar Tolerance

Control how ZModeler detects and targets flat surfaces. Adjusting this setting changes the allowable angle difference between the selected area and affected surfaces. A higher tolerance includes slightly uneven areas, while a lower tolerance restricts actions to nearly flat surfaces.

Planar Tolerance applies to specific ZModeler Actions and Targets that affect multiple polygons.

Repeat Last

Repeat the last applied polygon action when you single-click or tap the target polygon(s).