This section covers essential ZModeler menus and parameters within. Dynamic Subdiv previews high-resolution subdivisions, Crease controls edge sharpness, and Settings refines selection and welding tolerances for precision with ZModeler.
When ZModeler is selected, tap the Polygon, Edge, Point, and Curve Actions menus on the left to open their menus.
Similarly, hover over the Edge, Point, or Polygon of an object, and press the Spacebar-modifier to open their respective ZModeler Action menus.
Pressing the Spacebar-modifier while the cursor is over an empty canvas or a non-selected subtool opens the customizable Quick Menu instead of the ZModeler menu.
The ZModeler Toolbar contains the Actions menus, which you can detach from the left canvas toolbar and reposition anywhere within the canvas.
Long press and drag the handle at the top of the ZModeler Toolbar to detach and move it freely around the canvas.
Drag the ZModeler toolbar handle back into the left toolbar in its original position at the top to replace it.
This menu offers quick access to the Dynamic Subdiv options, also provided in the Tool > Geometry menu. Dynamic Subdivisions are essential for previewing higher subdivisions without increasing the subdivision count, which blocks ZModeler from being used.
Learn more in the Dynamic Subdiv section.
This menu offers quick access to the Crease options in the Tool > Geometry > Crease menu. Creases are essential for topology optimization and edge control when previewing or applying smooth subdivisions.
Learn more in the Crease section.
The Settings menu controls ZModeler selection and welding tolerances.
Determines how far apart polygons can be while still being recognized as part of the same selection when using ZModeler actions. This setting allows for selecting co-planar polygons, enabling grouping and affecting polygons that lie on the same plane, even if edges do not directly connect them. A higher value makes selecting multiple disconnected but aligned surfaces in a single operation easier, while a lower value ensures selections stay localized to directly adjacent polygons.
ZModeler Selection Distance is beneficial for applying ZModeler actions to flat surfaces, repeated patterns, or structured geometry without requiring precise manual selection.
Controls how close two vertices must be before ZModeler automatically snaps them together. Increasing this value allows for greater tolerance when merging nearby points, making it useful for quickly connecting or closing gaps in topology. A lower value ensures precision, preventing unintended vertex snapping when working with fine details. This setting is conducive when bridging edges, closing holes, or fusing geometry without requiring perfect manual alignment.