Materials

This section covers basic editing controls for ZBrush materials.



Standard Materials

Standard materials offer a selection of material channels that function within the global lighting system. Lights and shadows cast to models with Standard materials assigned are visible in real time in the canvas. They are also visible in a BPR render.



Standard Material Modifiers


These sliders are for customization of the selected Standard material. Adjust Material modifiers to affect real-time viewing and BPR renders.



MatCap Materials

Unlike Standard materials, MatCaps materials have lighting and other attributes baked into them. Images can be assigned to designated channels and use their associated parameters for further image customization.



MatCap materials do not interact with the global lighting system. Changing Palettes > Light parameters has no effect on MatCap materials.

When MatCap materials are assigned, shadows cast to the floor grid are supported in a BPR render.


MatCap Material Modifiers

MatCap modifiers offer a variety of customizations for lighting, opacity, and blending between dual channels (A/B) to customize a baked image assigned to the correlating channels.

ZBrush for iPad's MatCap Material modifiers work the same as in ZBrush desktop. Learn more in our external ZBrush Material > Modifiers documentation.