Texture Sampler

 

Table Of Contents

 

Overview

Redshift uses Maya's File and Place2DTexture nodes to load and place textures but there are several Redshift specific options that are covered below.


Parameters

 

Advanced

These options allow advanced control of texture filtering and should be used with caution as they can affect texture sampling quality and performance.

Please see this topic for more information about these options: 


Filter Enable

Selects the filtering enable mode of the texture sampler;


Bicubic Filtering

Enables bicubic filtering on textures that are magnified. This produces much softer looking textures than regular bilinear filtering, but at the expense of slower rendering.


Prefer Sharp Filtering

Biases primary rays texture filtering to produce sharper looking textures.


Mip Bias

Biases texture mip-maps to yield sharper looking textures when the bias is less than 0 or softer looking looking textures when greater than 0.

 

UV Context

Connect a UV Context Projection node here to enable a local connection for simplified texture mapping. For more information, please see the UV Context Projection page.