DynaMesh Sculpting Essentials

DynaMesh is a geometry remeshing system that offers a powerful solution for early sculpture stages, production, or conceptual purposes.

DynaMesh resolution at maximum settings can reach up to an average of eight million polygons per subtool.

Subdivisions can increase the active points of a single subtool up to 100 million polygons.

 

Although DynaMesh does not offer the highest possible resolution per subtool, it remains one of the most widely used methods for model creation and sculpting due to its flexibility in dynamically increasing or decreasing surface resolution at will.

Canvas > Bottom Toolbar > DynaMesh menu



Basic Applications

This example uses the DynaMeshSphere128 ZProject found at Home Screen > New Sculpts > 3D Meshes.

The DynaMeshSphere128 project has DynaMesh mode activated by default.


Quick Steps:

1. Toggle DynaMesh active by tapping the DynaMesh button in the bottom toolbar, or long press the DynaMesh icon and use the DynaMesh toggle at the top.

The above example demonstrates the actions described in step 1.


 

2. Apply some sculptural changes to the surface.

The above example demonstrates step 2. Dramatic changes apply to the surface by using the SnakeHook brush to pull out a long geometry selection.


 

3. Hold Ctrl/Cmd and drag within the available empty canvas space to draw a MaskRect selection.

4. Release the pencil or finger pressure on the screen to trigger a DynaMesh remesh action.

Using the same Resolution setting during recurring DynaMesh remesh actions optimizes how new active points are produced.

If the DynaMesh Resolution setting is unchanged, on the next DynaMesh remesh action applied, all vertices that have changed since the previous remesh are the targeted surfaces for remeshing. All unchanged vertices are not remeshed.

5. Tap the Polyframe option in the right canvas toolbar to view the resulting topology.

Step 5 highlights how the resulting topology shows an increased active point count in the sculpted areas as well as how the sculptural changes require cleanup.

6. Hold Shift and draw on the surface to smooth and cleanup the sculpted surfaces.

This example demonstrates steps 3 through 6 described above.


 

7. With a new DynaMesh surface, continue to sculpt details as desired.

The video clip below demonstrates using a brush with textured alpha to apply fine details.


8. Where sculpted details are not captured at your desired fidelity, increase the DynaMesh Resolution slider.

The DynaMesh Resolution slider defaults to 128. Adjusting the resolution slider higher than 128 increases the number of active points across the entire surface.


9. Hold Ctrl/Cmd and drag within the available empty canvas space to draw a MaskRect shape. Release pressure from screen to apply a DynaMesh Remesh action with the new resolution setting.

The above clip demonstrates steps 7 through 9 described above.


10. Continue to sculpt and Polypaint while repeating steps 8 and 9 to work flexibly at the resolution needed for the modeling task at hand.

ZBrush for iPad's DynaMesh functionality works the same as in ZBrush desktop. Learn more in these external ZBrush documentation guides:
DynaMesh User Guide
DynaMesh Options