# HTML5

> Official product documentation for HTML5, published by Maxon (https://www.maxon.net/). All pages are listed below with short summaries.

## Documentation

- [Getting Started - Basics](https://help.maxon.net/ag/en-us/Content/html/Category_Getting_Started.html): In this section you learn about the installation, handling of licenses, the interface and general first steps with Maxon Autograph.
  - [Installation](https://help.maxon.net/ag/en-us/Content/html/Autograph_Installation.html): Here you can find information about how to install and update your copy of Maxon Autograph.To install, update and to subscribe to any kind of Maxon …
  - [Welcome Screen](https://help.maxon.net/ag/en-us/Content/html/Welcome_screen.html): When starting Autograph, a Welcome Screen will pop up to provide quick access to the following:
  - [Interface and Panels](https://help.maxon.net/ag/en-us/Content/html/Interface_and_panels.html): Other panels such as the Python Console, Render Manager and Text Panel are also available in the Panels menu.
  - [Creating a New Panel](https://help.maxon.net/ag/en-us/Content/html/Create_a_new_panel.html): To create a new panel, simply click on the menu button at the top right, choose "Panels" and then select the type of panel you want to add.By default …
  - [Workspaces and Shortcuts](https://help.maxon.net/ag/en-us/Content/html/Workspaces_and_shortcuts.html): After moving the panels to create your own workspace, you can save it in your preferences.Several other options are available:
  - [What is a Layer?](https://help.maxon.net/ag/en-us/Content/html/Definition_of_a_layer.html): A Layer is the basic element that allows you to populate a composition. It makes up one of the elements of the Layer Stack.
  - [What is a Layer Stack?](https://help.maxon.net/ag/en-us/Content/html/Layer_stack.html): As a compositing software, the purpose of Autograph is to create what’s called a “composite” image that brings together multiple graphic sources stacked …
  - [Adding Layers](https://help.maxon.net/ag/en-us/Content/html/Adding_Layers.html): Adding a layer to the stack can be done in different ways, depending on whether it is a layer based on an imported source in the Project panel, a …
  - [Layer Transform](https://help.maxon.net/ag/en-us/Content/html/Layer_transform.html): After linking a graphic element to a layer’s Source parameter, you can use the Transform section to define the Positioning, Rotation, Scale and Skew of …
- [File Management](https://help.maxon.net/ag/en-us/Content/html/Category_Files.html)
  - [File Browser](https://help.maxon.net/ag/en-us/Content/html/File_browser.html): By default, Autograph uses the file system browser to browse your files, import images or animations, or save your projects. But you can also use a …
  - [The Project Panel](https://help.maxon.net/ag/en-us/Content/html/The_Project_Panel.html): The Project Panel is where you can create, import and manage all of your project items.
  - [File/Image Reader](https://help.maxon.net/ag/en-us/Content/html/File_image_reader.html): After importing a file into the Project Panel, you can select it to bring up parameter details in the Properties section of the Inspector.
  - [Reader: Fields Handling](https://help.maxon.net/ag/en-us/Content/html/Reader_fields_handling.html): Image sequences and video files contain several images that appear one after another to form an animation. Each frame represents a time step in the …
  - [Reader: FPS Overriding](https://help.maxon.net/ag/en-us/Content/html/Reader_FPS_overriding.html): When an animation is loaded into Autograph, whether it be an image sequence or a movie, its duration is defined by:
  - [Reader: Crop and Reformat](https://help.maxon.net/ag/en-us/Content/html/Reader_crop_reformat.html): TV sports channels often broadcast animations announcing a match between two teams in "versus" mode, presenting the logos of the teams on both sides of …
  - [Reader: Cryptomate Mode](https://help.maxon.net/ag/en-us/Content/html/Reader_cryptomatte_mode.html): Cryptomatte is based on the work of Jonah Friedman and Andy Jones at Psyop.demo video on Vimeo-->
- [Inspector](https://help.maxon.net/ag/en-us/Content/html/Category_Inspector.html)
  - [Inspector - Introduction](https://help.maxon.net/ag/en-us/Content/html/Inspector_overview.html): Just like the Timeline, the Inspector panel is one of Autograph's key panels. Its content is updated according to the selection made in the Timeline …
  - [Selection Overview](https://help.maxon.net/ag/en-us/Content/html/Selection_overview.html): The Selection Overview displays the details of the current selection(s) made in the Project Panel, Viewer, or Timeline.
  - [Properties](https://help.maxon.net/ag/en-us/Content/html/Properties.html): The content of the Properties section at the bottom of the Inspector depends on the selection state in the Selection Overview. All parameters for the …
- [Composition](https://help.maxon.net/ag/en-us/Content/html/Category_Composition.html)
  - [Parameters and Presets](https://help.maxon.net/ag/en-us/Content/html/Parameters_and_presets.html): A composition (or "comp" for short) is the container in which layers can be stacked to produce a composite image. You cannot composite anything without a …
  - [Coordinate System](https://help.maxon.net/ag/en-us/Content/html/Coordinate_system.html): The coordinate system Autograph uses differs from those found in other compositing software that generally define the origin of the coordinate system at …
  - [Sub-Compositions](https://help.maxon.net/ag/en-us/Content/html/Sub_compositions.html): In the previous sections of the documentation, we described a composition as a box containing layers and used the visual example of a hamburger with its …
  - [Custom Composition Paramters](https://help.maxon.net/ag/en-us/Content/html/Custom_parameters.html): To add a custom tab, select the Composition and go to the Properties Panel to display its parameters. Click on the "+" button to add a custom tab.
  - [New Composition from PSD](https://help.maxon.net/ag/en-us/Content/html/Composition_from_PSD.html): PSD files can be imported into Autograph. When imported, the Output Part dropdown menu in the reader properties is populated with the PSD layers.
- [Layer](https://help.maxon.net/ag/en-us/Content/html/Category_Layer.html)
  - [Adding Layers](https://help.maxon.net/ag/en-us/Content/html/Baseline_adding_layers.html): A layer is the basic element that makes up a composition, which is based on the concept of a stack. When you unfold a layer, you have access to all of its …
  - [Source and Mask](https://help.maxon.net/ag/en-us/Content/html/Source_and_mask.html): The layer Source parameter is an image-type parameter that lets you connect to or generate a graphic source.The word connect is very important here …
  - [Visibility/Extend Layer Range](https://help.maxon.net/ag/en-us/Content/html/Visibility_and_range.html): Unlike other layer-based compositing software, a layer in Autograph doesn't have any IN or OUT points. The existence of a layer is managed by the …
  - [Blending Modes](https://help.maxon.net/ag/en-us/Content/html/Blending_modes.html): Blending modes can be accessed either by clicking on the button on the layer's main line (first arrow in the image below), or on the list of the layer's …
  - [Adjustment Layer](https://help.maxon.net/ag/en-us/Content/html/Adjustment_layer.html): An Adjustment Layer applies one or more Modifiers to all layers below it in the stack according to its Alpha channel.Any layer can be turned into a …
  - [Active Layer](https://help.maxon.net/ag/en-us/Content/html/Active_Layer.html): When selecting several layers in the Stack, you'll notice that the last layer selected is a different color. This is known as the Active layer:
  - [Guide Layer](https://help.maxon.net/ag/en-us/Content/html/Guide_layer.html): A Guide layer is available by right-clicking on a layer in the Timeline or Viewer, then going to Options and clicking on Guide Layer. This option means …
  - [Filter and Supersampling](https://help.maxon.net/ag/en-us/Content/html/Filter_Supersampling.html): During a layer’s multiple transformations, its Source pixels are moved, enlarged, compressed, and rotated. As a result:
  - [Preserve underlying Transparency](https://help.maxon.net/ag/en-us/Content/html/Preserve_transparency.html): Each layer in the stack has an Alpha channel allowing you to make some of its pixels totally or partially transparent. This allows you to cut out the …
  - [Bounding Box](https://help.maxon.net/ag/en-us/Content/html/Bounding_box.html): The Bounding Box (BBox) of a layer, also referred to as the Region of Definiton (ROD) in some software, defines an area containing pixels that will be …
  - [Motion Blur](https://help.maxon.net/ag/en-us/Content/html/Motion_blur.html): The way our eyes work plays a big role in how our brains interpret a series of images as movement. The persistence of our retina’s vision retains the …
  - [Retiming](https://help.maxon.net/ag/en-us/Content/html/Retiming.html): In order to define a time reference, Autograph provides Time parameters. These parameters allow you to perform operations such as setting a time offset …
  - [Crop and Rasterize](https://help.maxon.net/ag/en-us/Content/html/Crop_and_rasterize.html): When applying transformations to a layer, the Source type used may or may not produce a pixelation effect:
  - [Parenting](https://help.maxon.net/ag/en-us/Content/html/Parenting.html): Parenting consists of adding an additional parent layer transformation to a layer's transformation.
  - [3D Mode](https://help.maxon.net/ag/en-us/Content/html/3D_mode.html): Any 2D layer can have 3D capabilities added to it in order to merge it with 3D elements. To switch a layer to 3D mode, simply click on the 2D/3D button on …
- [Viewer](https://help.maxon.net/ag/en-us/Content/html/Category_Viewer.html)
  - [Connecting and Navigating](https://help.maxon.net/ag/en-us/Content/html/Connecting_and_Navigating.html): The Viewer is one of the most important panels in Autograph. It can be connected to different graphic sources in order to display them.
  - [Side Panels and Side Bars](https://help.maxon.net/ag/en-us/Content/html/Side_panels_side_bars.html): The vertical bar on the left of the Viewer contains various tools:
  - [Render Options](https://help.maxon.net/ag/en-us/Content/html/Render_options.html): There are several render options available at the bottom left of the Viewer:
  - [Color Picker](https://help.maxon.net/ag/en-us/Content/html/Color_picker.html): At the bottom right of the Viewer there is a dropper icon. By activating this option and placing the mouse over the Viewer, there will be a floating …
  - [Viewer Format Overriding](https://help.maxon.net/ag/en-us/Content/html/Vierwer_format_override.html): At the bottom left of the Viewer there is a list of formats. The first format is preceded by "Source":
  - [Selection and Overlays](https://help.maxon.net/ag/en-us/Content/html/Selection_and_overlays.html): A button in the top toolbar of the Viewer lets you control overlays added on top of an image.Depending on whether you use the Viewer in 2D or 3D mode …
  - [Timeline Control](https://help.maxon.net/ag/en-us/Content/html/Timeline_control.html): Each Viewer is connected to a Timeline that controls playback and current frame.
  - [3D Mode](https://help.maxon.net/ag/en-us/Content/html/3D_mode_navigation.html): Just next to the zoom options there is a drop-down menu containing two options for switching the 2D Viewer to a 3D Scene Explorer.When a composition …
- [Parameter Management](https://help.maxon.net/ag/en-us/Content/html/Category_Parameters.html)
  - [Parameter Types, States and Handling](https://help.maxon.net/ag/en-us/Content/html/Parameter_types.html): Parameters are everywhere in Autograph - on layers, Generators, and Modifiers.At minimum, parameters contain:
  - [Managing Dimensions](https://help.maxon.net/ag/en-us/Content/html/Managing_dimensions.html): A parameter can consist of several values called dimensions. For example, the parameter Position2D consists of a first value for "X" (the horizontal …
  - [Generators and Modifiers](https://help.maxon.net/ag/en-us/Content/html/Generators_modifiers.html): We can see that parameters containing images are not the only ones with these two slots. All parameters, no matter their type, can be connected to a …
  - [Linking and Sharing](https://help.maxon.net/ag/en-us/Content/html/Linking_and_sharing.html): As described in the Generators and Modifiers section, all parameters of any kind, always have two slots:
  - [Copy/Paste between Projects](https://help.maxon.net/ag/en-us/Content/html/Copy_paste_between_projects.html): The same concept of dimensions applies when you Copy/Paste a parameter. If you click on the name of the Position parameter in the layer stack or …
  - [Transform and Animation](https://help.maxon.net/ag/en-us/Content/html/Category_Transform_Animation.html)
    - [Select and Move](https://help.maxon.net/ag/en-us/Content/html/Select_and_move.html): When stacking layers, Autograph builds a Selection Map based on both the Position of each element in the layer stack from bottom to top, and each layer’s …
    - [Layout Tool](https://help.maxon.net/ag/en-us/Content/html/Layout_tool.html): The Layout Tool is located in the vertical bar on the left of the Viewer. This toolbar lets you quickly position multiple layers or Shape Paths according …
    - [Timeline](https://help.maxon.net/ag/en-us/Content/html/Timeline.html): The Timeline is one of the interface panels where you can place and visualize different elements chronologically. Each element is represented by a line …
    - [Playback and Options](https://help.maxon.net/ag/en-us/Content/html/Playback_and_options.html): To play the animation, you can either press the buttons at the bottom of the Viewer, or use the keyboard shortcuts.
    - [Caching and Background Rendering](https://help.maxon.net/ag/en-us/Content/html/Caching_and_background_rendering.html): Calculation time can vary depending on image complexity and the number of composing elements (2D layers, 3D scenes, lighting, shadows, etc.). Each time …
    - [Work Areas](https://help.maxon.net/ag/en-us/Content/html/Work_areas.html): Each composition embeds one or more time ranges called Work Areas. By default, a single Work Area is assigned to a composition when it's created, with a …
    - [Animating with Generators](https://help.maxon.net/ag/en-us/Content/html/Animating_with_generators.html): Here we will go over Generators, as the Animator Modifier and Keyframes will be described in separate sections.Let's start with a simple logo in a new …
    - [Keyframes](https://help.maxon.net/ag/en-us/Content/html/Keyframes.html): Keyframe animation is one of the oldest principles of creating computer graphics. It draws inspiration from traditional 2D animation, which itself is …
    - [Motion Path](https://help.maxon.net/ag/en-us/Content/html/Motion_path.html): When adding keyframes to a 2D parameter, Autograph draws a trajectory in the Viewer based on the parameter changes over time. This trajectory is called a …
    - [Motion Path Tool](https://help.maxon.net/ag/en-us/Content/html/Motion_path_tool.html): When using the 2D Transform Tool, selecting several animated layers will show multiple Motion Paths at the same time.
    - [Curve Editor: Value Graph](https://help.maxon.net/ag/en-us/Content/html/Curve_editor_value_graph.html): The Graph Editor is one of the Timeline modules. It is accessible on the right side via a button representing a curve.
    - [Curve Editor: Retime Graph](https://help.maxon.net/ag/en-us/Content/html/Curve_editor_retime_graph.html): As described in the Graph Editor - Value Graph chapter, there is a second mode called the Retime Graph which lets you work in conjunction with Motion …
    - [Animator Modifier](https://help.maxon.net/ag/en-us/Content/html/Animator_modifiers.html): The Animator is a bit special because it is halfway between a Generator and a Modifier. Just like every Modifier, it can be added to the data embedded in …
- [Transform and Animation](https://help.maxon.net/ag/en-us/Content/html/Transform_and_Animation.html)
  - [Select and Move](https://help.maxon.net/ag/en-us/Content/html/Select_and_move.html): When stacking layers, Autograph builds a Selection Map based on both the Position of each element in the layer stack from bottom to top, and each layer’s …
  - [Layout Tool](https://help.maxon.net/ag/en-us/Content/html/Layout_tool.html): The Layout Tool is located in the vertical bar on the left of the Viewer. This toolbar lets you quickly position multiple layers or Shape Paths according …
  - [Timeline](https://help.maxon.net/ag/en-us/Content/html/Timeline.html): The Timeline is one of the interface panels where you can place and visualize different elements chronologically. Each element is represented by a line …
  - [Playback and Options](https://help.maxon.net/ag/en-us/Content/html/Playback_and_options.html): To play the animation, you can either press the buttons at the bottom of the Viewer, or use the keyboard shortcuts.
  - [Caching and Background Rendering](https://help.maxon.net/ag/en-us/Content/html/Caching_and_background_rendering.html): Calculation time can vary depending on image complexity and the number of composing elements (2D layers, 3D scenes, lighting, shadows, etc.). Each time …
  - [Work Areas](https://help.maxon.net/ag/en-us/Content/html/Work_areas.html): Each composition embeds one or more time ranges called Work Areas. By default, a single Work Area is assigned to a composition when it's created, with a …
  - [Animating with Generators](https://help.maxon.net/ag/en-us/Content/html/Animating_with_generators.html): Here we will go over Generators, as the Animator Modifier and Keyframes will be described in separate sections.Let's start with a simple logo in a new …
  - [Keyframes](https://help.maxon.net/ag/en-us/Content/html/Keyframes.html): Keyframe animation is one of the oldest principles of creating computer graphics. It draws inspiration from traditional 2D animation, which itself is …
  - [Motion Path](https://help.maxon.net/ag/en-us/Content/html/Motion_path.html): When adding keyframes to a 2D parameter, Autograph draws a trajectory in the Viewer based on the parameter changes over time. This trajectory is called a …
  - [Motion Path Tool](https://help.maxon.net/ag/en-us/Content/html/Motion_path_tool.html): When using the 2D Transform Tool, selecting several animated layers will show multiple Motion Paths at the same time.
  - [Curve Editor: Value Graph](https://help.maxon.net/ag/en-us/Content/html/Curve_editor_value_graph.html): The Graph Editor is one of the Timeline modules. It is accessible on the right side via a button representing a curve.
  - [Curve Editor: Retime Graph](https://help.maxon.net/ag/en-us/Content/html/Curve_editor_retime_graph.html): As described in the Graph Editor - Value Graph chapter, there is a second mode called the Retime Graph which lets you work in conjunction with Motion …
  - [Animator Modifier](https://help.maxon.net/ag/en-us/Content/html/Animator_modifiers.html): The Animator is a bit special because it is halfway between a Generator and a Modifier. Just like every Modifier, it can be added to the data embedded in …
- [Shape and Mask Animation](https://help.maxon.net/ag/en-us/Content/html/Category_Shape_and_Mask.html)
  - [Shapes Hierarchy](https://help.maxon.net/ag/en-us/Content/html/Shapes_hierarchy.html): Just like with text, in order to work with Vector Shapes in Autograph, you have to use the Shapes Generator.This Generator is a container specially …
  - [Add Paths and Styles](https://help.maxon.net/ag/en-us/Content/html/Add_paths_and_styles.html): The current selection in the Selection Overview defines where the next created Path will be added.
  - [Path Transformation](https://help.maxon.net/ag/en-us/Content/html/Path_transformation.html): Several items in the Shapes Generator contain a Transform section:
  - [Creation and Editing Tools](https://help.maxon.net/ag/en-us/Content/html/Creation_and_editing_tools.html): The Shape Tool is used to draw and edit shapes in the viewport. To activate the Shape Tool in the viewport, click on the pencil icon in the left toolbar …
  - [Fill Style](https://help.maxon.net/ag/en-us/Content/html/Fill_style.html): When you add a Fill style to the Shapes container, it appears with several options in the tree which are on the same line.
  - [Stroke Style](https://help.maxon.net/ag/en-us/Content/html/Stroke_style.html): When adding a Stroke Style to the Shapes container, several options will appear in the tree on the same line.
  - [Shape Style](https://help.maxon.net/ag/en-us/Content/html/Shape_style.html): We've described that a Shape is a set of Paths and Styles that produce Pixels. The Shapes Generator is a container for these two types of items. You can …
  - [Style and Shape Group Modifiers](https://help.maxon.net/ag/en-us/Content/html/Style_modifiers.html): On the Style line, there are options for Visibility, Blend Mode, and Opacity. There is also a button for changing the Style color, and a slot for adding …
  - [Boolean Operations](https://help.maxon.net/ag/en-us/Content/html/Boolean_operations.html): Paths have a Boolean Operation parameter which can control how a Path is merged with other Paths when working with closed shapes.
  - [Path Modifiers](https://help.maxon.net/ag/en-us/Content/html/Path_modifiers.html): The Style and Shape Group Modifiers section went over how to add Image Modifiers to a Style or Shape Group, in the same way as a Layer Source.
  - [Path and Path Group Lifetime](https://help.maxon.net/ag/en-us/Content/html/Path_and_path_group_lifetime.html): Just like with layers, Paths and Path Groups have enabled keyframes which let you define when a Path is active or not.
  - [Path Shape Keys](https://help.maxon.net/ag/en-us/Content/html/Path_shape_keys.html): Each Path can be animated using its Transform parameter group. But animating this way will keep the Path's solid shape throughout.
  - [Individual Point Parameters](https://help.maxon.net/ag/en-us/Content/html/Individual_point_parameters.html): The Shape Keys feature allows you to animate all Path points at once. But Autograph also provides the option to access individual Path point parameters …
  - [Path Linking and Sharing](https://help.maxon.net/ag/en-us/Content/html/Path_linking_and_sharing.html): Parameter Linking makes one parameter dependent on another, while Parameter Sharing allows several parameters of the same type to share a common state.
  - [Path Generators](https://help.maxon.net/ag/en-us/Content/html/Path_generators.html): The Draw Bézier Curve tool lets you create a Path by adding the points that make it up, one by one.
  - [Shape as Mask](https://help.maxon.net/ag/en-us/Content/html/Shape_as_mask.html): This Mask slot uses the Alpha channel of whatever is connected to it. This content may come from a connection to a Reader, a Generator, or from a Link or …
  - [Text to Paths](https://help.maxon.net/ag/en-us/Content/html/Text_to_path.html): The text animation chapter explains how to animate individual characters, words, or lines of text using the Text Generator, Animators, and Selectors.
  - [Position to Path](https://help.maxon.net/ag/en-us/Content/html/Position_to_path.html): The Position to Path Generator converts a trajectory, represented by the evolution of a 2D parameter over time, into a Path.
  - [Table to Path](https://help.maxon.net/ag/en-us/Content/html/Table_to_path.html): From its conception, Autograph was designed to be able to graphically represent numerical data. It offers several tools for this purpose, including the …
  - [Shapes Anti-Aliasing](https://help.maxon.net/ag/en-us/Content/html/Shapes_anti_aliasing.html): After selecting the main Shapes container in the Selection Overview, the options for this Generator will be displayed in the Properties section.
  - [Path Overlays](https://help.maxon.net/ag/en-us/Content/html/Path_overlays.html): By default Autograph shows the path overlays of all paths within the Composition, whether they are used within a shape layer, mask, or other kind of path …
  - [SVG and Shape Conversion](https://help.maxon.net/ag/en-us/Content/html/SVG_to_shapes.html): SVG files can be used as a Layer Source, just like JPEG, PNG, and EXR files.
  - [Copy/Paste from Illustrator, Affinity, Figma, etc.](https://help.maxon.net/ag/en-us/Content/html/Copy_paste_from_other_apps.html): In Autograph you can use the clipboard to exchange information with vector graphics applications. In these applications, selecting vector paths and …
- [Text and Text Animation](https://help.maxon.net/ag/en-us/Content/html/Category_Text_Animation.html)
  - [Adding Text](https://help.maxon.net/ag/en-us/Content/html/Adding_text.html): To work with text in Autograph, you'll need to add a Text Generator which will be used as the layer source.
  - [Editing Text](https://help.maxon.net/ag/en-us/Content/html/Editing_text.html): Changing parameters in the Text Panel when no layers are selected will not apply changes to existing text layers. Doing so will define the options to be …
  - [Rich Text / Plain Text](https://help.maxon.net/ag/en-us/Content/html/Rich_text_plain_text.html): Autograph provides two text creation modes, Rich Text and Plain Text.
  - [Text Generators / Modifiers](https://help.maxon.net/ag/en-us/Content/html/Text_generators_and_modifiers.html): Click on the Source > Text line in the Selection Overview to display all parameters
  - [Using Fonts not Installed](https://help.maxon.net/ag/en-us/Content/html/Use_non_installed_fonts.html): We've already mentioned how to change the font used by a Text Layer, using the Text Panel which scans all of the fonts previously installed on your system.
  - [Faster / Better Rendering](https://help.maxon.net/ag/en-us/Content/html/Faster_better_rendering.html): It's important to remember that the Text Generator is applied to a layer, which can also undergo its own transformations. If you're working with a JPEG or …
  - [Text Animator](https://help.maxon.net/ag/en-us/Content/html/Text_animator.html): Let's take a look at how to animate text letter by letter, word by word, and line by line.Select a Text Layer and inspect the Selection Overview in the …
  - [Range Selector](https://help.maxon.net/ag/en-us/Content/html/Range_selector.html): Text Animators apply modifications to text characters. By default, all letters are affected by these modifications.
  - [Wiggly Selector](https://help.maxon.net/ag/en-us/Content/html/Wiggly_selector.html): Alongside the Range Selector, the Wiggly Selector lets you assign random weights to each character on which the Animator will act.
  - [Anchor Point Grouping](https://help.maxon.net/ag/en-us/Content/html/Anchor_point_grouping.html): When animating characters, words, or lines, each of these elements undergoes a transformation according to its own Anchor Point.
  - [Text Motion Blur](https://help.maxon.net/ag/en-us/Content/html/Text_motion_blur.html): The Motion Blur calculated during text animation is controlled by specific parameters that are different from those applied to Layer Motion Blur.
- [Multi Edit Mode](https://help.maxon.net/ag/en-us/Content/html/Category_Multi_Edit.html)
  - [Uniform / Relative](https://help.maxon.net/ag/en-us/Content/html/uniform_relative.html): In the main bar of the Timeline panel, there are several options on the right, including a Multi Edit Mode menu.First, make sure that it's in Uniform mode:
  - [Linear](https://help.maxon.net/ag/en-us/Content/html/Linear.html): Linear mode distributes parameter variation evenly among the selected elements.
  - [Additive](https://help.maxon.net/ag/en-us/Content/html/Additive_mode.html): Additive mode recursivly adds variations applied to one parameter to other ones by multiplying variations by the distance in the stack, between the …
  - [Multiply](https://help.maxon.net/ag/en-us/Content/html/Multiply.html): Multiply mode recursively multiplies the variation applied to a parameter to other ones by a defined factor.
  - [Periodic](https://help.maxon.net/ag/en-us/Content/html/Periodic.html): Periodic mode adds a variation to layers or parameters, based on a periodic function. This oscillating function is similar to the generally better known …
  - [Random](https://help.maxon.net/ag/en-us/Content/html/Random.html): Random mode adds different random values to layers or parameters.
  - [Mode Looping](https://help.maxon.net/ag/en-us/Content/html/Mode_looping.html): Switching from one mode to another can be done via the Multi Edit Mode drop-down menu. Sometimes, however, it's useful to be able to switch modes while …
- [Generators](https://help.maxon.net/ag/en-us/Content/html/Category_Generators.html)
  - [Image](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Image.html)
    - [Circle](https://help.maxon.net/ag/en-us/Content/html/Generator_Circle.html)
    - [Constant](https://help.maxon.net/ag/en-us/Content/html/Generator_constant.html)
    - [Text](https://help.maxon.net/ag/en-us/Content/html/Generator_text.html)
    - [Layer Image](https://help.maxon.net/ag/en-us/Content/html/Generator_layer_image.html): The Layer Image returns a reference of an image of a specific layer (if in Source or Source With Modifiers mode) or the given layer blended with the rest …
    - [Gradient](https://help.maxon.net/ag/en-us/Content/html/Generator_gradient.html): Generates a Gradient of various types: Linear, Reflected, Radial, Diamond
    - [Grid](https://help.maxon.net/ag/en-us/Content/html/Generator_grid.html)
    - [Instancer](https://help.maxon.net/ag/en-us/Content/html/Generator_instancer.html): The instancer is a swiss-army knife used to replicate a source image many times. The Dimension Size is useful to give for each dimension the number of …
    - [Noise](https://help.maxon.net/ag/en-us/Content/html/Generator_noise.html): Can generate various Noise: Perlin, Simplex, Cellular, Voronoise and Bluenoise.
    - [Polygon](https://help.maxon.net/ag/en-us/Content/html/Generator_polygon.html)
    - [Image / Video Reader](https://help.maxon.net/ag/en-us/Content/html/Generator_image_reader.html): Similar to a Media Reader in the project panel, except that you don't need to import the file first. This is useful when using a Bind To Table with a List …
    - [Shadertoy](https://help.maxon.net/ag/en-us/Content/html/Generator_shadertoy.html): The Shadertoy generator or modifier can apply most of the shaders available on shadertoy.com.
    - [Shapes](https://help.maxon.net/ag/en-us/Content/html/Generator_shapes.html)
    - [Audio Spectrum Height-Map](https://help.maxon.net/ag/en-us/Content/html/Generator_audio_spec_height.html): Generates an image based on the Spectrum of an Audio Source. This is useful to be used as a Displacement Map with the Displace modifier.
    - [Switch](https://help.maxon.net/ag/en-us/Content/html/Generator_switch.html)
    - [Transform to Vectors](https://help.maxon.net/ag/en-us/Content/html/Generator_transfer_to_vector.html): Generate a vector map (to be used for example with Vector Blur) from an animated transform. This is useful for example to generate a camera shake and …
    - [Transition](https://help.maxon.net/ag/en-us/Content/html/Generator_image_transition.html): The Transition Generator is useful to apply a desired transition between 2 referenced clips or layers.
  - [Numeric](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Numeric.html)
    - [Audio Analyzer](https://help.maxon.net/ag/en-us/Content/html/Generator_audio_analyzer.html): Uses a spectral analysis of the Audio Source to return the value of a selected frequency range, using the Frequency Weights curve to perform a weighted …
    - [Match Table Value](https://help.maxon.net/ag/en-us/Content/html/Generator_match_table_value.html): Utility generator to return the content of a cell of a Table based on value comparison
    - [Composition Info](https://help.maxon.net/ag/en-us/Content/html/Generator_composition_info.html): Returns informations about the current Composition. Note that if the Composition format is overriden by the Viewport or the Render Manager, this will …
    - [Derivative](https://help.maxon.net/ag/en-us/Content/html/Generator_derivative.html)
    - [Layer Index](https://help.maxon.net/ag/en-us/Content/html/Generator_layer_index.html)
    - [Layer Size](https://help.maxon.net/ag/en-us/Content/html/Generator_layer_size.html): Returns the width and height of a specific layer at the current time
    - [Layer Source Time](https://help.maxon.net/ag/en-us/Content/html/Generator_layer_source_time.html): Returns the local time of a layer, removing any time-offset, time-stretch or time-remap that may be applied on it
    - [Speed](https://help.maxon.net/ag/en-us/Content/html/Generator_speed.html)
    - [Current Time](https://help.maxon.net/ag/en-us/Content/html/Generator_current_time.html): Returns the current time at which the parameter is evaluated.
    - [Instance Grid Size](https://help.maxon.net/ag/en-us/Content/html/Generator_instance_grid_size.html): Returns the number of instances for a given dimension. This is useful when used on parameters of a generator or modifier of an element being instanciated …
    - [Instance Index](https://help.maxon.net/ag/en-us/Content/html/Generator_instance_index.html): Returns the current instance index. This is useful when used on parameters of a generator or modifier of an element being instanciated by the Instancer.
    - [Distance 2D](https://help.maxon.net/ag/en-us/Content/html/Generator_distance_2D.html): This generator returns the distance between 2 points, based on the transformations that affect each layer. This is useful to drive other parameters based …
    - [Orientation](https://help.maxon.net/ag/en-us/Content/html/Generator_orientation.html): This generator returns the orientation (an angle) between 2 points, based on the transformations that affect each layer. This is useful to drive the …
    - [2D -> 1D](https://help.maxon.net/ag/en-us/Content/html/Generator_2D_1D.html)
    - [3D -> 1D](https://help.maxon.net/ag/en-us/Content/html/Generator_3D_1D.html)
    - [4D -> 1D](https://help.maxon.net/ag/en-us/Content/html/Generator_4D_1D.html)
    - [Noise](https://help.maxon.net/ag/en-us/Content/html/Generator_num_noise.html)
    - [Random](https://help.maxon.net/ag/en-us/Content/html/Generator_num_random.html)
    - [Switch](https://help.maxon.net/ag/en-us/Content/html/Generator_num_switch.html)
    - [Oscillator](https://help.maxon.net/ag/en-us/Content/html/Generator_num_oscillator.html)
    - [Table Row Count](https://help.maxon.net/ag/en-us/Content/html/Generator_table_row_count.html)
  - [Numeric 2D](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Numeric2D.html)
    - [Anchor to Composition](https://help.maxon.net/ag/en-us/Content/html/Generator_num2D-anchor_to_comp.html): This generator is useful when used on the Position parameter of a Transform. It locks the element to a pre-defined position based on the element format …
    - [Follow Path](https://help.maxon.net/ag/en-us/Content/html/Generator_num2D_follow_path.html): Useful when set on the Position parameter of a Transform: this will automatically make the position follow a Path that you can draw in the viewport with …
    - [Get Derivative](https://help.maxon.net/ag/en-us/Content/html/Generator_num2D_get_derivative.html)
    - [Layer Point](https://help.maxon.net/ag/en-us/Content/html/Generator_num2D_layer_point.html): Returns a 2D point based on the bounding box of a specific layer.
    - [Noise](https://help.maxon.net/ag/en-us/Content/html/Generator_num2D_noise.html)
    - [Random](https://help.maxon.net/ag/en-us/Content/html/Generator_num2D_random.html)
    - [Switch](https://help.maxon.net/ag/en-us/Content/html/Generator_num2D_switch.html)
    - [Rectangle Point](https://help.maxon.net/ag/en-us/Content/html/Generator_num2D_rect_point.html): Utility Generator to return a 2D point preset out of a given rectangle. This is useful for example when used with the Layer Rect to extract only a point …
  - [Numeric 3D](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Numeric3D.html)
    - [Get Derivative](https://help.maxon.net/ag/en-us/Content/html/Generator_num3D_get_derivative.html)
    - [Noise](https://help.maxon.net/ag/en-us/Content/html/Generator_num3D_noise.html)
    - [Random](https://help.maxon.net/ag/en-us/Content/html/Generator_num3D_random.html)
    - [Switch](https://help.maxon.net/ag/en-us/Content/html/Generator_num3D_switch.html)
  - [Numeric 4D](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Numeric4D.html)
    - [Composition Format](https://help.maxon.net/ag/en-us/Content/html/Generator_num4D_comp_format.html): Returns the Composition Format. Note that if the Composition format is overriden by the Viewport or the Render Manager, this will return the overriden …
    - [Get Derivative](https://help.maxon.net/ag/en-us/Content/html/Generator_num4D_get_derivative.html)
    - [Layer Rect](https://help.maxon.net/ag/en-us/Content/html/Generator_num4D_layer_rect.html): Returns the bounding box of a specific layer at the current time
    - [Noise](https://help.maxon.net/ag/en-us/Content/html/Generator_num4D_noise.html)
    - [Sample Gradient](https://help.maxon.net/ag/en-us/Content/html/Generator_num4D_sample_gradient.html): Select a RGBA color at a given position on a gradient. The selected color is always in the Project's Display Colorspace defined in the Project Settings.
    - [Random](https://help.maxon.net/ag/en-us/Content/html/Generator_num4D_random.html)
    - [Switch](https://help.maxon.net/ag/en-us/Content/html/Generator_num4D_switch.html)
  - [String](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_String.html)
    - [Layer Name](https://help.maxon.net/ag/en-us/Content/html/Generator_string_layer_name.html)
    - [Number to String](https://help.maxon.net/ag/en-us/Content/html/Generator_string_num_to_string.html)
    - [Switch (String)](https://help.maxon.net/ag/en-us/Content/html/Generator_string_switch.html)
    - [Timecode to String](https://help.maxon.net/ag/en-us/Content/html/Generator_string_timecode_to_string.html): Converts a time value to a string. Useful to use it on the Plain Text parameter of a Text layer.
  - [Transform 2D](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Transform2D.html)
    - [Switch](https://help.maxon.net/ag/en-us/Content/html/Generator_transform2D_switch.html)
  - [Transform 3D](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Transform3D.html)
    - [Switch](https://help.maxon.net/ag/en-us/Content/html/Generator_transform3D_switch.html)
  - [Table](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Table.html)
    - [Audio Spectrum to Table](https://help.maxon.net/ag/en-us/Content/html/Generator_table_audio_spec_to_table.html)
    - [Audio Waveform to Table](https://help.maxon.net/ag/en-us/Content/html/Generator_table_audiowave_to_table.html)
    - [List Directory](https://help.maxon.net/ag/en-us/Content/html/Generator_table_list_dir.html): Generates a Table by listing the files in a directory. This is useful when set on the File parameter of an Image/Video Reader generator. This allows to …
  - [2D Geometry](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_2D_Geometry.html)
    - [Ellipse](https://help.maxon.net/ag/en-us/Content/html/Ellipse.html)
    - [Switch](https://help.maxon.net/ag/en-us/Content/html/2D_geometry_switch.html)
    - [Polygon](https://help.maxon.net/ag/en-us/Content/html/2D_geometry_polygon.html)
    - [Rectangle](https://help.maxon.net/ag/en-us/Content/html/2D_geometry_rectangle.html)
    - [Star](https://help.maxon.net/ag/en-us/Content/html/2D_geometry_star.html)
    - [Table to Path](https://help.maxon.net/ag/en-us/Content/html/2D_geometry_table_to_path.html): Generates a Path from a Table. This is useful to draw a path based on external data, such as statistics.
    - [Text](https://help.maxon.net/ag/en-us/Content/html/2D_geometry_text.html): Similar to the Text Image Generator but only converts the glyphs of the text to paths, instead of rendering them. This is useful to further add Path …
    - [Position to Path](https://help.maxon.net/ag/en-us/Content/html/2D_geometry_pos_to_path.html)
  - [Boolean](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Boolean.html)
    - [Switch (Boolean)](https://help.maxon.net/ag/en-us/Content/html/Generator_boolean_switch.html)
    - [Numeric Comparator](https://help.maxon.net/ag/en-us/Content/html/Generator_num_comparator.html)
    - [String Match](https://help.maxon.net/ag/en-us/Content/html/Generator_string_match.html)
  - [Gradient](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Gradient.html)
    - [Table to Gradient](https://help.maxon.net/ag/en-us/Content/html/Generator_table_to_gradient.html): Converts a Table to a Gradient. This is useful to generates a gradient from external data
  - [Multi-type](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Multi-Type.html)
    - [Expression](https://help.maxon.net/ag/en-us/Content/html/Generator_mul_type_expression.html): This generator allows to type a Javascript expression to produce a resulting value. The expression can be dependent on the value of the parameters that …
    - [Bind to Table](https://help.maxon.net/ag/en-us/Content/html/Generator_bind_to_table.html): Utility generator that can read the content of a cell in a Table imported in the project
  - [Replay Events](https://help.maxon.net/ag/en-us/Content/html/Category_Generators_Replay-Events.html)
    - [Table to Replay Events](https://help.maxon.net/ag/en-us/Content/html/Generator_table_to_replay_events.html): Converts a Table to Replay Events. This is useful to control the trigger of an animation from external data
- [Modifiers](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers.html)
  - [Image](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Image.html)
    - [Channels](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Channels.html)
      - [Auto-Contrast](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_auto_contrast.html): Automatically applies contrast on the intensities of the image so that they are remapped in the range [0,1]. This is useful for example when dealing with …
      - [Clamp](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_channel_clamp.html): Restrict the pixel values in the image to a range. If Minimum is enabled, the values below the minimum are set to the Minimum. If Minimum Value is …
      - [Fill](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_fill.html): Fill the image where its alpha is not 0. This is useful to recolor an object such as Text or a Shape.
      - [Channel Math](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_channel_math.html): Apply a simple GLSL shader expression on each pixels. The expression is evaluated on the GPU. If the Channels Processing Style is set to Vec4, the …
      - [Invert](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_channel_invert.html)
      - [Merge](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_merge.html): Blends the source image with another image. This is the same operation that is done when blending a layer in a Composition.
      - [Modulo](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_modulo.html): Perform a Modulo math operation on the intensities of the image. This is useful in some cases to apply effects for example to a Displacement Map.
      - [Posterize](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_posterize.html)
      - [Shadertoy](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_shadertoy.html): The Shadertoy generator or modifier can apply most of the shaders available on shadertoy.com.
      - [Shuffle](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_shuffle.htm): Shuffle is useful to mix channels from the Source image and optionally another image. This is very useful for example to set the alpha of the image to 1 …
    - [Keyer](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Keyer.html)
      - [Basic Keyer](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_keyer_basic.html): A Basic Luminance Keyer, which computes the key color from the RGB values of the image. From the key color, a background transparancy is computed. For …
      - [Color Difference Key](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_keyer_coldifkey.html)
    - [Stylize](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Stylize.html)
      - [Bevel Alpha](https://help.maxon.net/ag/en-us/Content/html/Modifer_image_stylize_bevel_alpha.html): Add a 3D relief effect to an object based on its alpha channel. The Angle controls which area are considered shadows and which areas are considered light …
      - [Bevel Emboss](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_bevel_amboss.html): Adds relief to an image. In Luminance mode, the luminance of the source image is used to determine the contours used to create the relief. In Alpha mode …
      - [Color Transfer](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_coltransfer.html)
      - [Drop Shadow](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_drop_shadow.html): Drop Shadow creates a shadow around the source object based on its alpha channel.
      - [Edge Detect](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_edge_detect.html): Outputs the edge of the source image by computing the gradient magnitude. For color or multi-channel images, several edge detection algorithms are …
      - [Emboss](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_emboss.html): Outputs the gradient of the source image by computing the difference between the pixel at the current location and another neighboor pixel. The neightboor …
      - [Film Grain](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_filmgrain.html)
      - [Glow](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_glow.html): Enhance bright areas of the image by adding a glow using a Bloom filter
      - [God Rays](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_godrays.html): Average the image over a path defined by an accumulated transform. This can be used to create crepuscular rays (also called God rays) by setting the scale …
      - [Laplacian](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_laplacian.html): Blur the image and subtract the result from the input image, leaving only high frequencies in the output image.
      - [Light-wrap](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_lightwrap.html): Useful to composite objects into a background by spilling light from the background on the edges of the foreground objects.
      - [Mosaic](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_mosaic.html): Reduce the visual number of pixels in the image by making all neighbooring pixels in a "Tile Size" rectangular region having the same intensity.
      - [Relight 2D](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_relight2D.html): Relight an image according to a normal map. The light model is a directional light.
      - [Stroke](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_stroke.html): Draw a Stroke on the edge of the alpha contour of the source image. Styling can be either a solid fill color or an oriented gradient ramp along the edge.
      - [Tile](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_tile.html): Repeat the image horizontally and vertically, possibly to infinity or up to the Expanded size. The Gutters are useful to add spacing between repetitions.
      - [Volumetric Rays](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_stylize_volrays.html): Similar to God Rays but with more options to create lighting effects radiating from Position parameter.
    - [Blur and Sharpen](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Blur-Sharpen.html)
      - [Bilateral Blur](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_blur_and_sharpen.html): Blur the input image by bilateral filtering. Bilateral filtering is useful to smooth noise while preserving edges in the image.
      - [Exponential Blur](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_exp_blur.html): The Bloom filter sums multiple blur filters of different size, resulting in a larger but sharper glare than a simple blur. It is similar to applying …
      - [Blur](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_blur.html): Blur the image. The filter can be a Box, Triangle, Quadratic or Gaussian filter. Note that the Gaussian Filter is implemented with a FIR (Finite impulse …
      - [Defocus](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_defocus.html): Applies a defocus effect to the image. The blur strength is dependent on the depth at each pixel, based on a provided Depth-Map. This allows you to …
      - [Directional Blur](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_dir_blur.html): Apply a directional blur to the image. The directional blur accumulates for each pixels many pixels along a path defined by the Transform parameters, in a …
      - [Median](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_median.html): Perform a median filter on the image. Pixel values within a square box of the given size around the current pixel are sorted, and the median value is …
      - [Sharpen](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_sharpen.html): Sharpen the image by adding the laplacian (as computed by the Laplacian modifier) multiplied by the Amount parameter
      - [Soften](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_soften.html): Soften the image by subtracting the laplacian (as computed by the Laplacian modifier) multiplied by the Amount parameter
    - [Color](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Color.html)
      - [Color Correct](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_correct.html)
      - [Color Encoding](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_encoding.html): Convert the image between various color models. This is useful when doing advanced compositing on operations that may require specific color-models.
      - [Color Curves](https://help.maxon.net/ag/en-us/Content/html/Modifier_color_col_curves.html): Apply a lookup curve to adjust each channel separately. The master curve is combined with the red, green and blue curves, but not with the alpha curve …
      - [Grade](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_grade.html): The Grade modifier lets you change the black and white points of the image. It can also be used to match plates with a consistant grading.
      - [Gradient Colorize](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_col_grad_colorize.html): Re-color an image using a Gradient. The Alpha or Luminance of the source image pixel is used to sample the gradient and determine the pixel color.
      - [Color Gradient](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_gradient.html): Similar to the Gradient Generator but generates replace the source color by a gradient where its alpha is non zero.
      - [HSV Tool](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_hsv.html): Adjust hue, saturation and brightness, or perform color replacement.
      - [Hue Shift](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_hue_shift.html)
      - [Pixel Analyser](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_pix_analyzer.html): Analyze pixels in the image and computes statistics such as the minimum, maximum and mean intensities over the whole image or a user-defined region …
      - [OCIO Colorspace](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_OCIO_colorspace.html): Convert the image between colorspaces using OpenColorIO. This is rarely needed, as colorspace conversions are built-in to the Media reader of Autograph …
      - [OCIO File Transform (LUT)](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_OCIO_file_transf.html): Apply a 2D or 3D Look-up table to the image stored in a file, using OpenColorIO. Accepts the following formats: 3DL, CC, CCC, CDL, CSP, CTF, Discreet 1DL …
      - [OCIO Look Transform](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_OCIO_look_transf.html): Apply a Look transformationn using OpenColorIO. Looks are special color correction operators created in the config that is being used. The default config …
      - [Premult](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_premult.html): Multiply the Red, Green and Blue channels of the image by its alpha channel. Using this modifier is rarely needed as alpha premultiplication is …
      - [Saturation](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_saturation.html)
      - [Threshold](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_threshold.html): Applies a threshold to the image: all pixels with smaller values to the threshold are converted to 0 and all values above the threshold to 1.
      - [Unpremult](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_color_unpremult.html): Divide the Red, Green and Blue channels of the image by its alpha channel. Pixels where alpha is zero are left untouched. Using this modifier is rarely …
    - [Filter](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Filter.html)
      - [Denoise](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_filter_denoise.html): This Modifier is useful to remove noise from an image and/or enhance details. Noise levels for each channel are analyzed from the image for each frequency …
      - [Displacement Map](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_filter_disp_map.html): Convert a displacement map to a vector map, to be used for example by Vector Blur. A displacement map treats 0.5 intensity as a null vector, 0 means unit …
      - [Edge Blur](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_filter_edge_blur.html): Apply a blur on the edges of the alpha channel of the source image.
      - [Vector Blur](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_filter_vecblur.html)
    - [Distort](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Distort.html)
      - [Displace](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_displ.html): Displace the source image according to a Displacement Map image. The Displacement Map indicates for each pixel an offset where to move the pixels in the …
      - [Distort](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort.html): Distort the source image according to a vector map. The vectors indicates for each pixel an offset where to move the pixels in the output image. The red …
      - [Lens Distort](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_lens_distort.html)
      - [Mirror](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_mirror.html)
      - [UV Map Generator](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_UV_map_gen.html): Generate a UV Map using a motion-vector pass analysis and then applies it to the source image.
      - [Polar Coordinates](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_polar_coords.html): Map the image from or to polar coordinates, useful to convert an image to a sphere and vice versa.
      - [Reformat](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_reformat.html): Resize and position the image acoordinng to a new format. This modifier is useful when dealing with images of various sizes in order to combine them at …
      - [Transform](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_transform.html): Apply a Transform on the source image. This is useful to apply a transform on the Source of a Layer so that the transformation is applied before other …
      - [Turbulent Displace](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_turb_disp.html): Turbulent displace is similar to a Displace modifier where the Displacement Map is driven by a Noise generator.
      - [UV Map](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_UV_map.html): Applies an UV map to the source image. The UV map indicates for each pixel in output the coordinate of the pixel in the source image that should be used …
      - [Vector Corner Pin](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_veccornerpoint.html): This modifier is very similar to the UV Map Generator: It internally generate UV Maps using a motion-vector pass analysis and applies it to the source …
      - [Spline Warp](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_distort_spline_warp.html): Warp an image based on pins and shapes that you create in the viewport.
    - [Others](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Others.html)
      - [Distance Field](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_other_distfield.html): Outputs a distance field of the source image based on its alpha channel. The distance field is the distance for each pixel to the closest edge of the …
      - [Height-Map to Normal](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_other_height_to_normal.html): Convert an image (such as a Noise) to normals that can be used with the Relight modifier or even the Normals Map of a material of a 3D object.
    - [Matte](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Matte.html)
      - [Edge Extend](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_matte_edge_extend.html): Extend the edges of a matte, leaving RGB channels intact. If the input matte comes from a keyer, the alpha channel of the matte should be first eroded by …
      - [Erode Dilate](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_matte_erode_dilate.html): Useful to shrink or extend the edges of a matte. Autograph offers 3 different algorithms which are useful in different scenarios:
    - [Time](https://help.maxon.net/ag/en-us/Content/html/Cat_Mod_Image_Time.html)
      - [Echo](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_time_echo.html)
      - [Hold Frame](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_time_holdframe.html): Freeze the input animation/video to a specific frame. This is useful for example to use Bind to Table generator on the Frame parameter, reading a CSV file …
      - [Loop Animation](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_time_loopani.html)
      - [Replay Animation](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_time_replay_ani.html)
      - [Time Offset](https://help.maxon.net/ag/en-us/Content/html/Modifier_image_time_offset.html)
  - [Numeric](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Numeric.html)
    - [Abs](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_abs.html)
    - [Clamp](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_clamp.html)
    - [Loop Animation](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_loop_ani.html)
    - [Animator](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_animator.html)
    - [Math](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_math.html)
    - [Max](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_max.html)
    - [Min](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_min.html)
    - [Add Noise](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_add_noise.html)
    - [Pow](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_pow.html)
    - [Remap Curve](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_remap_curve.html)
    - [Round](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_round.html)
    - [Sqrt](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_sqrt.html)
    - [To Degrees](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_to_degrees.html)
    - [To Radians](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_to_radians.html)
    - [Trigo](https://help.maxon.net/ag/en-us/Content/html/Modifier_num_trigo.html)
  - [Numeric 2D](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Numeric2D.html)
    - [Loop Animation](https://help.maxon.net/ag/en-us/Content/html/Modifier_num2D_loop_ani.html)
    - [Animator](https://help.maxon.net/ag/en-us/Content/html/Modifier_num2D_animator.html)
    - [Math](https://help.maxon.net/ag/en-us/Content/html/Modifier_num2D_math.html)
    - [Add Noise](https://help.maxon.net/ag/en-us/Content/html/Modifier_num2D_add_noise.html)
    - [Follow Point Track](https://help.maxon.net/ag/en-us/Content/html/Modifier_num2D_follow_point_track.html)
  - [Numeric 3D](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Numeric3D.html)
    - [Loop Animation](https://help.maxon.net/ag/en-us/Content/html/Modifier_num3D_loop_ani.html)
    - [Animator](https://help.maxon.net/ag/en-us/Content/html/Modifier_num3D_animator.html)
    - [Math](https://help.maxon.net/ag/en-us/Content/html/Modifier_num3D_math.html)
    - [Add Noise](https://help.maxon.net/ag/en-us/Content/html/Modifier_num3D_add_noise.html)
  - [Numeric 4D](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Numeric4D.html)
    - [Hue Shift](https://help.maxon.net/ag/en-us/Content/html/Modifier_num4D_hue_shift.html)
    - [Convert Color Model](https://help.maxon.net/ag/en-us/Content/html/Modifier_num4D_conv_color_model.html)
    - [Saturation](https://help.maxon.net/ag/en-us/Content/html/Modifier_num4D_sat.html)
    - [OCIO Colorspace](https://help.maxon.net/ag/en-us/Content/html/Modifier_num4D_OCIO_col_space.html)
    - [Loop Animation](https://help.maxon.net/ag/en-us/Content/html/Modifier_num4D_loop_ani.html)
    - [Animator](https://help.maxon.net/ag/en-us/Content/html/Modifier_num4D_animator.html)
    - [Math](https://help.maxon.net/ag/en-us/Content/html/Modifier_num4D_math.html)
    - [Add Noise](https://help.maxon.net/ag/en-us/Content/html/Modifier_num4D_add_noise.html)
  - [String](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_String.html)
    - [Change Case](https://help.maxon.net/ag/en-us/Content/html/Modifier_string_change_case.html)
    - [Insert String](https://help.maxon.net/ag/en-us/Content/html/Modifier_string_insert_string.html)
    - [Remove Sub-String](https://help.maxon.net/ag/en-us/Content/html/Modifier_string_remove_substr.html)
    - [Sub-String](https://help.maxon.net/ag/en-us/Content/html/Modifier_string_substr.html)
  - [Transform 2D](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Transform2D.html)
    - [Transform](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform2D_transform.html)
    - [Card 3D](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform2D_card3D.html)
    - [Change Anchor Point](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform2D_change_anchor_point.html)
    - [Corner Pin](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform2D_corner_pin.html)
    - [Follow Path](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform2D_follow_path.html): Useful when set on a Transform: this will automatically make it follow and orient along a Path that you can draw in the viewport with the Shape Tool.
    - [Follow Point Track](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform2D_follow_point_track.html)
    - [Parent Transform](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform2D_parent_transform.html)
    - [Parent Transform (3D>2D)](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform2D_parent_transf_3D_2D.html)
  - [Transform 3D](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Transform3D.html)
    - [Transform](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform3D_transform.html)
    - [Parent Transform (2D>3D)](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform3D_parent_transf_2D_3D.html)
    - [Parent Transform 3D](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform3D_parent_transf_3D.html)
    - [Look At](https://help.maxon.net/ag/en-us/Content/html/Modifier_transform3D_look_at.html)
  - [Table](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Table.html)
    - [Shuffle Table](https://help.maxon.net/ag/en-us/Content/html/Modifier_table_shuffle.html)
    - [Sort Table](https://help.maxon.net/ag/en-us/Content/html/Modifier_table_sort.html)
  - [3D Material](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_3D_Material.html)
    - [UV Transform](https://help.maxon.net/ag/en-us/Content/html/Modifier_3Dmat_UV_transform.html)
  - [2D Geometry](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_2D_Geometry.html)
    - [Audio Displace Path](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_audio_disp_path.html): Use an audio signal waveform to displace points along the path
    - [Image Displace](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_image_disp.html)
    - [Noise](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_noise.html)
    - [Oscillate](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_oscillate.html): Oscillate the path using sinusoides and other periodic functions
    - [Path Instancer](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_path_instancer.html): Similar to the Image Instancer Generator but acts on the paths where the modifier is set. Instead of duplicating the rendereed image of the paths, it only …
    - [Push Along Normals](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_push_along_norm.html)
    - [Subdivide (Smooth)](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_subdiv_smooth.html)
    - [Subdivide (Linear)](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_subdiv_linear.html): Subdivide a path, adding new points along the path without altering the shape. This is useful to further add modifiers such as Noise
    - [Transform](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_transform.html)
    - [Trim Path](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_trim_path.html)
    - [Swirl](https://help.maxon.net/ag/en-us/Content/html/Modifier_2Dgeo_swirl.html)
  - [3D Geometry](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_3D_Geometry.html)
    - [Camera UV Project](https://help.maxon.net/ag/en-us/Content/html/Modifier_3Dgeo_cam_UV_project.html)
    - [Subdivision](https://help.maxon.net/ag/en-us/Content/html/Modifier_3Dgeo_subdiv.html)
  - [Audio](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Audio.html)
    - [Channel Pan](https://help.maxon.net/ag/en-us/Content/html/Modifier_audio_channel_pan.html)
    - [Replay Animation](https://help.maxon.net/ag/en-us/Content/html/Modifier_audio_replay_ani.html)
    - [Curve Equalizer](https://help.maxon.net/ag/en-us/Content/html/Modifier_audio_curve_equal.html)
  - [Boolean](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Boolean.html)
    - [And](https://help.maxon.net/ag/en-us/Content/html/Modifier_bool_and.html)
    - [Negate](https://help.maxon.net/ag/en-us/Content/html/Modifier_bool_negate.html)
    - [Or](https://help.maxon.net/ag/en-us/Content/html/Modifier_bool_or.html)
  - [Multi-type](https://help.maxon.net/ag/en-us/Content/html/Category_Modifiers_Multi-Type.html)
    - [Epression](https://help.maxon.net/ag/en-us/Content/html/Modifier_multitype_expression.html): This generator allows to type a Javascript expression to produce a resulting value. The expression can be dependent on the value of the parameters that …
    - [Loop Animation](https://help.maxon.net/ag/en-us/Content/html/Modifier_multitype_loop_ani.html)
    - [Hold Frame](https://help.maxon.net/ag/en-us/Content/html/Modifier_multitype_hold_frame.html)
    - [Time Offset](https://help.maxon.net/ag/en-us/Content/html/Modifier_multitype_time_off.html)
    - [Time Remap](https://help.maxon.net/ag/en-us/Content/html/Modifier_multitype_time_remap.html)
    - [Replay Animation](https://help.maxon.net/ag/en-us/Content/html/Modifier_multitype_replay_ani.html)
- [Audio](https://help.maxon.net/ag/en-us/Content/html/Category_Audio.html)
  - [Create an Audio Mix](https://help.maxon.net/ag/en-us/Content/html/Create_an_audio_mix.html): In Autograph, a composition can only contain visual elements, not audio layers. Autograph offers a separate type of composition called an Audio Mix that …
  - [Waveform and Peakmeter](https://help.maxon.net/ag/en-us/Content/html/Wavefrom_and_peakmeter.html): Adding a new layer to an Audio Mix is done in the same way as adding a layer to a composition:
  - [Extending and Looping](https://help.maxon.net/ag/en-us/Content/html/Extending_and_looping.html): The initial range of an audio layer is based on the duration of the imported audio source, which is used as a source by this layer. However, this range …
  - [Offsetting and Stretching](https://help.maxon.net/ag/en-us/Content/html/Offsetting_and_stretching.html): You can time offset an audio layer the same way as with video layers. Click on the audio layer block and move it left/right, which will change the time …
  - [Mixing Audio Sources](https://help.maxon.net/ag/en-us/Content/html/Mixing_audio_sources.html): Audio layers have a parameter called Source Channel Remapping. This parameter lets you assign different file channels to the layer channels. In most …
  - [Driving Graphic Parameters](https://help.maxon.net/ag/en-us/Content/html/Driving_graphic_parameters.html): You can use an Audio Mix to drive any numeric layer parameter within a composition. Simply add an Audio Analyzer Generator to the parameter.
  - [Frequency Weights](https://help.maxon.net/ag/en-us/Content/html/Frequency_weights.html): The Driving Graphic Parameters chapter explains how to control a numeric parameter using an Audio Analyzer.
  - [Overriding Sampling Rate](https://help.maxon.net/ag/en-us/Content/html/Overriding_sampling_rate.html): Selecting an audio file in the Project Panel will display the same parameters as when selecting an audio layer in an Audio Mix and clicking on Audio …
  - [Audio Modifiers](https://help.maxon.net/ag/en-us/Content/html/Audio_modifiers.html): When using an Audio Analyzer it's possible to filter frequencies during analysis in order to exclude certain information. Keep in mind that the sound …
- [File Output](https://help.maxon.net/ag/en-us/Content/html/Category_File_Output.html): Learning about rendering your projects and the output of files.
  - [Render Manager](https://help.maxon.net/ag/en-us/Content/html/Render_manager.html): The Render Manager panel is where you can export images and videos out of Autograph.
  - [Commandline Rendering](https://help.maxon.net/ag/en-us/Content/html/Command-line_rendering.html): Commandline rendering lets you automate Autograph project renders using scripts. Commandline API gives you the ability to control any Composition …
- [Format](https://help.maxon.net/ag/en-us/Content/html/Category_Format.html)
  - [Format Overview](https://help.maxon.net/ag/en-us/Content/html/Format_overview.html): A Format defines a frame in pixels representing the boundaries of an image. Although compositions in Autograph are considered infinite in size, if a …
  - [Presets](https://help.maxon.net/ag/en-us/Content/html/Presets.html): Autograph offers a list of the most commonly used Formats in the fields of cinema and television, but you can also add your own Formats to this list. This …
  - [Pixel Aspect Ratio](https://help.maxon.net/ag/en-us/Content/html/Pixel_aspect_ratio.html): Pixels are generally compared to a set of colored squares arranged next to each other on several lines; however, a pixel is not necessarily square in …
  - [The concept of format overriding](https://help.maxon.net/ag/en-us/Content/html/Format_override.html): But when using one of these elements, this format can be overrwridden by another one.
- [Cloner](https://help.maxon.net/ag/en-us/Content/html/Category_Instancer.html)
  - [Cloner Overview](https://help.maxon.net/ag/en-us/Content/html/Instancer_overview.html): The Cloner is available from the list of generators like Noise or Circle; but, it has a particular status because whereas other generators provide a …
  - [Template](https://help.maxon.net/ag/en-us/Content/html/Template.html): Whatever the state of the Instance Mode, the first thing to do is define the graphic source to instantiate.
  - [Instance Transformation](https://help.maxon.net/ag/en-us/Content/html/Instance_transform.html): Once a source is connected to the Template parameter, like the circle here instantiated 10 times, unfold the Instance Transform 1 section.
  - [Rasterization and Caching](https://help.maxon.net/ag/en-us/Content/html/Rasterization.html): By using a Circle generator as a Template and setting the Dimension Size to 10, we can increase the scale to 1.25 and produce several duplicates that …
  - [Motion Blur](https://help.maxon.net/ag/en-us/Content/html/Instances_motion_blur.html): Changing the Instance Transform X parameters and add keyframes will animate all instances. During these moves it is possible to calculate a motion-blur.
  - [Index Mode and Ordering](https://help.maxon.net/ag/en-us/Content/html/index_mode1.htm): Let's take a look at what the Cloner actually does when we instantiate a Template. The Cloner constitutes a stack in which the sources are stacked on top …
  - [Instance Time Offset](https://help.maxon.net/ag/en-us/Content/html/Instance_time_offset.html): The Template section contains an image parameter with a source, but it can also have modifiers added per instance, like an Animator for example. You can …
  - [Instance Opacity](https://help.maxon.net/ag/en-us/Content/html/Instane_opacity.html): This parameter defines the global opacity for each instance, acting as a multiplier on the Alpha layer already present in the source to be instantiated.
  - [Use Table as Position](https://help.maxon.net/ag/en-us/Content/html/Table_as_position.html): Globally or relatively placing instances is not the only way to position sources used as templates. You can reference data from an external table using …
  - [Instanciation on Paths](https://help.maxon.net/ag/en-us/Content/html/Instanciation_on_path.html): Autograph offers many ways to transform instances including:
  - [Distribute Comp Layers](https://help.maxon.net/ag/en-us/Content/html/Distribute_comp_layers.html): By default, the Instance Mode of the Cloner is in "Source" mode. This means that only one source can be distributed, although this can be varied as we …
  - [Multiple Dimensions](https://help.maxon.net/ag/en-us/Content/html/Multiple_dimensions.html): The Instancer allows you to define multi-dimensional spaces, up to 4. Each dimension has its own "Instance Transform" parameters.
- [Connect to External Data](https://help.maxon.net/ag/en-us/Content/html/Category_External_Data.html)
  - [External Data - Overview](https://help.maxon.net/ag/en-us/Content/html/External_data_overview.html): When creating a graphics project, designers are sometimes also responsible for content conformity, such as the name of a speaker in the lower-third, a …
  - [Working with Tables](https://help.maxon.net/ag/en-us/Content/html/Working_with_tables.html): Each intersection between these two elements represents cells containing data. Each column, as well as parameters, can be of different types (numerical …
  - [Connect Table To Parameter](https://help.maxon.net/ag/en-us/Content/html/Connect_table_to_parameter.html): Download this table to follow these instructions and better understand the principle of assigning a column to a parameter. The ZIP file also contains the …
  - [Fetching Data from Table](https://help.maxon.net/ag/en-us/Content/html/Fetching_data_from_table.html): These instructions are based on the data provided at the beginning of the section describing the connection to a table.
  - [Multiple Columns, One Parameter](https://help.maxon.net/ag/en-us/Content/html/Multiple_columns_one_parameter.html): These instructions are based on the data provided at the beginning of the section describing the connection to a table.
  - [Table Generators](https://help.maxon.net/ag/en-us/Content/html/Table_generators.html): These instructions are based on the data provided at the beginning of the section describing the connection to a table.
  - [Table Modifiers](https://help.maxon.net/ag/en-us/Content/html/Table_modifiers.html): Whether a project connects to an external table or to a table generated on the fly, you can modify its content in a non-destructive way by adding a …
  - [Animated Table Sequence](https://help.maxon.net/ag/en-us/Content/html/Animated_table_sequence.html): In the same way, you can also connect to table sequences consisting of several files with the same prefix and ending with numbers in the form of …
  - [Table as File Path](https://help.maxon.net/ag/en-us/Content/html/Table_as_file_path.html): When an element is imported into the Project panel, the first parameter in its properties is the file path. When it is used as a layer, its source …
- [Tracking](https://help.maxon.net/ag/en-us/Content/html/Category_Tracking.html)
  - [2D Tracking Overview](https://help.maxon.net/ag/en-us/Content/html/2D_Tracking_Overview.html): 2D Tracking is useful for extracting transform animation data from a video. Autograph refers to this tracked transform data as a model which can then be …
  - [Point Tracking](https://help.maxon.net/ag/en-us/Content/html/Point_tracking.html): If you didn't read the Overview section yet, please do so before reading the following. We will walk you through point tracking the streetcar shot as …
  - [Plane Tracking](https://help.maxon.net/ag/en-us/Content/html/Plane_tracking.html): Plane-tracking is very similar to point-tracking when the marker model type is set to Perspective. The viewer interface of the planar tracker shares …
  - [Apply Tracking](https://help.maxon.net/ag/en-us/Content/html/Apply_tracking.html): We will show here how to match move a logo to make it stick to the side of the streetcar that we tracked in the point track section
- [Collect Files](https://help.maxon.net/ag/en-us/Content/html/Collect_files.html): Located in the File menu, Collect files from Project allows you to copy or move files used by a project to a new destination.
- [3D Environment](https://help.maxon.net/ag/en-us/Content/html/Category_3D_Environment.html)
  - [USD Standard](https://help.maxon.net/ag/en-us/Content/html/USD.html): USD was created by Pixar and has quickly become the standard to interchange 3D Data between DCC, but is so much more than just another interchange format …
  - [Importing Assets](https://help.maxon.net/ag/en-us/Content/html/import2.htm): To import 3D Assets (.usd, .usda, .usdc), click the Import Files Menu in the Project Panel, and select Add 3D Assets:
  - [Switching a Layer to 3D](https://help.maxon.net/ag/en-us/Content/html/Switch_layer_to_3D.html): Switching a Layer to 3D offers new possibilities. Thanks to the additional dimension, you can play with the depth of your Layer to create a Parallax …
  - [Card 3D](https://help.maxon.net/ag/en-us/Content/html/Card_3D.html): If you have an image plane that you want to place in a 3D scene, usually switching the layer to 3D is sufficient. But in some cases, there are drawbacks …
  - [Cameras and Lights in Composition](https://help.maxon.net/ag/en-us/Content/html/Cameras_and_lights.html): The Camera Layer is an important layer in the Composition when working with 3D elements. The render of consecutive 3D elements will be made with the …
  - [Sub-Composition as a 3D Container](https://help.maxon.net/ag/en-us/Content/html/Sub_comp_as_3D_container.html): If a sub-composition contains only 3D elements you can use it as a 3D Container, meaning you can think of it as a 3D Asset.
  - [3D Viewer and Tools](https://help.maxon.net/ag/en-us/Content/html/3D_viewer_and_tools.html): To access the 3D Viewer, click twice on one of the above-listed items in the Project Panel. For Compositions, you also need to switch to 3D mode.
