# Documentation

> Official product documentation for Documentation, published by Maxon (https://www.maxon.net/). All pages are listed below with short summaries.

## Documentation

- [Welcome to ZBrush](https://help.maxon.net/zbr/en-us/Content/html/zbrush-online-help.html): With this documentation you will be able to quickly get started with ZBrush & ZBrushCore, understand basic concepts and explore the user interface. Along …
- [Meet ZBrush!](https://help.maxon.net/zbr/en-us/Content/html/features/features.html): ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built …
  - [ZBrush: What's New Guide](https://help.maxon.net/zbr/en-us/Content/html/features/whats-new-in-zbrush/zbrush-whats-new.html): Below is a list of recent version updates for ZBrush desktop, including additions, changes.
  - [Main Features](https://help.maxon.net/zbr/en-us/Content/html/features/main-features/main-features.html)
    - [Base Mesh Creation](https://help.maxon.net/zbr/en-us/Content/html/features/main-features/base-mesh-creation/base-mesh-creation.html): The Gizmo 3D provides the artist with a new, simple UI element that will allow sculpts to be manipulated and transformed with precise control. Gizmo 3D …
    - [Sculpting](https://help.maxon.net/zbr/en-us/Content/html/features/main-features/sculpting/sculpting.html): With over 30 startup brushes to sculpt with and the ability to create an endless assortment of your own custom brushes, it’s easy to see why sculpting in …
    - [Texturing](https://help.maxon.net/zbr/en-us/Content/html/features/main-features/texturing/texturing.html): Polypainting allows painting on a model’s surface without first assigning a texture map. A texture map can be created at a later time, and the painted …
    - [Rendering](https://help.maxon.net/zbr/en-us/Content/html/features/main-features/rendering/rendering.html): The Best Preview Render (or BPR) will render a model using high quality anti-aliasing as well as options including subsurface scattering and fibers …
    - [Movies](https://help.maxon.net/zbr/en-us/Content/html/features/main-features/movies/movies.html): ZBrush offers several options for presenting your work in the form of movies, such as turntables and time-lapse. ZBrush movies can be exported as the MPG …
    - [Import & Export](https://help.maxon.net/zbr/en-us/Content/html/features/main-features/import-export/import-export.html): With GoZ™ there is no need to invest time in setting up shading networks for your normal, displacement, and texture maps. With a single click of a button …
    - [Illustration](https://help.maxon.net/zbr/en-us/Content/html/features/main-features/illustration/illustration.html): Even though ZBrush has revolutionized the 3D industry it is also a powerful illustration package! Based on the power of the Pixol, ZBrush takes digital …
- [ZBrushCore](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/zbrushcore.html): ZBrushCore® is exactly what its name implies: The most essential elements of the award winning ZBrush software. It includes everything that you need to …
  - [ZBrushCoreMini](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/zbrushcoremini/zbrushcoremini.html): Welcome to ZBrushCoreMini® 2021, the mini and free version of ZBrushCore®.
    - [ZBrushCoreMini Interface](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/zbrushcoremini/zbrushcoremini-interface/zbrushcoremini-interface.html): In the list below, when an item has a Keyboard Shortcut it is given in brackets.
  - [ZBrushCore 2021.6 Features](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/core-features/core-features.html): ZBrushCore 2021.6 builds on ZBrushCore 2021 to bring even more features from ZBrush to users of ZBrushCore.
    - [New in ZBrushCore 2021.6](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/core-features/new-in-core-2021-6/new-in-core-2021-6.html): Mesh Balloon is an amazingly fast brush for creating base meshes that you will then sculpt using the rest of the ZBrushCore feature set. Simply outline …
    - [New in ZBrushCore 2021](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/core-features/new-in-core-2021/new-in-core-2021.html): Display your model as a higher polygon version of itself, letting you see what it would look like when subdivided and smoothed without actually dividing …
  - [MacOSX & Windows Versions](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/macosx-windows-versions/macosx-windows-versions.html): Instead of the Windows Ctrl key, the Macintosh uses the Cmd (Apple) Key. This documentation will always refer to using the Ctrl key name, although it may …
  - [Set Your Language](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/set-your-language/set-your-language.html): ZBrushCore is available in several languages which you can change at any time in Preferences >> Languages.
  - [Interface & Navigation](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/interface-navigation/interface-navigation.html): The ZBrushCore interface is designed so that everything you need is close at hand.
  - [Import and Export](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/import-and-export/import-and-export.html): To open an iMage3D file, use the Open button in the File palette. To save an iMage3D file use the Save As button in the File palette.
  - [Working with 3D Models](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/working-with-3d-models/working-with-3d-models.html): ZBrushCore provides two different ways to manipulate your 3D models on the canvas.
  - [Masking & Selection](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/masking-selection/masking-selection.html): A mask is an area of your model that is ‘shielded’ from sculpting, painting, etc. Masked areas are not simply on/off. Instead, they can be unmasked …
  - [Modeling Methods](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/modeling-methods/modeling-methods.html): Sculptris Pro is a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just — sculpt! Sculptris …
  - [Finishing & Rendering](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/finishing-rendering/finishing-rendering.html): With the Surface Noise feature you can add an effect to your model to make it look like stone or wood or some other material. By adjusting the various …
  - [3D Printing](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/3d-printing/3d-printing.html): ZBrushCore provides a simplified version of Decimation Master to optimize your model for 3D Printing. This is needed to reduce the number of polygons …
  - [Reference Guide](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/reference-guide.html): This Reference Guide describes and explains the whole of the ZBrushCore interface. The guide is arranged by menu or palette. Some palettes have …
    - [Alpha](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/alpha/alpha.html): The ZBrushCore Alpha palette contains a variety of grayscale images known as Alphas. These images look like nautical depth soundings used to map the ocean …
    - [Brush](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/brush/brush.html): The Load Brush button will load a custom brush into the Brush palette
    - [Color](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/color/color.html): The Color palette displays the current color, and provides a number of ways to select it. You can also select a secondary color, which is used by some …
    - [Document](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/document/document.html): The Export button exports the current view of the model as an image file in a variety of formats. For best results, do a BPR render first, using the …
    - [Draw](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/draw/draw.html): Draw Size has a Dynamic mode which will automatically adjust the brush size depending on the scale of the model. Shift+click the word Dynamic on the right …
      - [Floor Grid](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/draw/floor-grid/floor-grid.html): The Open and Save buttons allow you to save your current reference images and grids setup for other projects. Opening a previous grid arrangement is often …
    - [Edit](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/edit/edit.html): In the Edit palette, you can undo and redo recent changes. You can also see how many undos are available.
    - [File](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/file/file.html): The File Open button will open an previously saved Project (ZPR format). Projects will save everything that is present on the document at the time of …
    - [Light](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/light/light.html): The Light palette provides up to 4 lights, as well as modifiers for customizing them. Select lights, and turn them on or off, by clicking on them. The …
    - [Material](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/material/material.html): The Load Material button replaces the selected material with a saved one.
    - [Movie](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/movie/movie.html): ZBrush Movies are recordings of ZBrush activity. For example, they are a good way to show how you sculpted a model, or display the finished result as a …
    - [Preferences](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/preferences.html): The Preferences palette contains settings for many ZBrushCore features so that you can set them to suit your working requirements. After changing settings …
      - [Config](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/config/config.html): If you have defined and SAVED a custom user interface, but then switched back to the standard interface with the Restore Standard UI button, the Restore …
      - [Quick Info](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/quick-info/quick-info.html): Press Quick Info to turn on large thumbnail viewers for buttons and items in the Alpha, Material, Texture and Tool palettes.
      - [Hotkeys](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/hotkeys/hotkeys.html): Store Startup Hotkeys. Use this button to save hotkeys that you want to be available when ZBrushCore starts.
      - [Interface](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/interface/interface.html): The Button Size slider affects the size of interface items. Setting the slider to a higher value will increase the size of buttons, switches and so on …
      - [Mem](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/mem/mem.html): The Maximum Polygons Per Mesh slider sets the limit for the number of polygons allowed per mesh or subtool. The value is in millions. The slider is …
      - [LightBox](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/lightbox/lightbox.html): This button will show or hide LightBox. The default hotkey is the comma key (,) but you can change it if you want by Ctrl+Alt+clicking this button and …
      - [Magnify Glass](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/magnify-glass/magnify-glass.html): When the Magnify Glass is enabled ZBrushCore will display a small magnifier to magnify UI and Document. You can adjust the magnifier to you requirements …
      - [Performance](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/performance/performance.html)
      - [Transpose Units](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/transpose-units/transpose-units.html)
      - [Gizmo 3D](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/gizmo-3d/gizmo-3d.html): Show info hints while moving the cursor over the Gizmo. Turn off if you don’t want these to display.
      - [Geometry](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/geometry/geometry.html): The DynaMesh Close Holes slider sets whether a DynaMesh operation will close any holes and if so, what size the triangles will be.
      - [Misc](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/misc/misc.html): Automatically select the last used file type when exporting.
      - [QuickSave](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/quicksave/quicksave.html): The Maximum Duration slider sets the maximum number of minutes that can elapse between Auto Saves. If you do not save the project yourself within this …
      - [Utilities](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/utilities/utilities.html): If a tablet is being used this slider will show the current pressure.
      - [Language](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/preferences/language/language.html): You can change the displayed Language any time by pressing the buttonfor the language you want. Be sure to save the change by storing the configuration …
    - [Render](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/render/render.html): The Best Preview Render button will create a high-quality render of your model. If the floor is showing and the Shadows option turned on then shadows will …
    - [Stroke](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/stroke/stroke.html): The Stroke palette provides a variety of stroke types which determine how each brush is applied when the cursor is dragged on the model. By default, most …
    - [Texture](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/texture/texture.html): The Texture palette contains a variety of images and patterns. You can use Textures while painting. You can add Textures to this palette by importing …
    - [Tool](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/tool.html): The Tool palette holds all the 3D Models for a ZBrushCore project. They are known as “Tools” or “ZTools”. (In ZBrush there are different types of Tool …
      - [Subtool](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/subtool/subtool.html): SubTools are separate polygon objects. Each SubTool can be equal to the maximum number of polygons your system can handle. If your system handles 8 …
      - [Geometry](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/geometry/geometry.html): The Lower Subdivision Resolution button selects the next-lower-resolution mesh from this object’s alternative mesh resolutions. Higher-resolution meshes …
      - [Preview](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/preview/preview.html): The Object Preview window displays the current 3D model. Also displayed is the clipping plane, showing how the object relates to an imaginary plane at the …
      - [Surface](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/surface/surface.html): The Surface menu contains controls to apply noise to the mesh. Noise is a render effect – it does not affect the geometry of the mesh and so is not …
      - [Deformation](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/deformation/deformation.html): The Unify button changes the dimensions of the current 3D tool. The object’s height, width, and/or depth are changed to a unit size which fits neatly …
      - [Masking](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/masking/masking.html): The Tool > Masking sub-palette provides options for masking a 3D object. Masking modifies all sculpting or painting actions, whether applied directly or …
      - [Polygroups](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/polygroups/polygroups.html): Auto Groups will create a new group for each separate poly object. Keep in mind that a separate poly object is not a SubTool but a part of the object that …
      - [Display Properties](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/display-properties/display-properties.html): When 3D objects are drawn on the canvas and rendered, by default only polygons which face you are drawn. Pressing the Double button causes all polygons …
      - [Export](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/tool/export/export.html): The Scale slider determines the size of the exported object. 1 equals 100% size.
    - [Transform](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/transform/transform.html): The Draw button is for sculpting and polypainting the model. The Draw, Move, Scale and Rotate buttons are only pressed one at a time.
    - [Zplugin](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/zplugin/zplugin.html): Reduces the current Draw Size by the amount in the Brush Increment slider. The default hotkey is [.
    - [Help](https://help.maxon.net/zbr/en-us/Content/html/zbrushcore/reference-guide/help/help.html): The Help palette has easy access to various ZBrush resources.
- [Getting Started](https://help.maxon.net/zbr/en-us/Content/html/getting-started/getting-started.html): If you have just bought ZBrush then you’ll be eager to see what it can do. As with any advanced software, it helps to know a little before you get going.
  - [MacOSX & Windows Versions](https://help.maxon.net/zbr/en-us/Content/html/getting-started/macosx-windows-versions/macosx-windows-versions.html): Instead of the Windows Ctrl key, the Macintosh uses the Cmd (Apple) Key. This documentation will always refer to using the Ctrl key name, although it may …
  - [System Requirements](https://help.maxon.net/zbr/en-us/Content/html/getting-started/system-requirements/system-requirements.html)
  - [Installation & Activation](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/installation-activation.html): This section will help you get ZBrush up and running on your system. Follow the steps below:
    - [Pixologic ID](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/pixologic-id/pixologic-id.html): In order to even download ZBrush, you must have a Pixologic ID. This is a unique account that links together the Pixologic Store, Support and ZClassroom …
    - [Purchases from Resellers](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/purchases-from-resellers/purchases-from-resellers.html): When purchasing ZBrush from a reseller or through a third party bundle, a CD Code will be provided to you. It appears as three groups of three characters …
    - [Installation](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/installation/installation.html): Please follow these steps to install ZBrush on your computer. Whether you are upgrading an existing copy of ZBrush or install­ing it for the first time …
    - [Activation](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/activation/activation.html): For this process, you need to know your Pixologic ID. (Creation of your Pixologic ID is explained on this previous page.)
    - [Offline Activation](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/offline-activation/offline-activation.html): If your computer does not have an internet connection or for some reason refuses to open the activation web page, you can instead use the Offline …
    - [Deactivation](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/deactivation/deactivation.html): There are many circumstances in which you would wish to deactivate ZBrush. The most obvious is if you are going to be moving it to a computer, in which …
    - [Troubleshooting](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/troubleshooting/troubleshooting.html): If the above troubleshooting items do not resolve your issue, please contact Pixologic® Support for assistance. Make sure to state from the beginning that …
    - [GoZ and ZBrush versions](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/goz-and-zbrush-versions/goz-and-zbrush-versions.html): If you have different versions of ZBrush 4 and above installed they can be used together with GoZ as the main components remain the same, but it’s not …
    - [Uninstalling ZBrush](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/uninstalling-zbrush/uninstalling-zbrush.html): 1. In the ZPlugin menu, choose Web Deactivation and proceed with the license deactivation as explained in a section above. If you do not deactivate prior …
    - [Support Registration](https://help.maxon.net/zbr/en-us/Content/html/getting-started/installation-activation/support-registration/support-registration.html): You need to have a current Support account at http://support.pixologic.com in order to receive technical support for ZBrush. This account is free.
  - [Finding Your Way Around](https://help.maxon.net/zbr/en-us/Content/html/getting-started/finding-your-way-around/finding-your-way-around.html): To explore the Interface in more depth see the Interface Overview page.
  - [Basic Concepts](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/basic-concepts.html): ZBrush is a very powerful software which can be a bit overwhelming when you first try it. This section is to help you understand the basic concepts.
    - [2D and 3D](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/2d-and-3d/2d-and-3d.html): ZBrush has two major modes, a 2D paint mode that operates on the canvas, and a 3D Edit mode that operates on 3D models. These modes complement one another …
    - [The Pixol](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/the-pixol/the-pixol.html): In 2D images the basic building block is a pixel (from ‘picture element’). Pixels contain information about their position on the 2D plane (their X and Y …
    - [ZTools and Edit mode](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/ztools-and-edit-mode/ztools-and-edit-mode.html): ZTools are the elements you can use to create an illustration. All Tools provide a method for adding pixols to the ZBrush canvas or modifying pixols …
    - [The Canvas Document](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/the-canvas-document/the-canvas-document.html): ZBrush isn’t quite like other 3D packages because of its 2D elements: it doesn’t have a 3D scene, but rather has a 2.5D canvas document on which you can …
    - [Saving Your Work](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/saving-your-work/saving-your-work.html): When you are working you are sure to want to save your creations. That’s when it’s important to remember the difference between the canvas document and …
    - [LightBox](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/lightbox/lightbox.html): The LightBox is a browser that displays the folders and folder contents of ZBrush assets located on your local system.
    - [ZBrush Projects](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/zbrush-projects/zbrush-projects.html): When saving a project, ZBrush will create a single file that includes all the loaded Tools, canvas document information, Timeline animation and more. In …
    - [ZBrush Pro Projects](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/zbrush-projects/zbrush-pro-projects.html): The Pro Projects section provides ZBrush users with a growing library of professionally crafted scenes and models. These projects can be an invaluable …
    - [iMage3D](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/image3d/image3d.html): Introducing a new way to save and share your models! The iMage3D GIF and iMage3D PNG formats allow you to share your actual models within *.GIF and *.PNG …
    - [2D and 3D navigation](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/2d-and-3d-navigation/2d-and-3d-navigation.html): As explained in the introduction, ZBrush mixes both 2D and 3D; as a result it has both 2D navigation and 3D navigation.
      - [Axis Rotation](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/2d-and-3d-navigation/axis-rotation/axis-rotation.html): Lock your model to one rotational axis to give you that real world feeling of working on a sculpture stand, just like the clay masters did. You can also …
    - [Create concepts in 2D](https://help.maxon.net/zbr/en-us/Content/html/getting-started/basic-concepts/create-concepts-in-2d/create-concepts-in-2d.html): Before starting your first creation, don’t forget to think about it first, even if only for a couple of minutes. A good preparation and understanding of …
  - [Sculpting a Head](https://help.maxon.net/zbr/en-us/Content/html/getting-started/sculpting-a-head/sculpting-a-head.html): 1. Select the Move brush in the Brush palette. The simplest way is to press B on the keyboard to bring up the Brush pop-up palette, then click M on the …
  - [Your First Creature Creation](https://help.maxon.net/zbr/en-us/Content/html/getting-started/your-first-creature/your-first-creature.html): For your first 3D model, let’s sculpt a one-eyed funny / ugly creature. For this purpose we will work with different levels of Subdivision (which increase …
  - [Learning ZBrush](https://help.maxon.net/zbr/en-us/Content/html/getting-started/learning-zbrush/learning-zbrush.html): To help you learn ZBrush in greater depth, mastering its different possibilities and all the potential creativity it can bring you, we have compiled the …
    - [ZModeler Videos](https://help.maxon.net/zbr/en-us/Content/html/getting-started/learning-zbrush/zmodeler-videos/zmodeler-videos.html): Introducing the latest tool to be added in your modeling pipeline, ZModeler Brush! This brush is geared specifically towards low polygon modeling, but not …
      - [Polygon Actions](https://help.maxon.net/zbr/en-us/Content/html/getting-started/learning-zbrush/zmodeler-videos/polygon-actions/polygon-actions.html): 1. Creating basic shapes to start building upon are important with the ZModeler Brush. This video explains the tool Initialize tab features that allow for …
      - [Point Actions](https://help.maxon.net/zbr/en-us/Content/html/getting-started/learning-zbrush/zmodeler-videos/point-actions/point-actions.html): 31. This incredibly useful feature gives you the ability to split a point into a circular edge ring. See how to apply this further with options to smooth.
      - [Edge Actions](https://help.maxon.net/zbr/en-us/Content/html/getting-started/learning-zbrush/zmodeler-videos/edge-actions/edge-actions.html): 44. Learn how to add, remove, and manipulate edges with the ZModeler Brush.
      - [Curve Actions](https://help.maxon.net/zbr/en-us/Content/html/getting-started/learning-zbrush/zmodeler-videos/curve-actions/curve-actions.html): 71. After creating a Curve (see Poly Add to Curve, Edge Add to Curve, & Point Make Curve for examples), try the Bevel Action, add more control with the …
    - [Architectural Design Videos](https://help.maxon.net/zbr/en-us/Content/html/getting-started/learning-zbrush/architectural-design-videos/architectural-design-videos.html): Welcome to our our Architectural Design six part series, featuring Joseph Drust. Through all six videos you’ll be shown how to design, develop, and render …
- [User Guide](https://help.maxon.net/zbr/en-us/Content/html/user-guide/user-guide.html): The User Guide explains all the ZBrush features and working methods. It is divided into sections so that you can easily explore the subject that interests …
  - [2D Illustration](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/2d-illustration.html): ZBrush can be used to produce stunning illustrations. To find out how, explore the pages below:
    - [2.5D Basics](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/2-5d-basics/2-5d-basics.html): Most paint programs only give you color to work with. This means that any attempt to duplicate real-world materials or simulate depth and lighting in an …
    - [The Gyro](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/the-gyro/the-gyro.html): The Gyro is a control that appears when ZBrush is in Paint Mode, and one of the Move, Scale, or Rotate buttons is pressed. When the Gyro is visible, it …
    - [Illustration Techniques](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/illustration-techniques/illustration-techniques.html): ZBrush’s unique Pixol technology gives the artist enormous flexibility when creating. The Pixol combines three important features over and above what a …
    - [Bamboo Scene Tutorial](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/bamboo-scene-tutorial.html): In this section we will look at a tutorial that explains the different 2D, 2.5D and 3D elements of a scene in ZBrush.
      - [Bamboo Part 1](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/part-1/part-1.html): In this section, we’ll create the ground for our bamboo scene.
      - [Bamboo Part 2](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/part-2/part-2.html): In this section, we’ll continue the “Bamboo” project by adding the bamboo itself. This will be accomplished by deforming parametric objects to be snapshot …
      - [Bamboo Part 3](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/part-3/part-3.html): In this section we’ll explore two different ways to add vegetation to a scene, using the Fiber brush and ZBrush’s new Fibers material shader.
      - [Bamboo Part 4](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/part-4/part-4.html): Remember that you can click on the Z next to Inflat to deactivate that axis.
    - [QuickSketch](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/quicksketch/quicksketch.html): QuickSketch is a 2D sketching and concepting feature designed to allow you to quickly rough out ideas inside ZBrush, just as you would sketch on the back …
      - [Pen brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/quicksketch/pen-brushes/pen-brushes.html): The Pen brushes are designed for working with QuickSketch and Polypainting.
  - [3D Modeling](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/3d-modeling.html): To find out about how to create 3D Models in ZBrush explore the pages below:
    - [Modeling Basics](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/modeling-basics.html): This section is about the basics of modeling in ZBrush. Explore the pages below to learn all you need to know about working with models in ZBrush.
      - [What is a Polymesh?](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/what-is-a-polymesh/what-is-a-polymesh.html): A polymesh is a 3D model that is composed of polygons. A polygon is a shape that is enclosed by a number of points connected by edges. The polygons are …
      - [Navigation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/navigation/navigation.html): For modeling and sculpting, ZBrush has two alternate methods of navigation.
        - [3DConnexion devices](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/navigation/3dconnexion-devices/3dconnexion-devices.html): Navigate in a way that frees you from a keyboard. Using the line of 3D Connexion mice gives you the ability to navigate with just a slight touch of the …
      - [Cameras](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/perspective/perspective.html): With the Universal Camera, artists can now precisely match the focal length of imported photographs and 3D renders. It is also now possible to export or …
        - [Universal Camera](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/perspective/universal-camera/universal-camera.html): An accurate camera which can be imported from or exported to other 3D applications.
        - [Classic Camera](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/perspective/classic-camera/classic-camera.html): The Classic Camera is the original ZBrush camera, the only camera available before ZBrush 2019. When working with 3D models, ZBrush has three classic …
      - [CamView](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/camview/camview.html): CamView creates a small 3D figure and links it with whatever model is currently in Edit mode in the ZBrush canvas. This small figure rotates along with …
      - [Thumbnail](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/thumbnail/thumbnail.html): Visualize a model’s thumbnail or silhouette in the ZBrush canvas
      - [Creating Meshes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/creating-meshes.html): ZBrush gives you many different methods by which to create a base mesh that can then be used as the starting point of your 3D illustration. You’ll find …
        - [Primitives](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/primitives/primitives.html): ZBrush includes several parametric primitives which, when combined with masking and initializing options, allow you to create thousands of different …
        - [Polymeshes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/polymeshes/polymeshes.html): The simplest way to start modeling with a polymesh is to use the QuickMesh feature.
        - [ShadowBox](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/shadowbox/shadowbox.html): ShadowBox is a tool which is able to create all kinds of 3D primitives based on the projection of shadows toward a center volume. Use masks to paint the …
        - [Mesh Extract](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/mesh-extract/mesh-extract.html): Mesh extraction is a fast and powerful way to create new parts to your model. Using existing geometry you can quickly and easily create a jacket, a …
        - [ZModeler](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/zmodeler.html): The ZModeler is a new brush containing a set of polygonal modeling functions that will allow you to quickly generate a wide variety of shapes — from …
          - [Introduction](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/introduction/introduction.html): To access the ZModeler toolset, you need to first select the ZModeler brush in the Brush palette (or pop-up). You can do this quickly by typing the letter …
          - [Actions and Targets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/actions-and-targets/actions-and-targets.html): The ZModeler brush is a whole modeling universe by itself. It contains a vast array of functions that can be applied to multiple Targets, resulting in …
          - [Options and Modifiers](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/options-and-modifiers/options-and-modifiers.html): In association with the Actions and Targets there are additional options and modifiers able to be applied to the selected Action. Not all Actions have …
          - [ZModeler Presets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/zmodeler presets/zmodeler-presets.html): ZModeler's My Presets streamline your modeling workflow by providing a customizable menu for creating and managing your own ZModeler configurations.
          - [Edge Selector Widget](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/edge-selector-widget/edge-selector-widget.html): Some Actions require directional information to guide ZBrush to results you are look­ing for. When hovering over the polygons or points of your model you …
          - [The Do Nothing Action](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/the-do-nothing-action/the-do-nothing-action.html): Each point, edge, polygon and curve menu has a Do Nothing Action. This Action prevents use of its associated element when hovering over the mesh. This is …
          - [Working With PolyGroups](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/working-with-polygroups/working-with-polygroups.html): PolyGroups (which are groups of polygons identified by a specific color) are an es­sential part of the creation process with ZModeler. ZModeler has an …
          - [Replay the Action](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/replay-the-action/replay-the-action.html): Because some polygonal modeling Actions are repetitive by nature, the ZModeler brush stores all settings and values used in your last Action. You can then …
          - [Masking](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/masking/masking.html): Like all other ZBrush functions, the ZModeler brush is affected by any masks on your model. Additionally, you can temporarily change to the current Mask …
          - [Actions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/zmodeler-actions/zmodeler-actions.html)
            - [Edge Actions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/zmodeler-actions/edge-actions/edge-actions.html): This section explains the different ZModeler Actions that can be applied to the edges of a model. To access the Edge menu, simply hover over an edge and …
            - [Polygon Actions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/zmodeler-actions/polygon-actions/polygon-actions.html): You will find below the different Actions that can be applied to the polygons of a model using the ZModeler brush. The ZModeler brush is context …
            - [Point Actions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/zmodeler-actions/point-actions/point-actions.html): In this section we will cover the different Actions that can be applied to the points of a model. To access the point menu when using the ZModeler brush …
            - [Curve Actions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/zmodeler-actions/curve-actions/curve-actions.html): Listed here are Actions that affect curves which have been created on a model. The ZModeler brush is context sensitive: hovering over a curve and either …
          - [Targets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/targets/targets.html): The ZModeler brush operates by performing Actions on Target polygons, points, edges or curves in a PolyMesh3D such object. In other words, the Action …
            - [Curve Targets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/targets/curve-targets/curve-targets.html): Below is a list of Targets which are specifically available to Actions that affect the curves of your model..
            - [Edge Targets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/targets/edge-targets/edge-targets.html): Below is a list of Targets which are specifically available to Actions that affect the edges of your model. An edge is the line between two connected …
            - [EdgeLoop or PolyLoop](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/targets/edgeloop-or-polyloop/edgeloop-or-polyloop.html): This documentation will often refer to polyloops and edgeloops. While the descriptions of these structures are similar, they are not exactly the same and …
            - [Point Targets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/targets/point-targets/point-targets.html): Below is a list of Targets which are specifically available to Actions that affect the points of your model.
            - [Polygon Targets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/targets/polygon-targets/polygon-targets.html): Below is a list of Targets which are specifically available to Actions that affect the polygons of your model. Polygons are the planes between points …
          - [Single-sided Meshes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/single-sided-meshes/single-sided-meshes.html): Two major additions have been made to ZModeler in ZBrush 2021: Edge Extrude for creating single-sided meshes and re-topology. And Inset Equidistant for …
          - [Slice Mesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/slice-mesh/slice-mesh.html): Don’t let the walls of your topology restrict your creative process. Slice your topology along an edge, face or point to control the direction in which …
          - [PolyGroup Fill](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/polygroup-fill/polygroup-fill.html): The PolyGroup Fill target allows a new PolyGroup to be created within set boundaries. To specify the type of boundary, select from the modifiers.
          - [Crease Shortest Path](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zmodeler/crease-shortest-path/crease-shortest-path.html): The Crease >> Shortest Path target will create a crease using the shortest path between two clicked points. Click the starting point where you want the …
        - [Quick Mesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/quick-mesh/quick-mesh.html): To more readily jump right into your creation process, ZBrush offers the Tool>Initialize sub-palette, with settings that can be applied to any PolyMesh3D …
        - [Live Boolean](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/live-boolean.html): An example of a complex model produced with the Boolean operationsModel courtesy of Joseph Drust
          - [Important Information](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/important-information/important-information.html): ZBrush is well known for its ability to work visually without considering the underlying topology of 3D meshes. This is particularly true with core …
          - [Boolean Process](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/boolean-process/boolean-process.html): The process of creating your model using Boolean operations is easy and works in a similar way to the DynaMesh Boolean and Remesh All features. To …
          - [Data Preservation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/data-preservation/data-preservation.html): The Boolean operation can preserve some of the data included in the original Sub­Tools and will propagate that to the resulting SubTool(s). Some data …
          - [Live Boolean Mode](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/live-boolean-mode/live-boolean-mode.html): Boolean operations are mostly composed of multiple models flagged for addition or subtraction mode, stacked on top of each other in the SubTool list …
          - [Basic Process](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/basic-process/basic-process.html): This process will explain all the steps for a simple and basic creation using the Bool­ean features.
          - [Advanced Process](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/advanced-process/advanced-process.html): This advanced process will be very like the basic one, except that it will introduce the usage of Start groups. The goal is to generate multiple SubTools …
          - [Performance](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/performance/performance.html): The Boolean operations are optimized to work on all types of model resolutions, from low polygonal models to high density meshes. However, depending on …
          - [Warning Messages](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/warning-messages/warning-messages.html): When executing the Boolean operation through the Make Boolean Mesh command, you may see warning or information messages at the end of the process. As …
          - [Main Functions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/main-functions/main-functions.html): The creation of a Boolean operation is split in two parts, the Live Boolean mode and the final result. Find below the list of functions used for these two …
          - [Geometry Analysis](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/geometry-analysis/geometry-analysis.html): The functions below are dedicated to the analysis of your model prior the Boolean operation (Show Coplanar) or if errors were found after the Boolean …
          - [Preferences](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/live-boolean/preferences/preferences.html): The Boolean preferences, found in Preferences >> Union Mesh are mainly settings to improve the way that ZBrush cleans the meshes created by the Boolean …
        - [Snapshot3D](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/snapshot3d.html): SpotLight v1.0 gave artists the capability to project a texture’s color information onto a sculpted surface as PolyPaint. It also allowed the same texture …
          - [Concept](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/concept/concept.html): Snapshot3D in SpotLight takes any alpha loaded from the Alpha palette or a previously saved SpotLight preset and uses extrusion to generate a 3D model …
          - [Process](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/process/process.html): To generate a mesh with Snapshot3D, you need to work with alphas — the grayscale images used in brushes — by loading them into SpotLight. Any alpha image …
          - [Image Res](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/image-res/image-res.html): We recommend building a library of alphas that you can use in Snapshot3D. Even a series of simple shapes will be able to produce complex model when …
          - [A Simple Shape](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/a-simple-shape/a-simple-shape.html): Follow these steps to quickly create a basic shape which could have taken much longer to produce by other methods:
          - [A Complex Alpha](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/a-complex-alpha/a-complex-alpha.html): In this step by step we will see how we can combine and mix several alphas to create a complex shape in one click. 1. You can start from the previous …
          - [Painting Alphas](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/painting-alphas/painting-alphas.html): Even if most functions used with Snapshot3D will be Snapshot and Union, keep in mind that most of the SpotLight 1.0 functions can be used on alphas.
          - [Snap Points](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/snap-points/snap-points.html): When manipulating the SpotLight Gizmo you will notice tiny dots not only on the alpha or texture but also on the selected SubTool. These dots will only …
          - [Saving Presets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/saving-presets/saving-presets.html): Because SpotLight has become a full creation tool, it is recommended to build your own library of alphas that you will be able to use and reuse in your …
          - [Spotlight Dial](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/snapshot3d/spotlight-dial/spotlight-dial.html): Listed below are all the Spotlight functions. Some of these relate to texture painting as introduced in Spotlight 1.0. You can read more about this on the …
        - [Remeshing](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/remeshing/remeshing.html): Remeshing is a way to create a new single mesh by combining several existing objects. These objects can be combined in different ways to give different …
          - [Remesh SubTools](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/remeshing/remesh-subtools/remesh-subtools.html): At the top, the original SubTools, below, the result of different Remeshes
        - [DynaMesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/dynamesh.html): DynaMesh is ZBrush’s newest base mesh generation tool. DynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on …
          - [Methods](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/methods/methods.html): Keep in mind that the DynaMesh creation is not an automatic process. You will need to update your geometry when you feel that you need it. To perform this …
          - [Options](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/options/options.html): The geometry resolution generated by DynaMesh is limited to a cube of 2048×2048 (about 4 million polygons per cube face and approximately 24 million …
          - [with SubTools](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/with-subtools/with-subtools.html): Combining objects when updating a DynaMesh can also be done through the SubTool sub-palette, in a similar way to the Remesh All function. When doing this …
          - [PolyGroups](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/polygroups/polygroups.html): From ZBrush 4R6, DynaMesh supports maintaining the model’s existing PolyGroups whenever a re-mesh operation is performed. This also includes the groups …
          - [Partial Mesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/dynamesh/partial-mesh/partial-mesh.html): From ZBrush 4R6 it is possible to use DynaMesh with a model that has been partially hidden.
        - [Sculptris Pro](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/sculptris-pro/sculptris-pro.html): Sculptris Pro is a global editing mode for ZBrush that provides unique behavior for multiple sculpting and painting brushes. When Sculptris Pro is …
          - [Using Sculptris Pro](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/sculptris-pro/using-sculptris-pro/using-sculptris-pro.html): The Sculptris Pro mode is as easy to use as it is versatile. Harnessing its full poten­tial only requires you to keep a few items in mind. Sculptris Pro …
          - [Global Settings](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/sculptris-pro/global-settings/global-settings.html): Found in the Stroke palette under a sub-palette of the same name Sculptris Pro of­fers a few options that are important to understand if you want the best …
        - [ZSpheres](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/zspheres.html): ZSpheres are an advanced ZBrush tool that permit ‘sketching out’ a 3D model (particularly an organic one) quickly and easily. Once the model has been …
          - [Basic Controls](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/basic-controls/basic-controls.html): To start a ZSphere model, select the zsphere tool from the Tool palette – it’s the two-toned red ball – and draw it on the canvas. Enter Edit mode by …
            - [Moving](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/basic-controls/moving/moving.html): In Move mode, click and drag a zsphere to reposition it. Its gray link-spheres will extend as necessary.
            - [Rotating](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/basic-controls/rotating/rotating.html): Click and drag a child zsphere to rotate it about its parent.
            - [Scaling](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/basic-controls/scaling/scaling.html): Clicking and dragging a gray link-sphere resizes the whole chain.
          - [Adaptive Skin](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/adaptive-skin/adaptive-skin.html): Adaptive skinning is one of the two methods by which ZSphere models can be skinned. It analyzes the structure of the ZSphere model, i.e. how child …
          - [Basic Humanoid](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/basic-humanoid/basic-humanoid.html): This method uses the default settings to build a basic humanoid.
          - [Advanced Techniques](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/advanced-techniques/advanced-techniques.html): It is possible to distort the shape of a zsphere mesh by using Magnet-Spheres. This technique can be very useful for creating wings and similar shapes or …
          - [with SubTools](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zspheres/with-subtools/with-subtools.html)
        - [ZSketch](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zsketch/zsketch.html): ZSketch is a way of creating meshes which allows you draw freely in 3D space, building your model in exactly the way you want, without limiting you to any …
          - [Methods](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zsketch/methods/methods.html): This method is based on a ZSphere skeleton. The first step will be to create a traditional ZSphere model. When this structure is finished, the strip of …
          - [Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zsketch/brushes/brushes.html): ZBrush offers several brushes which will produce a different result for your ZSketch. Some of them are basically the same but have different settings such …
          - [Tips and Tricks](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zsketch/tips-and-tricks/tips-and-tricks.html): ZSketches can be freely deformed, and in three different ways:
          - [Unified Skin](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/zsketch/unified-skin/unified-skin.html): The Unified Skin function can create smooth polygroups with edge looping around designated parts of your mesh. The features and settings will improve the …
        - [Mannequins](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/mannequins/mannequins.html): ZBrush provides artists with faster ways to realise their ideas, and one of the best is Mannequins.
          - [ZeeZoo](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/creating-meshes/mannequins/zeezoo/zeezoo.html): ZeeZoo is a selection of mannequins featuring animals and birds, totalling 100 projects! Specially designed to help you get started with a project, you …
      - [SubTools](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/subtools/subtools.html): SubTools are separate polygon objects. Each SubTool can be equal to the maximum number of polygons your system can handle. If your system handles 8 …
        - [SubTool Folders](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/subtools/subtool-folders/subtool-folders.html): Organize your models, putting their parts where it makes sense to YOU
      - [Stager](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/stager/stager.html): With the Stager feature, you can store a SubTool’s Home position, scale and orientation in world space. A second Target stage is stored for the posed …
      - [Align & Distribute](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/align-distribute/align-distribute.html): Instantly redistribute multiple SubTools, or the geometry within a single SubTool with a single button press. Similar to alignment features found in other …
      - [Subdivision Levels](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/subdivision-levels/subdivision-levels.html): Subdivision is probably familiar to most users of modeling programs; it increases the polygon count of a model by replacing each polygon with multiple …
        - [HD Geometry](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/subdivision-levels/hd-geometry/hd-geometry.html): HD Geometry is the next evolution in Sculpting. HD Geometry allows you to divide your model to 1 billion polygons while only taxing your system with the …
      - [Dynamic Subdivision](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/dynamic-subdivision/dynamic-subdivision.html): The Dynamic Subdivision system contains alternative functions to ZBrush’s Classic Subdivision Surface mode, allowing you to apply dynamic smoothing to …
        - [Dynamic v Classic](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/dynamic-subdivision/dynamic-v-classic/dynamic-v-classic.html): Using Dynamic Smooth Subdivision mode will generate a visual result that is exactly the same as a classically subdivided mesh, except that only the base …
        - [Workflow](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/dynamic-subdivision/workflow/workflow.html): To enable Dynamic Subdivision on a model, you need to press the Tool >> Geometry >> Dynamic Subdiv >> Dynamic button. You will not immediately see a …
        - [Hotkeys](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/dynamic-subdivision/hotkeys/hotkeys.html): Dynamic Subdivision and Classic Subdivision share some common hotkeys. These can be a huge time saver when disabling and enabling Subdivisions. Remember …
        - [Saving Projects](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/dynamic-subdivision/saving-projects/saving-projects.html): Any Dynamic Subdivision settings applied to the current Tool or SubTool will be saved within either Project (ZPR) or Tool (ZTL) files. After saving and …
        - [Slider Priority](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/dynamic-subdivision/slider-priority/slider-priority.html): Because it is possible to combine Dynamic Subdivision modes, it is important to keep in mind that ZBrush has a specific order in which it stacks them …
        - [Settings](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/dynamic-subdivision/settings/settings.html): Changing the different parameters for Dynamic Subdivision can drastically change both the visual appearance of your model and the performance of ZBrush …
        - [Dynamic Thickness](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/dynamic-subdivision/dynamic-thickness/dynamic-thickness.html): This feature allows Dynamic Subdivision to render single-sided meshes as if they have thickness. This thickness can be added when needed and adjusted at …
        - [MicroPoly](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/dynamic-subdivision/micropoly/micropoly.html): Added realism for cloth and fabrics by tiling meshes within Dynamic Subdivision renders
      - [Masking](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/masking/masking.html): A mask is an area of your model that is ‘shielded’ from sculpting, painting, etc. Masks only apply when in 3D Edit mode. (See ZBrush Modes.)
        - [Mask by PolyPaint](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/masking/mask-by-polypaint/mask-by-polypaint.html): Mask by PolyPaint offers the ability to isolate areas for color correction by use of eight Mask by Color channels.
        - [Masking Additions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/masking/masking-additions/masking-additions.html): BoostMask will refine an existing mask so that it increases in intensity. The mask does not increase in size but any partially masked points are shifted …
        - [Mask Region](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/masking/mask-region/mask-region.html): The new Mask Region feature allows you to quickly draw a mask outline and ZBrush will automatically fill the mask at the press of a button. Complex masks …
      - [Polygroups](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/polygroups/polygroups.html): Polygroups allow you to organize the mesh with visual grouping information. Polygroups are one way to organize your mesh. Another way is to use Subtools …
        - [Slice brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/polygroups/slice-curve/slice-curve.html): The Slice brushes are not a brushes in the traditional sense but rather are similar to the mask, smooth and selection brushes in how you access it. First …
        - [Polygrouping Additions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/polygroups/polygrouping-additions/polygrouping-additions.html): The ReGroupVisible option assigns new Polygroup IDs to the existing Polygroups in your visible mesh. This can be especially useful when you want to work …
        - [QuickPolygroup Brush](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/polygroups/quick-polygroup-brush/quick-polygroup-brush.html): The QuickPolygroup brush uses the Draw Size to control the surface area to create a polygroup, while employing an intelligent system that evaluates …
      - [Mesh Visibility](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/mesh-visibility/mesh-visibility.html): Selecting part of the mesh. On the left: the Lasso is used to select the head. On the right: the result.
      - [Deformations](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/deformations/deformations.html): Whenever a 3D tool is selected, the Tool > Deformation sub-palette becomes available. This can be used to apply deformations of many types (bending …
      - [Transpose](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/transpose/transpose.html): Transpose can be used to work with your model in various ways. To read about the main Transpose controls see the Posing Your Model >Transpose page.
        - [Transpose Units](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/transpose/transpose-units/transpose-units.html): TransPose can display graduations on its line so that it can be used for measurements. The graduations are enabled by default and can be changed in the …
      - [Gizmo 3D](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/gizmo-3d/gizmo-3d.html): Gizmo 3D: You can Move, Scale, Rotate, use special deformers and insert parametric primitives.
        - [Basic Operations](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/gizmo-3d/basic-operations/basic-operations.html): To enable the Gizmo 3D, you need to activate Move, Scale or Rotate mode first, either through the Transform palette or above the canvas in the default …
        - [Topology Masking](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/gizmo-3d/topology-masking/topology-masking.html): As with TransPose, the Gizmo 3D affects only non-masked areas. By applying a mask to part of your SubTool, you will deform only the unmasked parts when …
        - [Extra Operations](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/gizmo-3d/extra-operations/extra-operations.html): The Gizmo 3D inherits most of the core functions from TransPose. Using these can drastically improve your productivity.
        - [Operators](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/gizmo-3d/operators/operators.html): The Gizmo 3D includes a variety of operators to modify its functions. They can do things like relocate the position and orientation of the manipulator or …
        - [Multiple SubTools](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/gizmo-3d/multiple-subtools/multiple-subtools.html): The Gizmo 3D allows you to apply a move, scale or rotate transformation to multiple SubTools at once. This multiple SubTool manipulation is only possible …
        - [Parametric Meshes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/gizmo-3d/parametric-meshes/parametric-meshes.html): The Gizmo 3D includes multiple polygonal primitives which are intended to be quick­ly inserted in the current SubTool. These primitives can have their …
        - [Deformers](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/gizmo-3d/deformers/deformers.html): The Deformer system included in the Gizmo 3D is a series of tools which can apply a global or local deformation to your current SubTool, depending on …
          - [List of Deformers](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/gizmo-3d/deformers/list-of-deformers/list-of-deformers.html): Find below the list of the deformers found in the Gizmo 3D. Some of them simply apply a deformation to the current model while others may apply topology …
      - [Fade Opacity](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/modeling-basics/fade-opacity/fade-opacity.html): Adjust the strength of color displayed on the model by use of the Fade Opacity slider.
    - [Reference Images](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/reference-images/reference-images.html): Most people like to use images for reference while they work. Sometimes the images are just to provide inspiration, and sometimes they are to work from …
      - [Grids](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/reference-images/grids/grids.html): The Floor section of the Grid options, located in the Draw palette allows you to load reference images for the working planes you want to use. There are …
      - [Spotlight](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/reference-images/spotlight/spotlight.html): Spotlight can be used to keep any number of reference images on screen while you sculpt or paint. You can simply position the images around your work …
      - [Image Plane](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/reference-images/image-plane/image-plane.html): The Image Plane plugin provides a set of eight Reference Views that can be set up so that model positions match background images. The model can be made …
      - [See-through Mode](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/reference-images/see-through-mode/see-through-mode.html): ZBrush has a global setting which defines the transparency of the entire ZBrush application. This See-through slider, located at the top right of the …
    - [Sculpting](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting.html): Sculpting is the process of working a material such as stone or wood to change its shape. Sculpting a model in ZBrush is very similar to working with a …
      - [Sculpting Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/sculpting-brushes.html): There are many different brushes you can sculpt with in ZBrush. Each brush has a unique property that allows it to do something the other brushes cannot …
        - [Smooth](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/smooth/smooth.html): The Smooth brush smooths a surface by averaging the displacement of vertices with the displacements of neighboring vertices. This means that the ‘scale’ …
        - [Curve brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/curve-brushes/curve-brushes.html): Uses the new Stroke > Curves functions combined with a standard sculpting brush. This makes it possible to sweep your sculpt along a precise curve.
          - [Scribe brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/curve-brushes/scribe-brushes/scribe-brushes.html): The ScribeStandard and ScribeChisel brushes both take advantage of the Curve Sub-Steps slider. The brushes use DragDot stroke. You can adjust the …
        - [Insert Mesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/insert-mesh/insert-mesh.html): A hard edge model sculpted by the Artist Ken Toney using the Topology brush and the Insert type brushes
          - [MeshInsert Dot](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/insert-mesh/meshinsert-dot/meshinsert-dot.html): Mesh insertion is a convenient and easy way of adding a source mesh to a target mesh. To do this, you select a mesh to be inserted using the MeshInsert …
          - [Curve Strokes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/insert-mesh/curve-strokes/curve-strokes.html): Any Insert brush (including the InsertMultiMesh brush) can be combined with Curve Mode in the Stroke Palette. This gives you the ability to drop multiple …
            - [Curves Helper](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/insert-mesh/curve-strokes/curves-helper/curves-helper.html): On the left, the ZSphere chain; on the right, an IMM curve brush applied to the created curve. ZBrush artist: Joseph Drust
          - [Tri Parts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/insert-mesh/tri-parts/tri-parts.html): The Insert-type brushes have been enhanced with a new ability to insert copies of one mesh between two “end cap” meshes. For example, you can with a …
          - [InsertMultiMesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/insert-mesh/insert-multi-mesh/insert-multi-mesh.html): To extend your creativity when using mesh insertion with both DynaMesh and/or the model Mesh Fusion feature, you can now use brushes which contain not …
          - [Creating IMMs](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/insert-mesh/creating-imms/creating-imms.html): Combined with DynaMesh, insertion brushes become an incredibly powerful tool in your ZBrush repertoire. Because of this importance, you can now quickly …
        - [Mesh Viewer](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/mesh-viewer/mesh-viewer.html): The MeshViewer (or also named IMM Viewer) is a bar which appears above the document when a brush is selected that includes multiple content choices. The …
        - [Curve Bridge](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/curve-bridge/curve-bridge.html): The Curve Bridge Brush creates a polygon bridge between two drawn curves and automatically welds this bridge’s edge points to the original surface.
        - [Alphas](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/alphas/alphas.html): An Alpha is a grayscale intensity map. It can be used to represent intensity, masking, and similar things. For example, bump maps and displacement maps …
        - [Alpha from 3D Mesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/alpha-from-3d-mesh/alpha-from-3d-mesh.html): Alphas are 2D greyscale textures that can change the surface elevation on your sculpt in a positive or negative direction. These 2D greyscale textures can …
        - [DecoCurve Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/decocurve-brushes/decocurve-brushes.html): DecoCurve brushes simulate the effects from the classic 2.5D Deco tool, but as a true 3D sculpting & painting brush. These brushes use Stroke >> Curve …
        - [From Brush](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/from-brush/from-brush.html): Captures alphas and textures from sculpted and painted details
        - [Hatch Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/hatch-brushes/hatch-brushes.html): Hatch brushes offer the ability to apply sculpting strokes in a back and forth motion without picking up your cursor, but only add or subtracting in the …
        - [HistoryRecall](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/historyrecall/historyrecall.html): Project sculpted and painted details from one model to another by hand
        - [Move Infinite Depth](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/move-infinite-depth/move-infinite-depth.html): Move surfaces of the model based on its depth orientation relative to the camera
        - [No Back & Forth](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/no-back-forth/no-back-forth.html): Will only add or subtract while moving in the stroke’s forward direction.
        - [Xtractor Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/xtractor-brushes/xtractor-brushes.html): XTractor brushes give you the ability to capture surface details into an alpha to be re­used for further sculpting with XTractor or other brushes. Each …
        - [Mesh from Mask](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/mesh-from-mask/mesh-from-mask.html): MeshFromMask is an amazingly fast and simple mesh creation tool. Simply outline your desired shape with the masking lasso and this shape will instantly be …
        - [Curve Alpha](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/curve-alpha/curve-alpha.html): The new Curve Alpha brushes take any 2D alpha and extrude it along a curve as real geometry! This is ideal for quickly creating stylish strands of hair or …
        - [Vector Displacement Meshes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/vector-displacement-meshes/vector-displacement-meshes.html): Alpha textures are grayscale images used with brushes to affect how they displace the surface geometry of a model. Alpha 3D represents an evolution of …
          - [Alpha 3D Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/vector-displacement-meshes/alpha3d-brushes/alpha3d-brushes.html): To use Alpha 3D, you must use one of these brushes: Standard, Layer, or the Chisel 3D brush. Upon selecting one of these types of brushes you will see the …
          - [Managing Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/vector-displacement-meshes/managing-brushes/managing-brushes.html): When you are working with an existing brush it may be necessary to add or remove 3D models, or even transfer them from one brush to another without …
          - [VDM General Advice](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/vector-displacement-meshes/vdm-general-advice/vdm-general-advice.html): This section contains assorted information about Alpha 3D and the associated VDM feature. These items are important to consider when you are creating or …
        - [Snake Curve](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/snake-curve/snake-curve.html): Discover New Shapes! The SnakeCurve brushes can be used to quickly create organic shapes
        - [Strokes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/strokes/strokes.html): While sculpting polymeshes in 3D you can use 6 different types of strokes: Dots, DragRect, Freehand, Colorized Spray, Spray and DragDot. These can be used …
          - [Adjust Last](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/strokes/adjust-last/adjust-last.html): Rather than needing to undo your last stroke and try, try again, Adjust Last lets you tweak the last action. Use the Adjust Last slider to reduce or …
          - [Stroke Interpolate](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/strokes/stroke-interpolate/stroke-interpolate.html): With the Stroke Interpolation feature, you can morph a series of strokes between the last two strokes on a surface. Create striking patterns as one stroke …
          - [Curve mode](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/strokes/curve-mode/curve-mode.html): Curve Mode will allow you to draw a curve and then sweep your stroke along it. Depending on the selected options, the curve will be deformable and/or …
          - [Frame Mesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/strokes/frame-mesh/frame-mesh.html): Frame Mesh example – each vertex has a green circle, ready to receive a stroke from the Topology brush
        - [Lazy Mouse 2.0](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/lazy-mouse-2-0/lazy-mouse-2-0.html): The LazyMouse v2 is an enhanced version of the original LazyMouse, giving you accurate control of your strokes. The updates bring new creative processes …
        - [Two by Two](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/two-by-two/two-by-two.html): Brushes now support dual alphas and textures, allowing you to transition between the two based on the pen pressure of your stroke. Create striking blends …
        - [Brush Noise](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpting-brushes/brush-noise/brush-noise.html): Apply any image, graphical noise or noise presets to a brush for local sculptural surface noise details. Use Brush Size or pen pressure sensitivity to …
      - [Symmetry](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/symmetry/symmetry.html): Symmetry allows you to sculpt one side of your model and have the other side update with your changes as well. There are three types of symmetry:
        - [Dynamic Symmetry](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/symmetry/dynamic-symmetry/dynamic-symmetry.html): Dynamic Symmetry allows you to set symmetry axes based on the Gizmo position. An enhancement to the Local Symmetry feature, you can now move, scale or …
      - [Morph Targets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/morph-targets/morph-targets.html): Morph Targets are a way to store a geometry configuration so that you can recall it later. You can only create one Morph Target per SubTool at any one …
      - [3D Layers](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/3d-layers/3d-layers.html): 3D Layers allow for a non-linear workflow. Artists are able to work with a model at many different stages of development simultaneously. Artists can add …
      - [Sculpt & Paint in Morph UV](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpt-paint-in-morph-uv/sculpt-paint-in-morph-uv.html): Morph UV is a feature that morphs a 3D mesh into its flattened (2D) UV shell. While morphed you have the option to sculpt and paint with ZAdd, ZSub, and …
      - [Project UndoHistory](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/project-undohistory/project-undohistory.html): Go back in time to set a restore point and project this information back into the model
      - [Surface Noise](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/surface-noise/surface-noise.html): With the Surface noise feature, you can apply a procedural noise to your creations, driven by simple parameters and curves for easy customization. By …
        - [NoiseMaker](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/surface-noise/noisemaker/noisemaker.html): The NoiseMaker plugin adds a further set of powerful noise generators to the existing Surface functions. The key difference is that NoiseMaker generates …
      - [Contrast](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/contrast/contrast.html): On the left, original sculpt; on the right, after Contrast applied
      - [Bas Relief](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/bas-relief/bas-relief.html): Create embossed surfaces in stunning detail with the new Bas Relief features in ZBrush. Pose your model as desired and create a special new alpha from …
      - [Projection Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/projection-master/projection-master.html): Projection Master is a unique feature of ZBrush that allows you to use all of the 2D and 2.5D brushes in sculpting, texturing, and otherwise working with …
      - [Slime Bridge](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/slime-bridge/slime-bridge.html): This new feature will get your creature creations drooling! Mask one or two parts of a mesh and at the press of a button create instant slime, drool or …
    - [Hard Surface](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/hard-surface.html): ZBrush has several features specially designed for hard surface or mechanical sculpting.
      - [Bevel Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/bevel-brushes/bevel-brushes.html): The Bevel brushes can be used to quickly create hard surface shapes
      - [Planar Trim Polish](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/planar-trim-polish/planar-trim-polish.html): The Planar brushes add the ability to flatten parts of your model, without creating overlapping geometry. By default, these brushes will flatten …
      - [Clip Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/clip-brushes/clip-brushes.html): The Clip Brushes are different from any other brushes as their operation is always perpendicular to the canvas. These brushes are similar to how the …
        - [Clip](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/clip-brushes/clip/clip.html): The Clip Curve uses a curve to push the polygons. By default, this is a straight line.
        - [UnClip](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/clip-brushes/unclip/unclip.html): The unclip feature will allow a quick way to add detail along an irregular surface
        - [Trim Curve](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/clip-brushes/trim-curve/trim-curve.html): The Trim Curve brushes (Trim Curve, Trim Lasso, Trim Rectangle and Trim Cir­cle) are similar to the Clip Curve brush by removing the part of the model …
        - [Knife Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/clip-brushes/knife-brushes/knife-brushes.html): KnifeCurve example – on the left, the curve; on the right, the result, turned to show the topology. Symmetry was turned on.
        - [Slice](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/clip-brushes/slice/slice.html): The Slice brushes are not brushes in the traditional sense but rather are similar to the mask, smooth and selection brushes in how you access it. First …
        - [Crease Brush](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/clip-brushes/crease-brush/crease-brush.html): The Crease brush will create a polygon slice along the drawn curve, with a crease assigned to it. This is done without adding extra PolyGroups.
      - [Panel Loops](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/panel-loops/panel-loops.html): The Panel Loops feature, located in the Tool > Geometry sub-palette converts your existing model into a set of separate surfaces (panels) with thickness …
        - [ReGroup](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/panel-loops/regroup/regroup.html): The Regroup Panels and Regroup Loops mode, located in the Tool > Geometry > Edge Loop sub-palette will apply the same PolyGroup for all new panels and/or …
      - [Delete & Align Loops](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/delete-align-loops/delete-align-loops.html): The Delete Loops function analyzes the mesh to find edge loops that are not necessarily needed to contribute to the overall shape of the mesh. It then …
      - [Clay Polish](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/clay-polish/clay-polish.html): ClayPolish is a post-process operation which alters the topological structure of your model and moves its edges based on various settings. It has the …
      - [Polish Features](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/polish-features/polish-features.html): Located in the Tool > Deformation sub-palette, these sliders evaluate the mesh’s creased edges or PolyGroups. When applied, ZBrush will polish the whole …
      - [BevelPro](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/hard-surface/bevelpro/bevelpro.html): BevelPro is perfect for adding fine detail beveling to hard surface models
    - [Painting Your Model](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/painting-your-model/painting-your-model.html): Painting your model will make it even more impressive. ZBrush has a number of ways to go about it:
      - [Polypaint](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/painting-your-model/polypaint/polypaint.html): Polypaint allows painting on a model’s surface without first assigning a texture map. A texture map can be created at a later time, and the painted …
        - [Using Sculpting Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/painting-your-model/polypaint/using-sculpting-brushes/using-sculpting-brushes.html): You can use sculpting brushes to polypaint. In the Draw palette, switch off Zadd and Zsub, and switch on RGB (although remember that you can polypaint and …
        - [Painting a Head](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/painting-your-model/polypaint/painting-a-head/painting-a-head.html): This tutorial will show you how to get started with polypainting a model.
        - [Mirror By Posable Symmetry](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/painting-your-model/polypaint/mirror-by-posable-symmetry/mirror-by-posable-symmetry.html): The new Flip & Mirror by Posable Symmetry features work with Posable Symmetry to allow you to transfer areas of polypaint from one side of a topologically …
      - [Texture Maps](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/painting-your-model/texture-maps/texture-maps.html)
      - [Spotlight](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/painting-your-model/spotlight/spotlight.html): SpotLight is a projection texturing system which allows you to prepare your source texture directly in ZBrush, then paint your model with it in 3D. It is …
      - [Adjust by Color](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/painting-your-model/adjust-by-color/adjust-by-color.html): Adjust Colors allows you to make color adjustments based on hue, intensity, con­trast, gamma, and tint of a model’s PolyPaint assigned to the vertex …
      - [ZAppLink](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/painting-your-model/zapplink/zapplink.html): ZAppLink can work on different saved points of view for your model. What you paint in your image editor is then projected to the model’s PolyPaint or …
    - [FiberMesh®](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/fibermesh/fibermesh.html): FiberMesh® is a specialized mesh generation tool. Unlike the Fiber material, FiberMesh is not a render process. Instead, FiberMesh creates real geometry …
      - [Workflow](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/fibermesh/workflow/workflow.html): Fibers must be generated on a mesh surface. They cannot simply be created out of empty space. Before generating your fibers, you must prepare the model …
      - [Groom brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/fibermesh/groom-brushes/groom-brushes.html): To complement the FiberMesh feature, there is a series of Groom brushes. These brushes are dedicated to the sculpting of FiberMesh objects. These brushes …
      - [Advanced Options](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/fibermesh/advanced-options/advanced-options.html): This setting allows you to create curling Fibers in just a few clicks with high control over their shape. This is accomplished through two settings:
      - [Fibers UVs](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/fibermesh/fibers-uvs/fibers-uvs.html): Once your Fibers have been generated as a FiberMesh it is possible to generate UVs. The same UV map will be assigned to each individual Fiber, allowing …
    - [MicroMesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/micromesh/micromesh.html): MicroMesh is a BPR render feature which allows you to replace a FiberMesh object’s fibers or the individual polygons of an object with another 3D model …
    - [NanoMesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/nanomesh/nanomesh.html): A feature of the ZModeler brush, the NanoMesh system takes the process of using ZBrush’s InsertMesh and MicroMesh features to a whole new level. The …
      - [Components](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/nanomesh/components/components.html): The NanoMesh system is devised from instanced geometry (called “Nanos”) that are linked to placement polygons. In order for a NanoMesh to be applied to a …
      - [Demonstration](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/nanomesh/demonstration/demonstration.html): With your NanoMesh brush created, the workflow is quite simple:
      - [Multiple NanoMeshes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/nanomesh/multiple-nanomeshes/multiple-nanomeshes.html): To produce even more variation in your creations, you can combine multiple Nanos on the same placement polygons.
      - [Edit Mesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/nanomesh/edit-mesh/edit-mesh.html): When you have several versions of the same object in your scene it can be tedious and time-consuming when you need to update them. With the revised …
    - [Array Mesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/array-mesh/array-mesh.html): Array Mesh is an advanced array system in ZBrush that will allow you to create duplicate instances of geometry in varying patterns and shapes. This …
      - [Array Mesh Stages](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/array-mesh/array-mesh-stages/array-mesh-stages.html): An Array Mesh can be generated as a single operation or as multiple operations combined together. Each stage that is applied to the array can either reuse …
      - [Working with TransPose](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/array-mesh/working-with-transpose/working-with-transpose.html): Array Mesh is a function that relies heavily on parameters and sliders to generate the desired results. This process is not always artist-friendly, so …
      - [Pivot Point](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/array-mesh/pivot-point/pivot-point.html): The Pivot Point is a key item in Array Mesh creation because it sets the center of the operation, thus impacting how the rotation and offset values work …
      - [Array Mesh and NanoMesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/array-mesh/array-mesh-and-nanomesh/array-mesh-and-nanomesh.html): Array Mesh and NanoMesh are two functions that can work together in two different ways: Duplicating a NanoMesh with an Array Mesh or using an Array Mesh …
      - [Presets](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/array-mesh/presets/presets.html): The Array Mesh settings can be saved as a file on your computer to reuse at a later date or share with other artists. You can also save these files in the …
    - [Cloth Simulation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/cloth-simulation/cloth-simulation.html): Cloth is one of the most challenging surfaces to create in 3D. The folds and the way the cloth lies on a surface can challenge any artist’s ingenuity and …
      - [How Cloth Simulation Works](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/cloth-simulation/how-cloth-simulation-works/how-cloth-simulation-works.html): The simulation can be stopped, allowing interaction with the object before continuing the simulation. For example, stop the simulation by pressing …
      - [Tips and Tricks](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/cloth-simulation/tips-and-tricks/tips-and-tricks.html): Storing a Morph Target will allow you to store the current surface area so that it will be maintained during the simulation. For example, load the …
      - [Cloth Brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/cloth-simulation/cloth-brushes/cloth-brushes.html): A version of the Gizmo3D which uses cloth simulation. With this you are able to use the Gizmo3D to control what’s happening without actually running the …
      - [Dynamics functions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/cloth-simulation/dynamics-functions/dynamics-functions.html): Controls the number of simulation cycles that will be used for each movement. Higher values are more accurate but can slow down the simulation. Lower …
      - [Examples](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/cloth-simulation/examples/examples.html): The following project files can be loaded from LightBox and are a good way of exploring cloth simulation.
    - [Thick Skin](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/thick-skin/thick-skin.html): Thick Skin used to simulate a clay sculpture – ZBrush artist: Joseph Drust
    - [Posing Your Model](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/posing-your-model.html): When creating a 3D character model, artists often create a neutral pose (sometimes called a T-pose) where the character is standing straight with arms …
      - [Transpose](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/transpose/transpose.html): Transpose is a ZBrush feature that allows you to quickly position, pose or deform your model. It uses three different elements:
        - [Action Line](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/transpose/action-line/action-line.html): Note: You can tap or hold the Shift key to perform the Transpose alignment with the screen working plane, but keeping the Shift key pressed will add a 15° …
        - [Posing](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/transpose/posing/posing.html): When Transpose is used with masked and partially masked objects, it gives you a huge amount of power in creating your scene, including the ability to …
        - [Moving](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/transpose/moving/moving.html): Action lines use a generalized move operation, where the vertices of a model are moved relative to a coordinate origin defined by one end of the action …
        - [Scaling](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/transpose/scaling/scaling.html): In addition, holding down the Alt key when scaling can be used to achieve special types of scaling:
        - [Rotating](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/transpose/rotating/rotating.html)
      - [Rigging](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/rigging/rigging.html): Rigging is the process where a 3D model is given some sort of skeleton so that it can be posed. In ZBrush this is done using a ZSphere structure.
      - [Transpose Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/transpose-master/transpose-master.html): Transpose Master is designed to help you pose a model that is composed of SubTools. It works by creating a low resolution combined mesh of all the …
      - [Contact](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/contact/contact.html): The Contact feature lets you define contact points between two SubTools, so that if you pose one SubTool the second SubTool will follow along. This …
      - [Proxy Pose](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/posing-your-model/proxy-pose/proxy-pose.html): Use Proxy Pose to modify a model at low levels while preserving high-fidelity details.
    - [Topology](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/topology.html): Topology is the term used for the pattern of polygons that make up a mesh. People talk about "good topology" when a mesh is well made for a particular …
      - [ZRemesher](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/zremesher.html): ZRemesher has been updated in ZBrush 2019 to have better support for hard sur­faces models, with a focus on re-topologizing meshes resulting from Live …
        - [Introduction](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/introduction/introduction.html): On the left, the original Unified Skin generated from a ZSketch, on the right, the ZRemesher retopology with the default setting applied: It’s just a one …
        - [Hard Surfaces](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/hard-surfaces/hard-surfaces.html): ZRemesher is optimized to work on all kinds of model structures and shapes but will by default produce better results with organic shapes. However, with …
        - [Spirals](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/spirals/spirals.html): Because ZRemesher is an automatic algorithm, it can in some cases produce a topology without edge loops in places with tubular shapes such as legs, arms …
        - [Adaptive Size](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/adaptive-size/adaptive-size.html): The Adaptive Size slider is an important parameter for ZRemesher, even though its default value is the best one to use in most scenarios. This setting …
        - [Partial Mesh](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/partial-mesh/partial-mesh.html): ZRemesher has the ability to retopologize only the visible portion of a partially hid­den model. In this case ZRemesher will automatically maintain …
        - [Symmetry](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/symmetry/symmetry.html): ZRemesher can evaluate your model’s volume and create its topology symmetrically, even if the original topology is not symmetrical — such as when using …
        - [Using Curves](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/using-curves/using-curves.html): The topology produced by ZRemesher tries to respect your model’s shape as much as possible. However, no program can have the same understanding of your …
        - [High Polycounts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/high-polycounts/high-polycounts.html): ZRemesher is designed to create new topology over nearly any existing model. It can be a model with many subdivision levels, a scanned model of all …
        - [Transferring Detail](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/transferring-detail/transferring-detail.html): There will be times that you wish to retopologize your model while keeping all the detail that has been sculpted on the model. There are two approaches to …
        - [Tips and Tricks](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/tips-and-tricks/tips-and-tricks.html): Here are a number of Tips and Tricks to keep in mind when using ZRemesher:
        - [ZRemesher 4.0](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/zremesher-4-0/zremesher-4-0.html): ZRemesher will recreate a new polygonal structure for your model, with a controlled flow of polygons and a global polycount value. In just a few seconds …
      - [Topology Brush](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/topology-brush/topology-brush.html): On the left, the drawn curves with the polygons in preview mode. On the right, the new polygons with a predefined thickness, ready to be sculpted. Model …
      - [Mesh Fusion](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/mesh-fusion/mesh-fusion.html): ZBrush is able to literally fuse different models together, creating clean topology to connect them. This Mesh Fusion operation will only affect the …
      - Retopo
        - [Retopology](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/Retopo/01-retopo.html): The Retopo brush provides a comprehensive toolset for creating clean, animation-ready topology over your high-resolution sculpts. Unlike automated tools …
        - [Core Workflow: Creating Vertices](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/Retopo/02-core-workflow/02-core-workflow.html): The foundation of your retopology starts with placing individual vertices (points) on your model's surface. These vertices are the building blocks of your …
        - [Building Topology: Extruding and Merging Edges](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/Retopo/03-building-topology/03-building-topology.html): Once you have initial polygons, you can grow your mesh organically by extruding edges. Edge extrusion creates new polygons by extending existing edges …
        - [Working with Retopo Curves](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/Retopo/04-working-with-curves/04-working-with-curves.html): For faster topology creation over larger areas, you can draw curves that generate polygonal strips.
        - [Using Topology Patches](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/Retopo/05-using-topology-patches/05-using-topology-patches.html): The Retopo brush includes over 200 pre-made topology patches accessible through the IMM Viewer tabs at the top of the screen. These patches provide …
        - [Tips and Best Practices](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/Retopo/06-tips-best-practices/06-tips-best-practices.html): Start with major forms: Block out large areas first using curves or patches, then refine with individual vertex placement. This top-down approach is …
        - [Reference Links](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/Retopo/07-reference-links/07-reference-links.html)
      - [ZSphere Topology](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zsphere-topology/zsphere-topology.html): Using ZSpheres, you can create new topology in ZBrush as well as shrink wrap that topology to your existing model.
        - [Appended ZSpheres](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zsphere-topology/appended-zspheres/appended-zspheres.html): Most ZBrush users retopologize using binded ZSpheres (Tool:Rigging:Select Mesh.) Another method is to retopologize using appended ZSpheres. Appending …
    - [Drop 3D Functions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/drop-3d/drop-3d.html): The new Drop 3D function combines the technology of Sculptris Pro with the 2.5D functionality of the ZBrush canvas to produce a new workflow for enhanced …
    - [Ready for Print](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/ready-for-print/ready-for-print.html): Introduced in ZBrush 2020 are new mesh analysis features. Explore the pages below:
      - [Draw Draft Analysis](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/ready-for-print/draw-draft-analysis/draw-draft-analysis.html): Draw Draft Analysis displays the draft angles of a model for mold making. Based on a chosen ‘pull direction,’ this feature displays whether the draft …
      - [PolyPaint from Thickness](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/ready-for-print/polypaint-from-thickness/polypaint-from-thickness.html): Evaluate distance between the outer and inner walls of a surface intended for 3D Printing and manufacturing
      - [PolyPaint from Draft](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/ready-for-print/polypaint-from-draft/polypaint-from-draft.html): PolyPaint from Draft generates color based on the draft angle captured by the camera
      - [Mask by Draft](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/ready-for-print/mask-by-draft/mask-by-draft.html): MaskByDraft uses the Draw Draft Analysis features to generate a mask based on the draft angle captured by the camera. Generating masks from draft angles …
    - [Exporting Your Model](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/exporting-your-model.html): There are several ways that you can export your model from ZBrush for use in another program. How you do it will depend on your particular requirements.
      - [UV Mapping](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/uv-mapping/uv-mapping.html): UV Mapping is the process by which a two-dimensional image is wrapped onto a three-dimensional object. UV coordinates (or UVs for short) have to be …
        - [UV Map : Unwrap](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/uv-mapping/uv-map-unwrap/uv-map-unwrap.html): At the top, a mesh with creases; on the bottom, the result of unwrapping
      - [Texture Maps](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/texture-maps/texture-maps.html): A Texture Map is an image that is displayed on your model. There are several different kinds; in ZBrush, Texture Maps generally mean Diffuse maps – the …
      - [Displacement Maps](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/displacement-maps/displacement-maps.html): Displacement maps can be thought of as extended bump maps. Like bump maps, they are grayscale images, with the intensity of a pixel indicating height …
      - [Vector Displacement Maps](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/vector-displacement-maps/vector-displacement-maps.html): In addition to traditional Displacement and Normal Map creation, ZBrush 4R3 introduces the option to create Vector Displacement maps.
      - [Normal Maps](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/normal-maps/normal-maps.html): A normal map is just a map (texture) where the values given are the surface normals at each point, rather than the bump height value. We’re taking out the …
    - [Undo History](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/undo-history/undo-history.html): When using the ZBrush Project (ZPR) format, ZBrush can store almost all of your creative steps in its Undo History, allowing you to go further back into …
  - [Materials, Lights & Rendering](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials-lights-rendering.html): Materials, Lights and Rendering are what will make your ZBrush creations really stand out. To find out more, explore the pages below:
    - [Materials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/materials.html): In ZBrush, the appearance of any surface is affected by several things – its base color, its texture image (if it has one), the lighting that falls on the …
      - [Modifiers](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/modifiers/modifiers.html): The look of a material can be changed by adjusting its Modifiers. You can experiment as much as you wish with the settings – restarting ZBrush will return …
      - [MatCap®](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/matcap/matcap.html): What if you could create a surface material and lighting environment simply by painting an object so that it looks like you want it to look? What if you …
        - [MatCap® Basics](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/matcap/matcap-basics/matcap-basics.html): The appearance of an object depends on several things; the surface normals (which determine how the object is shaded), the point from which the object is …
        - [Skull example](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/matcap/skull-example/skull-example.html): The Material Capture function in ZBrush is an excellent way to sample the lighting and material of an object. It can be used to quickly simulate a texture …
        - [Photo Integration](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/matcap/photo-integration/photo-integration.html): Because MatCap can easily recreate a lighting environment on a model’s surface, it’s ideal for realistically incorporating 3D models into photographs of …
    - [Lights](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/lights/lights.html): Because a ZBrush scene has depth and material properties, virtual lights are required to illuminate the canvas and the objects it contains. The Light …
      - [LightCap®](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/lights/lightcap/lightcap.html): LightCap® is a new way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.
    - [Background](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/background/background.html): To create more immersive renders, ZBrush allows the loading of a background image for use as an environment map, projected onto a sphere that surrounds …
    - [Posterization](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/posterization.html): An example of posterization. Model courtesy of Olivier Milas
      - [Curve Settings](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/curve-settings/curve-settings.html): The first location where you can set posterization is with profile curves of ZBrush. A couple of new settings have been added which will affect the curve …
      - [Outline](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/outline/outline.html): In addition to posterization, ZBrush provides an alternative (or supplementary) way to create the characteristic edge lines visible in cell shading.
      - [Material Mixer](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/material-mixer/material-mixer.html): The optimized solution for creating a cell shading effect is to alter existing material curves as described above. This solution may make it somewhat …
      - [3D Posterization](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/3d-posterization/3d-posterization.html): As an alternative to individually adjusting your various materials you can do a quick posterization adjusting the 3D Posterize slider found in the Render …
      - [BPR Filter](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/bpr-filter/bpr-filter.html): A model using 3D posterization, along with a background image using a combination of two posterization BPR Filters
    - [Rendering](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/rendering.html): ZBrush provides several ways to render both 2D and 3D work. The finished render can be saved to a file by pressing the Document > Export button. For a BPR …
      - [BPR](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr.html): The Best Preview Render (or BPR) will render a model in Edit mode using high quality anti-aliasing at the full document size. Use of the AAHalf button is …
        - [BPR Settings](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-settings/bpr-settings.html): BPR offers many possibilities for creating impressive renders of your models, inlcuding using transparency, sub-surface scattering and depth cue.
        - [BPR Passes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-passes/bpr-passes.html): When using the BPR renderer, separate passes are automatically available. You can find them in the Render > BPR RenderPass sub-palette.
        - [BPR Filters](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-filters/bpr-filters.html): BPR filters are post-process effects applied to your Best Preview Render. There are several advantages to using these filters. First, it avoids the extra …
          - [Filters List](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-filters/filters-list/filters-list.html): Noise applies speckles to the render. The noise color can be modulated by the Color setting located at the right of the Blend mode.
          - [Filter Modulators](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-filters/filter-modulators/filter-modulators.html): The Texture selector thumbnail is only enabled for some BPR filters. It lets you select an image to be used by those filters. It is not used as a mask …
          - [BPR Radial Overlay](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-filters/bpr-radial-overlay/bpr-radial-overlay.html): The Radial Overlay filter lets you focus your render on a specific part of the scene, creating an effect similar to that of a spotlight. The direction …
        - [Background Image](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/background-image/background-image.html): In order to use BPR with a background image you need to create a Background in the Light > Background sub-palette. You can use a full 360 degree panorama …
      - [NPR](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/npr.html): See your 3D artwork in a whole new way with the NPR system in ZBrush. Give that final 3D sculpt a hand drawn 2D style and even take your sculpted …
        - [Cell Shading](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/cell-shading/cell-shading.html): ZBrush allows you to work with real-time materials that offer the ability to create and work with a cell shading effect. With simple settings and curves …
        - [Flat Shadows](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/flat-shadows/flat-shadows.html): To produce stylized renders, ZBrush provides flat type shadows as an alternative to the classic gradient shadows. These flat shadows are monochromatic …
        - [Working with Filters](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/working-with-filters/working-with-filters.html): Most NPR rendering can only be done through BPR filters. These are real-time effects applied to a BPR render, altering the image based on 2D and 3D …
        - [Saving & Loading](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/saving-loading/saving-loading.html): When creating complex effects through BPR filters and render settings like shadows, ambient occlusion and more, you may want to save these settings to …
        - [NPR Filters](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/npr-filters/npr-filters.html): The BPR filters listed below have been specifically added to help produce an NPR render. They can of course be tweaked and combined with other filters to …
        - [NPR Modulators](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/npr-modulators/npr-modulators.html): Below the Filters slot you can find a series of operators which modulate the filters’ effect based on various properties coming from the 3D model, color …
      - [Redshift](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift.html): Render directly inside ZBrush using the Redshift renderer. Create stunning renders using the new Redshift materials – glass, metal, reflections …
        - [Redshift AOV Passes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-aov-passes.html): Arbitrary Output Variable (AOV) refer to the different types of per-pixel information Redshift produces as render passes.
        - [Redshift Materials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-materials.html): Redshift Materials in ZBrush provide a physically based rendering (PBR) system to create realistic and stylized surfaces. These materials support complex …
          - [Redshift Material Parameters](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-materials-parameters.html): All Redshift material parameters are listed below and used for Redshift Polypaint Materials and Redshift Preset Color Materials.
          - [Redshift Polypaint Materials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-materials-polypaint.html): Redshift Polypaint Materials allow for polypaint support, enabling users to paint directly onto the surface while benefiting from physically based shading …
          - [Redshift Preset Color Materials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-materials-preset-color.html): Redshift Preset Color Materials offer physically based shaders with preset colors and settings, blocking the ability to polypaint the model. These …
      - [ZBrush to KeyShot®](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/zbrush-to-keyshot.html): KeyShot® is a rendering software created by the company Luxion. They have expert knowledge in areas related to daylighting (atmospheric scattering), light …
        - [KeyShot for ZBrush](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/keyshot-for-zbrush/keyshot-for-zbrush.html): The KeyShot for ZBrush edition is a dedicated version of KeyShot that works only with ZBrush. This version is equivalent to KeyShot HD in terms of …
        - [Bridge Activation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/activation/activation.html): The ZBrush to KeyShot Bridge plugin is already installed with ZBrush and doesn’t need any additional files to be added by you after your purchase. All …
        - [Bridge Deactivation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/deactivation/deactivation.html): To deactivate the ZBrush to KeyShot Bridge, follow these steps:
        - [Data Types](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/data-types/data-types.html): The KeyShot for ZBrush Bridge allows you to produce high quality renders in a single click without the need for converting your models to a specific type …
        - [Workflow](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/workflow/workflow.html): The process of rendering your ZBrush models or scenes in KeyShot is easy and mainly relies on the materials applied in ZBrush.
        - [ZBrush Data](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/zbrush-data/zbrush-data.html): The workflow to produce nice models in KeyShot is partly based on the background environment image which will produce the light, as well as the materials …
        - [Options](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/options/options.html): The ZBrush to KeyShot Bridge is simple and easy to use but there are a few options can have great impact on the way you work. This is particularly true of …
      - [Depth Cue](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/depth-cue/depth-cue.html): Depth cues cause the image to be rendered with different levels of bluriness at different depths. This can be used to, for example, simulate the effect of …
      - [Preview AO](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/preview-ao/preview-ao.html): On the left, without Preview AO; on the right, Preview AO enabled – ZBrush artist: Joseph Drust
      - [Fog](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/fog/fog.html): The Fog subpalette provides controls to obtain a fog effect when using Best render; different depths or areas of the canvas may be partly or fully …
      - [Environment](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/environment/environment.html): The Render > Environment subpalette allows you to globally reflect a single image or color on all the objects in the scene with reflective surfaces. The …
      - [Adjustments](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/adjustments/adjustments.html): The Render > Adjustments controls allow you to make color corrections to the final render without permanently altering it. The four curves at the bottom …
      - [Surface Noise Rendering](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/surface-noise-rendering/surface-noise-rendering.html): Whether you are using BPR or the ZBrush to KeyShot Bridge, you can now see pro­cedural and texture-created surface noise rendered as displaced geometry …
    - [Ambient Occlusion](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/ambient-occlusion/ambient-occlusion.html): An example of True Raytracing Ambient Occlusion – ZBrush artist: James W Cain
  - [ZBrush & Other Programs](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/zbrush-other-programs.html): ZBrush works well with other programs. There are several methods for moving to and from ZBrush.
    - [GoZ](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/goz.html): GoZ is a dynamic bridge between ZBrush and other 3D packages built around a specific file format, the GoZ file.
      - [About GoZ](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/about-goz/about-goz.html): GoZ (for GoZBrush) is a dynamic bridge between ZBrush and other 3D packages built around a specific file format, the GoZ file. In a single click, send …
      - [Installing/Upgrading](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/installingupgrading/installingupgrading.html): These installation steps are only for your reference. Since ZBrush 4, GoZ is installed by default in ZBrush. Only the upgrading GoZ section is important …
      - [Manual Installation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/manual-installation/manual-installation.html): Should upgrading or forced re-installation not work, please follow the appropriate steps below for manual installation of GoZ.
      - [Target Applications](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/target-applications/target-applications.html): On the first click on a GoZ button, located in the Tool palette, ZBrush will search for supporting applications and when validating an application, ZBrush …
      - [Workflow](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/workflow/workflow.html): The GoZ workflow is quite easy and you will see how your workflow can be drastically speed up, by allowing you to edits your models in the software of …
      - [Restrictions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/restrictions/restrictions.html)
      - [Other Applications](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/other-applications/other-applications.html): GoZ is an automatic system which uses advanced functions in ZBrush for changes in topology.
      - [Troubleshooting](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/troubleshooting/troubleshooting.html): GoZ makes your communication workflow more easier by automating most of the task. But sometimes it happens that you may have an issue with its install or …
    - [ZAppLink](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/zapplink/zapplink.html): ZAppLink can work on different saved points of view for your model. What you paint in your image editor is then projected to the model’s PolyPaint or …
    - [Maya file format](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/maya-file-format/maya-file-format.html): ZBrush has a seamless integration with Maya for exporting maps and geometry. You can simply export your ZTool as a Maya ASCII file with all the …
    - [USD format](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/usd-format/usd-format.html): The USD format has been added for import and export. The USD format was developed by Pixar to provide a way to handle scenes made up of many different …
  - [Movies](https://help.maxon.net/zbr/en-us/Content/html/user-guide/movies/movies.html): Recording your session in ZBrush is as simple as pressing Movie: Record. By default, you will only record the document and your interface items will be …
    - [TimeLine](https://help.maxon.net/zbr/en-us/Content/html/user-guide/movies/timeline/timeline.html): The Timeline adds more power to the sculpting and painting processes. One of the main purposes is to allow you to create better presentations of your 3D …
    - [Undo History Movies](https://help.maxon.net/zbr/en-us/Content/html/user-guide/movies/undo-history-movies/undo-history-movies.html): While sculpting with ZBrush, you are always turning around your model, zooming in and out or changing the model’s position to focus on a portion of your …
  - [ZBrush Plugins](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/zbrush-plugins.html): Plugins are optional additions to ZBrush that provide extra functionality. Often they will take care of repetitive or time-consuming tasks, freeing you to …
    - [3D Print Hub](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/3d-print-hub/3d-print-hub.html): Step into the future of product development and manufacturing with the awesome power of ZBrush and the 3D Print Hub plugin.
    - [Decimation Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/decimation-master/decimation-master.html): With Decimation Master you can easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details. This …
    - [FBX ExportImport](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/fbx-exportimport/fbx-exportimport.html): The FBX ExportImport plugin, located in the Zplugin palette, provides export and import of the FBX file format. This is a 3D interchange format developed …
      - [FBX Settings](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/fbx-exportimport/fbx-settings/fbx-settings.html): What follows is a full list of the FBX ExportImport plugin functions. The plugin settings are found in the Zplugin>FBX ExportImport sub-palette. Click the …
    - [Image Plane](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/image-plane/image-plane.html): Image Plane provides an easy way to load images into ZBrush for use in texturing, such as using ZProject brush polypainting and for modelling with …
    - [Intersection Masker](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/intersection-masker/intersection-masker.html): The Intersection Masker plugin allows you to generate a Mask where geometry islands intersect on a selected SubTool. It’s the perfect solution for …
    - [Maya Blend Shapes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/maya-blend-shapes/maya-blend-shapes.html): Blend Shapes are a key element to animating models in Maya and ZBrush provides a powerful method for creating them. Now, Maya Blend Shapes takes this to …
    - [Multi Map Exporter](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/multi-map-exporter/multi-map-exporter.html): Multi Map Exporter is designed to automate map creation and export for your model. Settings can be saved and reloaded so that you can quickly set up the …
    - [PaintStop](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/paintstop/paintstop.html): PaintStop is a sketching and painting plugin for ZBrush. The PaintStop brushes are designed to feel as natural as possible, and the interface to be simple …
    - [PolyGroupIt](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/polygroupit/polygroupit.html): PolyGroupIt is a plugin for ZBrush that allows for easy creation of your model’s Poly­Groups. These are used in organizing the mesh with visual grouping …
    - [Scale Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/scale-master/scale-master.html): The Scale Master plugin, located in the ZPlugin palette allows you to choose what size your model should be, converting the model to generic units that …
    - [SubTool Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/subtool-master/subtool-master.html): SubTool Master is a plugin designed to simplify many operations involving SubTools. It also includes checking mechanisms to help avoid common mistakes …
    - [Text 3D & Vector Shapes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/text-3d-vector-shapes.html): Examples of shapes created with the 3D Text and Shape Creator tool.
      - [Creating 3D Text & Shapes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/creating-3d-text-shapes/creating-3d-text-shapes.html): The process of creating a shape based on either text or a 2D vector image in SVG format is very easy!
      - [Performance](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/performance/performance.html): To produce 3D shapes, the tool converts vector outlines to polygons. This process can be very quick when using simple shapes that do not contain high …
      - [Fonts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/fonts/fonts.html): By default, the 3D Text and Shape Creator will look at the fonts located in your sys­tem’s Fonts folder:
      - [SVG Files](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/svg-files/svg-files.html): Working with SVG (Scalable Vector Graphics) files is very similar to working with text, except that you need to select a SVG file.
      - [Text 3D Functions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/text-3d-functions/text-3d-functions.html): The visual aspect of the shapes generated with this tool can be enhanced by several options. Some of them have a great impact on the result, such as Bevel …
    - [Transpose Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/transpose-master/transpose-master.html): Transpose Master is designed to help you pose a model that is composed of SubTools. It works by creating a low resolution combined mesh of all the …
    - [UV Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/uv-master/uv-master.html): UV Master will generate UV coordinates for your ZBrush models in a single click.
      - [Unwrap Tutorials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/uv-master/unwrap-tutorials/unwrap-tutorials.html): This tutorial will explain how to use the control painting option to improve the result of your UV unwrap.
    - [ZAppLink](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/zapplink/zapplink.html): ZAppLink is a ZBrush plugin that allows you to seamlessly integrate your favorite image editing software — such as Adobe Photoshop — into your ZBrush …
    - [ZBrush to Photoshop CC](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/zbrush-to-photoshop-cc/zbrush-to-photoshop-cc.html): The ZBrush to Photoshop CC plugin, located in the ZPlugin palette allows you to send BPR render passes from ZBrush to Photoshop CC through Extend Script …
    - [ZColor](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/zcolor/zcolor.html): The ZColor plugin is your new color manager for any digital painting tasks. It features a set palette of colors, chosen to best express the mood you wish …
  - [Keyboard Shortcuts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/keyboard-shortcuts/keyboard-shortcuts.html): Shortcuts or Hotkeys are keyboard combinations that produce the same effect as pressing a ZBrush interface item. They can speed up your workflow by …
    - [Shortcuts by Category](https://help.maxon.net/zbr/en-us/Content/html/user-guide/keyboard-shortcuts/shortcuts-by-category/shortcuts-by-category.html): (For best results turn off RightClick Navigation in the Preferences>Interface menu.)
    - [Shortcuts by Palette](https://help.maxon.net/zbr/en-us/Content/html/user-guide/keyboard-shortcuts/shortcuts-by-palette/shortcuts-by-palette.html): NOTE: Keep in mind that when you do this ZBrush automatically replaces the shortcut of another brush if you select a shortcut that is already assigned.
    - [Default Hotkeys file](https://help.maxon.net/zbr/en-us/Content/html/user-guide/keyboard-shortcuts/defaulthotkeys-file/defaulthotkeys-file.html): As with other ZBrush configuration files, the StartupHotkeys.txt file is stored in a Public folder on your computer. It is a standard text file and can be …
  - [Customizing ZBrush](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/customizing-zbrush.html): ZBrush can be customized to suit your own working needs. Explore the pages below:
    - [Hotkeys](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/hotkeys/hotkeys.html): Custom hotkeys can be assigned to suit your particular working method. See here for Default Shortcuts.
    - [Navigation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/navigation/navigation.html): For modeling and sculpting, ZBrush has two alternate methods of navigation.
    - [Macros](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/macros/macros.html): Macros provide an easy way to record tasks you do often, so that they can be replayed at the press of a button. Supposing you like to model with zspheres …
    - [User Content and Folder Structure](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/user-content/user-content.html): As detailed in our LightBox page, ZBrush offers an easy, intuitive way to navigate through assets ranging from alphas to QuickSaves. The LightBox is your …
    - [Scratch disk location](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/scratch-disk-location/scratch-disk-location.html): It is possible to change the location where ZBrush will write temporary files when compacting memory. When working with ZBrush, it is often necessary for …
    - [QuickSave files location](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/quicksave-files-location/quicksave-files-location.html): It is possible to change the location where ZBrush will write the QuickSave files. If your system drive is getting full, you can set ZBrush to use a …
    - [Interface Operation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/interface-operation/interface-operation.html): The palette arrangement in the trays can be stored as part of the default interface arrangement by pressing Shift+Ctrl+i or pressing …
    - [Interface Layout](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/interface-layout/interface-layout.html): Configurations are interface layouts that you have either created or that come with ZBrush. ZBrush ships with several configurations that you can access …
      - [Custom Interface](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/interface-layout/custom-interface/custom-interface.html): The interface as a whole is divided into several overall sections. Some of these sections are specifically for the purpose of holding interface elements …
      - [Custom Colors](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/interface-layout/colors/colors.html): The Icolors sub-palette contains the modifiers that control every aspect of ZBrush’s coloring. Your modifications can be broad such as shifting the tint …
    - [ZScripting](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/zscripting.html): ZScript is ZBrush’s built-in scripting language. It provides a way to automate common or repetitive tasks as well as add new functionality to ZBrush. It’s …
      - [Getting Started](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/getting-started/getting-started.html): ZScript is designed to be easily understood – by humans rather than computers! It’s basically English, written in a special way that ZBrush can interpret …
      - [Nuts & Bolts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/nuts-bolts/nuts-bolts.html): Having some some idea of what you want your zscript to do is clearly the first step. But also you will need to know how ZBrush goes about things if your …
      - [Advanced Techniques](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/advanced-techniques/advanced-techniques.html): With a basic zscript ZBrush will carry out the commands in order, one after the other, but anybody who has worked with the program will have realised that …
      - [ZScript Technical](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/technical/technical.html): The two most basic data types in ZScript are numbers and strings. You type in numbers without any special syntax; 5, 3.1415, etc. Strings are sequences of …
      - [Interfaces](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/interfaces/interfaces.html)
        - [ZPlugin interface](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/interfaces/zplugin-interface/zplugin-interface.html): By making your zscript into a ZPlugin you can add buttons to nearly all the default palettes of the ZBrush Interface. This has many advantages; for …
        - [Note interface](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/interfaces/note-interface/note-interface.html): Note Interfaces are an excellent way of displaying images and getting user input. As images can be used for the background and buttons, Note interfaces …
        - [ZScript window](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/interfaces/zscript-window/zscript-window.html): The ZScript Window is at the bottom of the ZBrush interface. You open it by clicking or dragging the handle, or pressing the hotkey ‘H’. The ‘Play’ button …
      - [Sample ZScripts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/sample-zscripts/sample-zscripts.html): This example plugin will give you an estimate of the amount of detail that your UVs and map size will be able to capture. If you are wanting to export …
      - [ZFileUtils](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/zfileutils/zfileutils.html): ZFileUtils is a DLL (dynamic link library) that provides useful utilities to ZScript. This page describes these utilities. A sample zscript showing how to …
        - [Dropdown menu](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/zfileutils/dropdown-menu/dropdown-menu.html): ZFileUtils for ZBrush 4R8 has functions for creating a dropdown menu (similar to the 3D Text plugin).
        - [Localization](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/zfileutils/localization/localization.html): ZBrush 4R8 has localisation options so that users can choose how the ZBrush interface is displayed from a number of different languages. The ZFileUtils …
      - [Command Reference](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/command-reference/command-reference.html): All the zscript commands are listed below, with brief explanations and examples. If you are new to scripting then it’s probably best to read Getting …
  - [Multiple Languages](https://help.maxon.net/zbr/en-us/Content/html/user-guide/multiple-languages/multiple-languages.html): ZBrush natively supports display of Unicode characters for most of functions, such as SubTool renaming or file saving. The interface can also be displayed …
    - [Changing the Default Language](https://help.maxon.net/zbr/en-us/Content/html/user-guide/multiple-languages/changing-the-default-language/changing-the-default-language.html): All of the ZBrush language settings are located in the Preferences >> Language sub-palette. The main section is about the language displayed in ZBrush. By …
    - [Custom Language](https://help.maxon.net/zbr/en-us/Content/html/user-guide/multiple-languages/custom-language/custom-language.html): The multi language system in ZBrush allows creation of custom languages by its us­ers. This can range from editing an existing language to add personal …
    - [Language Functions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/multiple-languages/language-functions/language-functions.html): This section describes the functions dedicated to language management and cre­ation. They are all found in Preferences >> Language.
- [Reference Guide](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/reference-guide.html): The Reference Guide describes and explains the whole of the ZBrush interface. Each palette is composed of default items that are always available and …
  - [Interface Overview](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/interface-overview/interface-overview.html): Elements cannot be undocked and moved outside the window area, but most of them can be highly customized and placed how you like within the window’s space.
  - [Title Bar](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/title-bar/title-bar.html): The Title Bar is at the top of the interface. It shows information about ZBrush’s current state such as memory usage. Immediately below are the menu or …
  - [Alpha](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/alpha/alpha.html): The Alpha palette contains a variety of grayscale images known as Alphas. These images look like nautical depth soundings used to map the ocean floor — …
    - [Create](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/alpha/create/create.html): The Alpha>Create sub-palette allows you to create a new alpha using NoiseMaker.
    - [Modify](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/alpha/modify/modify.html): The Alpha>Modify sub-palette allows you to alter the selected alpha in various ways.
    - [Make 3D](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/alpha/make-3d/make-3d.html): The Alpha > Make 3D sub-palette allows you to create a 3D mesh from the selected alpha.
    - [Transfer](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/alpha/transfer/transfer.html): The Alpha > Transfer sub-palette allows you to transfer the selected alpha to other ZBrush palettes, as well as carry out alpha operations on the document.
  - [Brush](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/brush.html): The Brush palette contains most of the controls related to sculpting 3D models. There are many brushes you can sculpt with in ZBrush 4R5. Each brush has a …
    - [Brush Types](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/brush-types/brush-types.html): There are many different brushes you can sculpt with in ZBrush. Each brush has a unique property that allows it to do something the other brushes cannot …
    - [Curve](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/curve/curve.html): The Edit Curve defines the shape of the brush relative to the sculpting surface, separate from any alpha that is assigned to the brush.
    - [Depth](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/depth/depth.html): The Brush > Depth sub-palette controls how the brush is placed relative to the mesh surface.
    - [Samples](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/samples/samples.html): The Brush > Samples sub-palette controls how the brush reacts to the mesh surface.
    - [Surface](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/surface/surface.html): The Brush > Surface sub-palette controls the way noise can be applied to the mesh surface.
    - [Elasticity](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/elasticity/elasticity.html): The Brush > Elasticity sub-palette controls the elasticity of the brush.
    - [FiberMesh](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/fibermesh/fibermesh.html): The Brush > FiberMesh sub-palette makes the brush FiberMesh-aware. These options can be applied to any brush.
    - [Twist](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/twist/twist.html): The Brush > Twist sub-palette controls the twist actions for the brush.
    - [Orientation](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/orientation/orientation.html): The Brush > Orientation sub-palette controls the degree and extent of spin for the brush.
    - [Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/modifiers/modifiers.html): The Brush > Modifiers sub-palette allows you to modify the behaviour of certain brushes, especially the InsertMesh brushes.
    - [Sculptris Pro](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/sculptris-pro/sculptris-pro.html): When the Enable button is activated the selected brush will use Sculptris Pro mode when the Sculptris Pro button is on in the Stroke palette.
    - [Auto Masking](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/auto-masking/auto-masking.html): The Brush > Auto Masking sub-palette controls the auto-masking features.
    - [Tablet Pressure](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/tablet-pressure/tablet-pressure.html): The Brush > Tablet Pressure sub-palette controls how ZBrush uses input from a graphics tablet.
    - [Alpha and Texture](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/alpha-and-texture/alpha-and-texture.html): The Brush > Alpha and Texture sub-palette controls how the current brush applies alphas and textures.
    - [Clip Brush Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/clip-brush-modifiers/clip-brush-modifiers.html): The Brush > Clip Brush Modifiers sub-palette provides controls for the Clip brushes.
    - [Smooth Brush Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/brush/smooth-brush-modifiers/smooth-brush-modifiers.html): The Brush > Smooth Brush Modifiers sub-palette provides controls for the Smooth brushes.
  - [Color](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/color/color.html): The Color palette displays the current color, and provides a number of ways to select it. You can also select a secondary color, which is used by some …
    - [Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/color/modifiers/modifiers.html): Additional color chooser systems are available in the Color > Modifiers sub-palette. All four pickers may be open and active at the same time.
  - [Document](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/document/document.html): In the Document palette, you can open and save ZBrush documents, and import or export flat images in a variety of formats. The document area is called the …
    - [PaintStop](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/document/paintstop-btn/paintstop-btn.html): PaintStop configures your user interface and settings to give you the true-to-life feel of using real world art tools. In addition to the many brushes …
    - [ZAppLink Properties](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/document/zapplink-properties/zapplink-properties.html): The ZAppLink Properties sub-palette provides buttons for different views of your model for use with the ZAppLink plugin.
  - [Draw](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/draw/draw.html): The Draw palette provides important settings for the way nearly every tool behaves. Each tool’s Draw palette settings (except Draw Size) are stored …
    - [Floor Grid](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/draw/floor-grid/floor-grid.html): The Open and Save buttons allow you to save your current reference images and grids setup for other projects. Opening a previous grid arrangement is often …
    - [Channels](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/draw/channels/channels.html): The Draw > Channels sub-palette has controls for how new drawing affects or reacts to pixols already on the canvas.
  - [Dynamics](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/dynamics/dynamics.html): Controls the number of simulation cycles that will be used for each movement. Higher values are more accurate but can slow down the simulation. Lower …
  - [Edit](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/edit/edit.html): In the Edit palette, you can undo and redo recent changes. You can also see how many undos are available. If you’re editing (sculpting) a 3D object or …
  - [File](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/file/file.html): The File palette contains buttons for loading, saving, importing and exporting a variety of files in a variety of formats — Projects, Documents, 3D …
  - [Layer](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/layer/layer.html): The Layer palette controls the canvas Layers. Layers are like separate canvases which are merged together in one ZBrush document.They have depth as well …
  - [Light](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/light.html): The Light palette provides up to 8 lights, as well as modifiers for customizing them. Select lights, and turn them on or off, by clicking on them. The …
    - [Lights Properties](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/lights-properties/lights-properties.html): The Light > Lights Properties sub-palette controls if shadows and sub-surface scattering will be used with the selected light and the illumination falloff.
    - [Background](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/background/background.html): The Light > Background sub-palette controls the set up and adjustments for a panoramic background.
    - [Environment Maps](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/environment-maps/environment-maps.html): The Light > Environment sub-palette provides controls for global environment illumination. The settings are used by any new LightCap which will …
    - [LightCap](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/lightcap/lightcap.html): The LightCap sub-palette is used to create a new LightCap®. LightCap is a way to create a Material or Matcap in real-time by manipulating directly the …
    - [LightCap Adjustment](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/lightcap-adjustment/lightcap-adjustment.html): The LightCap Adjustment sub-palette includes several functions, which will globally alter or transform the current LightCap in opposition to the LightCap …
    - [LightCap Horizon](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/lightcap-horizon/lightcap-horizon.html): The LightCap Horizon sub-palette includes functions for manipulating the orientation of the LightCap, and for creating and adjusting a Horizon Line.
    - [Lights Type](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/lights-type/lights-type.html): The buttons in the Light Type sub-palette determine the type of the selected light.
    - [Lights Placement](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/lights-placement/lights-placement.html): With the Light > Lights Placement sub-palette you can adjust the light position. The controls do not affect the position of a Sun type light.
    - [Lights Shadow](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/light/lights-shadow/lights-shadow.html): The Light > Lights Shadow sub-palette controls how the selected light casts shadows. Some of these settings only apply to Best Renders. BPR shadows are …
  - [Macro](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/macro/macro.html): The Macro palette enables you to record and play back macros.
    - [Macros](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/macro/macros/macros.html): Macro palette showing the Macros sub-palette with Misc section expanded
  - [Marker](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/marker/marker.html): Markers record the position, size and orientation of 3D objects. 3D objects placed on the canvas become converted to pixols, and can’t be transformed or …
  - [Material](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/material/material.html): The Material palette contains a library of materials to choose from. Each material contains modifiers which cause it to interact with light in a unique …
    - [Wax Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/material/wax-modifiers/wax-modifiers.html): The Material > Wax Modifier sub-pallette provides options for creating a wax effect for the selected material. This effect is visually very close to a Sub …
    - [Quick Palette](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/material/quick-palette/quick-palette.html): The Materials Quick Palette shows all available materials, including those custom materials that are loaded at startup. To launch the quick palette, click …
    - [Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/material/modifiers/modifiers.html): The Material > Modifiers sub-palette provides a vast variety of ways to customize the effects of the selected material. Most effects determine how the …
    - [Mixer](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/material/mixer/mixer.html): The Material Mixer sub-palette has enhanced mixing operators, making it possible for you to mix several shaders on a surface, creating dynamic materials …
    - [Environment](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/material/environment/environment.html): The Material > Environment sub-palette has controls for material shadows and ambient occlusion in BPR renders.
    - [Matcap Maker](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/material/matcap-maker/matcap-maker.html): MatCaps™ are materials with their lighting and other attributes baked in. You can create your own MatCaps in various ways, including using the MatCap …
  - [Movie](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/movie/movie.html): The Movie palette handles recording and playback of ZBrush Movies.
    - [Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/movie/modifiers/modifiers.html): The Movie > Modifiers sub-palette contains recording and playback options.
    - [TimeLine](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/movie/timeline/timeline.html): The Movie > Timeline sub-palette gives access to the TimeLine.
    - [TimeLine Tracks](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/movie/timeline-tracks/timeline-tracks.html): The Movie > TimeLine Tracks sub-palette allows you to control the tracks for movie recording.
    - [Overlay Magnify Glass](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/movie/overlay-magnify-glass/overlay-magnify-glass.html): The Movie > Overlay Magnify Glass sub-palette sets options for the magnify glass in movie recording. To activate the Magnify Glass see the Preferences > …
    - [Overlay Image](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/movie/overlay-image/overlay-image.html): This leftmost thumbnail defines an image that will be overlaid on the recorded movie.
    - [Title Image](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/movie/title-image/title-image.html): Defines the image to use as the title image. Click to select.
  - [Picker](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/picker/picker.html): The Picker palette determines how certain painting/sculpting attributes, such as color, material, depth and orientation, are applied.
    - [Source](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/picker/source/source.html): The Active Layer button causes information (such as orientation, depth, color and material) to be picked only from the active layer, and all other layers …
    - [Orientation](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/picker/orientation/orientation.html): The Selected Orientation picker displays and determines the orientation of all drawn strokes and objects, if the tool is capable of changing its …
    - [Depth](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/picker/depth/depth.html): The Selected Z slider displays and determines the depth of all drawn strokes and objects. You can adjust this slider to change the depth, or click and …
    - [Color](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/picker/color/color.html): The Selected Color icon displays and determines the color of all drawn strokes and objects. You can click this picker to use the current Color palette …
    - [Material](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/picker/material/material.html): The Selected Material icon displays and determines the material of all drawn strokes and objects. You can click this picker to use the current Material …
  - [Preferences](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/preferences.html): The Preferences palette contains settings for many ZBrush features so that you can set them to suit your working requirements. After changing settings the …
    - [Config](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/config/config.html): If you have defined and SAVED a custom user interface, but then switched back to the standard interface with the Restore Standard UI button (or otherwise …
    - [Quick Info](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/quick-info/quick-info.html): Press Quick Info to turn on large thumbnail viewers for buttons and items in the Alpha, Material, Texture and Tool palettes.
    - [Hotkeys](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/hotkeys/hotkeys.html)
    - [Interface](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/interface/interface.html): The Preferences > Interface sub-palette controls how the user interface looks and reacts.
    - [Custom UI](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/custom-ui/custom-ui.html): It is possible to create custom menus in ZBrush so that you can group together those items you use most and improve your workflow. Before creating new …
    - [Icolors](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/icolors/icolors.html): The Preferences > Icolors sub-palette allows adjustment of the interface colors to create a custom color scheme. Interface colors can be saved and loaded …
    - [Picker](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/picker/picker.html)
    - [Mem](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/mem/mem.html)
    - [Marker](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/marker/marker.html)
    - [Zsphere](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/zsphere/zsphere.html)
    - [Zscript](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/zscript/zscript.html)
    - [Importexport](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/importexport/importexport.html)
    - [Lightbox](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/lightbox/lightbox.html)
    - [Draw](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/draw/draw.html)
    - [Magnify Glass](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/magnify-glass/magnify-glass.html): When the Magnify Glass is enabled ZBrush will display a small magnifier to magnify UI and Document during recordings. You can adjust the magnifier to you …
    - [Tablet](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/tablet/tablet.html)
    - [Performance](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/performance/performance.html)
    - [Edit](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/edit/edit.html): The Default Cursor color picker selects what color will be used for the sculpting brush cursor. Click the button to select the color.
    - [Transpose](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/transpose/transpose.html): Adjust the Circles Radius slider to increase or decrease the size of the circles on the Transpose line.
    - [Transpose Units](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/transpose-units/transpose-units.html)
    - [Geometry](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/geometry/geometry.html): The DynaMesh Close Holes slider sets whether a DynaMesh operation will close any holes and if so, what size the triangles will be.
    - [Misc](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/misc/misc.html): Automatically select the last used file type when exporting.
    - [Undo History](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/undo-history/undo-history.html): When the Show Undo Selector button is enabled ZBrush will display small boxes at the top of the canvas area to indicate the number of undos available for …
    - [Quicksave](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/quicksave/quicksave.html): The Maximum Duration slider sets the maximum number of minutes that can elapse between Auto Saves. If you do not save the project yourself within this …
    - [ScreenSaver](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/screensaver/screensaver.html): The ScreenSaver sub-palette provides a single slider for setting the duration (in seconds) before the ScreenSaver appears. The default value is 120 …
    - [Utilities](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/utilities/utilities.html): If a tablet is being used this slider will show the current pressure.
    - [Language](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/language/language.html): The Language sub-palette allows you to chose the language that you would like displayed in the ZBrush interface.
    - [Boolean](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/boolean/boolean.html): The Boolean sub-palette provides settings for adjusting the boolean operations.
    - [GoZ](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/goz/goz.html)
    - [Decimation Master](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/preferences/decimation-master/decimation-master.html)
  - [Render](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/render.html): The Render palette provides four standard rendering modes of varying detail levels, with a variety of modifiers for each. Additionally there is the Best …
    - [External Renderer](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/external-renderer/external-renderer.html): The ZBrush to KeyShot Bridge is simple and easy to use but there are a few options can have great impact on the way you work. This is particularly true of …
    - [Render Properties](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/render-properties/render-properties.html): Preview Render Maps Details Level. By increasing the Details slider, you will increase the quality of your render. This is done by creating larger maps …
    - [BPR RenderPass](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/bpr-renderpass/bpr-renderpass.html): The Best Preview Render button will render any model in edit mode with real 3D Shadows, 3D Fibers, Ambient Occlusion, Transparent Subtools, or with HD …
    - [BPR Transparency](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/bpr-transparency/bpr-transparency.html): The Strength slider controls the Transparency effect by surface normals. A higher value will give greater transparency.
    - [BPR Shadow](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/bpr-shadow/bpr-shadow.html): The BPR Shadow sub-palette controls how shadows are rendered with a Best Preview Render.
    - [Bpr Ao](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/bpr-ao/bpr-ao.html): Ambient Occlusion Strength. The Strength slider sets the strength of the ambient occlusion effect; higher values give a stronger effect.
    - [Bpr Sss](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/bpr-sss/bpr-sss.html): Calculates SSS Across Subtools. The SSS Across Subtools button will take all subtools into consideration when calculating subsurface scattering. If this …
    - [BPR Filters](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/bpr-filters/bpr-filters.html): BPR filters are post-process effects applied to your Best Preview Render. There are several advantages to using these filters. First, it avoids the extra …
      - [Filters List](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/bpr-filters/filters-list/filters-list.html): Noise applies speckles to the render. The noise color can be modulated by the Color setting located at the right of the Blend mode.
      - [Modulators](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/bpr-filters/modulators/modulators.html): The Texture selector thumbnail is only enabled for some BPR filters. It lets you select an image to be used by those filters. It is not used as a mask …
    - [Antialiasing](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/antialiasing/antialiasing.html): The Color Antialiasing (Blur) slider is used only by the Best Renderer, and determines the softness of the antialiasing effect. Larger values represent …
    - [Depth Cue](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/depth-cue/depth-cue.html): Depth Cue is only available for Best renders. It must be enabled using the Depth Cue button in the Render Properties menu.
    - [Fog](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/fog/fog.html): Fog must be enabled using the Fog button in the Render Properties menu.
    - [Fast Render](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/fast-render/fast-render.html): The Render > Fast Render sub-palette controls properties for the Fast renderer.
    - [Preview Shadows](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/preview-shadows/preview-shadows.html): The Deep Shadow button will increase the intensity of the preview shadows. By having this on the shadows will have a larger gradient range from surface …
    - [Preview Wax](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/preview-wax/preview-wax.html): Preview Wax will apply a wax-like appearance to the model’s materials in real-time through the Preview render. This means that the effect will be visible …
    - [Environment](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/environment/environment.html): The Render > Environment sub-palette controls environmental reflections.
    - [Adjustments](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/render/adjustments/adjustments.html): The Render > Adjustments sub-palette controls allow you to make color corrections to the final render without permanently altering it. The four curves at …
  - [Stencil](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/stencil/stencil.html): The Stencil palette allows you to use and control a stencil.
  - [Stroke](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/stroke/stroke.html): The Stroke palette provides a variety of stroke types which determine how each tool is applied when the cursor is dragged on the canvas. By default, most …
    - [Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/stroke/modifiers/modifiers.html): The Replay Last button re-traces the last brush stroke (from mouse/pen click to release), regardless whether it was created using the same tool or …
    - [Sculptris Pro](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/stroke/sculptris-pro/sculptris-pro.html): When the Sculptris Pro button is enabled all brushes that are compatible with Sculptris Pro mode will add triangle tesselation with each brush stroke …
    - [Lazy Mouse](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/stroke/lazy-mouse/lazy-mouse.html): When LazyMouse is on, drawing will take place not under the mouse cursor, but under a brush point that is being ‘dragged behind’ the mouse cursor by a …
    - [Curve](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/stroke/curve/curve.html): Activates LazyCurve. The Curve Mode allows a curve to be applied to the currently selected brush. As with other Stroke settings, this option is enabled …
    - [Curve Functions](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/stroke/curve-functions/curve-functions.html): The Delete button will delete all curves. If a curve brush is selected, tapping on the mesh will delete the curves.
    - [Curve Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/stroke/curve-modifiers/curve-modifiers.html): The Intensity mode enables the usage of variable intensity when the brush stroke is applied to the curve. To create a constant stroke along the curve’s …
    - [Inventory](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/stroke/inventory/inventory.html): The Curve > Inventory sub-palette has controls for recording and playback of strokes.
  - [Texture](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/texture/texture.html): The Texture palette contains a variety of images and patterns. You can use Textures while painting, or you can wrap them around a 3D object’s surface. You …
    - [Spotlight](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/texture/spotlight/spotlight.html): SpotLight v2.0 is a projection texturing system which allows you to prepare your source texture directly in ZBrush, then paint your model with it in 3D …
    - [Substance Bridge](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/texture/substance-bridge/substance-bridge.html): Getting a ZBrush sculpt into Adobe Substance 3D Painter has traditionally been a multi-step, manual process. Artists had to export separate low-poly and …
  - [Tool](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/tool.html): The sub-palettes for the Tool palette vary depending on what type of Tool is selected. Choose from the options below to learn about the different …
    - [Polymesh](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/polymesh.html): A polymesh is a 3D model that is composed of polygons. In ZBrush, only polymeshes can be sculpted. There is only one polymesh that is available when …
      - [SubTool](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/subtool/subtool.html): SubTools are separate polygon objects. Each SubTool can be equal to the maximum number of polygons your system can handle. If your system handles 8 …
      - [Geometry](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/geometry/geometry.html): The Lower Subdivision Resolution button selects the next-lower-resolution mesh from this object’s alternative mesh resolutions. Higher-resolution meshes …
        - [ZRemesher](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/geometry/zremesher/zremesher.html): Here is a list of the ZRemesher settings which can be changed to precisely control the results of your retopology. All settings are found in the Tool > …
      - [Array Mesh](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/array-mesh/array-mesh.html): Below is a list of the Array Mesh settings that can be modified for greater control over the duplication process. Most of these settings are fully …
      - [NanoMesh](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/nanomesh/nanomesh.html): Even though a single NanoMesh index results in repeating the same piece of geom­etry multiple times across the surface of the model, there are an …
      - [Layers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/layers/layers.html): Layers allow for a non-linear workflow. You can work with a model at many different stages of development simultaneously. Add details such as a reptile’s …
      - [FiberMesh](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/fibermesh/fibermesh.html): Click the Lightbox>Fibers button to quickly load a FiberMesh preset from Lightbox.
      - [Geometry HD](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/geometry-hd/geometry-hd.html): HD Geometry is the next evolution in Sculpting. HD Geometry allows you to divide your model to 1 billion polygons while only taxing your system with the …
      - [Preview](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/preview/preview.html): The Object Preview window displays the current 3D tool, and how it will be drawn when applying it to the canvas. Also displayed is the clipping plane …
      - [Surface](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/surface/surface.html): The Surface menu contains controls to apply noise to the mesh. Noise is a render effect – it does not affect the geometry of the mesh and so is not …
      - [Deformation](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/deformation/deformation.html): The Tool > Deformation sub-palette provides ways to sculpt 3D objects using unique effects. To see these effects updated in an object on the canvas, it …
      - [Masking](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/masking/masking.html): The Tool > Masking sub-palette provides options for masking a 3D object. Masking modifies all editing (sculpting) actions, whether applied directly or …
      - [Visibility](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/visibility/visibility.html): The Hide Unmasked button hides all polygons with a mask value of less than 50%, making them invisible. This provides a means of creating holes in the …
      - [Polygroups](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/polygroups/polygroups.html): Auto Groups will create a new group for each separate poly object. Keep in mind that a separate poly object is not a SubTool but a part of the object that …
      - [Contact](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/contact/contact.html): Contact points will allow rigid movement of any SubTool with an adjacent target SubTool. All three Contact points will allow the selected SubTool to move …
      - [Morph Target](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/morph-target/morph-target.html)
      - [Polypaint](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/polypaint/polypaint.html): The Colorize Mesh button enables you to paint colors directly onto a mesh’s polygons. If no polypaint has been applied, pressing this button will …
      - [UV Map](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/uv-map/uv-map.html): The Delete UV button will delete the UVs of the current selected SubTool. SubTools must have UVs in order to apply any Texture or Displacement map.
      - [Texture Map](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/texture-map/texture-map.html): Click on the Texture Map thumbnail to select a texture map from the main Texture palette pop-up. Pressing the Import button on the pop-up will allow you …
      - [Vector Displacement Map](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/vector-displacement-map/vector-displacement-map.html): The vd Tangent option sets how the vector displacement map is computed – whether it’s based on the normal of the polygons or based on the world axis. With …
      - [Displacement Map](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/displacement-map/displacement-map.html): The Displacement Map thumbnail displays the most recently created (or selected) displacement map. Each SubTool may have its own displacement map. Click …
      - [Normal Map](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/normal-map/normal-map.html): The Normal Map thumbnail displays the most recently created normal map. Each SubTool can have its own normal map.
      - [Display Properties](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/display-properties/display-properties.html): The Draw Smooth Tolerance slider applies a smoothing effect to sharp edges of this 3D object. Higher values apply this effect to a larger portion of the …
      - [Unified Skin](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/unified-skin/unified-skin.html): The Skin Resolution slider determines the polygon resolution of the next skin created with the Make Unified Skin button.
      - [Initialize](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/initialize/initialize.html): Quick Mesh primitives are based on the selected X, Y and Z values. Changing these settings will have an impact on the shape. The settings are described …
      - [Import](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/import/import.html): The Merge button helps optimize meshes when importing 3D objects. It welds points which overlap in the mesh. Import options are available only when the …
      - [Export](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/polymesh/export/export.html): Export as Quadrangular polygons. The Quad Poly and Tri Poly buttons determine whether polygons in this 3D object will be 4-sided (preferred within ZBrush) …
    - [ZSphere](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/zsphere/zsphere.html)
      - [Display Properties](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/zsphere/display-properties/display-properties.html): The Density slider determines how many gray link-spheres are drawn between parent ZSpheres when editing.
      - [Unified Skin](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/zsphere/unified-skin/unified-skin.html): Preview Unified 3D Skin. Click Preview button to preview what your Unified Mesh will be from the following settings.
      - [Adaptive Skin](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/zsphere/adaptive-skin/adaptive-skin.html): Press the Preview Adaptive 3D Skin button (or hotkey ‘A’) to see how the next Adaptive Skin will look with the current settings.
      - [ZSketch](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/zsphere/zsketch/zsketch.html): ZSketch is a technology based on ZSpheres which gives you total freedom when creating models. ZSketch can be used in three different ways:
      - [Rigging](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/zsphere/rigging/rigging.html): Press Bind Mesh to bind the mesh in the Rigging sub-palette to the current ZSphere rig.
      - [Topology](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/zsphere/topology/topology.html): Once a polymesh has been prepped for retopologization (see the help for Tool > Rigging > Select), pressing the Edit Topology button takes you into …
      - [Projection](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/zsphere/projection/projection.html): When the Projection switch is on, then a new mesh created from a topology will have detail from an underlying mesh projected onto it. This is intended to …
    - [Primitive](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/primitive/primitive.html): ZBrush Primitive objects (sometimes called Parametric objects) rely on mathematical data to define their shapes, and can be shaped on the fly by adjusting …
      - [Types of Primitive](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/primitive/types-of-primitive/types-of-primitive.html): The Sphere3D provides an excellent starting point for organic shapes.
    - [2.5D Tool](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/2-5d-tool/2-5d-tool.html): The 2.5D Tools are for working with the ZBrush canvas directly. Unlike ordinary paint programs, the ZBrush canvas can hold depth and material information …
      - [Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/tool/2-5d-tool/modifiers/modifiers.html): Some of the 2.5D Tools have modifiers, allowing you to adjust their behaviour.
  - [Transform](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/transform/transform.html): The Transform palette is used chiefly with 3D objects. When an object’s position, size or orientation is changed, it is said to be ‘transformed’. When its …
    - [Modifiers](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/transform/modifiers/modifiers.html): The Transform > Modifiers sub-palette has controls for limiting editing actions by axis.
    - [Info](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/transform/info/info.html): The Info sliders display numeric data about the position, size and orientation of a 3D object when it’s in a Transform or Edit mode. If the Move button is …
  - [Zplugin](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/zplugin/zplugin.html)
    - [Misc Utilities](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/zplugin/misc-utilities/misc-utilities.html)
    - [Projection Master](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/zplugin/projection-master/projection-master.html)
    - [QuickSketch](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/zplugin/quicksketch/quicksketch.html)
  - [Zscript](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/zscript/zscript.html): The Zscript palette has controls for recording and playing back Zscript recordings.
  - [What is Python Support in ZBrush?](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/zscript/zscript-python.html): ZBrush now integrates the Python scripting language, a powerful tool for automation and pipeline integration. This implementation allows artists and …
  - [Help](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/help/help.html): The Help palette has easy access to various ZBrush resources.
  - [Release Notes](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/release-notes/release-notes.html): Release Notes for ZBrush versions listing all additions, improvements and fixes.
    - [ZBrush 2023](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/release-notes/zbrush-2023/zbrush-2023.html)
    - [ZBrush 2022](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/release-notes/zbrush-2022/zbrush-2022.html)
    - [ZBrush 2021.7](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/release-notes/zbrush-2021-7/zbrush-2021-7.html)
    - [ZBrush 2021.6](https://help.maxon.net/zbr/en-us/Content/html/reference-guide/release-notes/zbrush-2021-6/zbrush-2021-6.html): This release brings feature parity with ZBrushCore and ZBrushCoreMini.
- [Tips & Tricks](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/tips-tricks.html): On these pages are tips and tricks by some top ZBrush artists:
  - [Rick Baker](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/rick-baker/rick-baker.html): OK, I put this together to show how I use FiberMesh. I hope you can understand it, and that it is helpful. There are many steps to my process but I find …
  - [Zac Berry](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/zac-berry/zac-berry.html): I made this sculpt with 3.5 R2, but most of the workflow is still relevant. I begin with a very basic base mesh, then begin exploring different ideas by …
  - [Christopher Brändström](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/christopher-brandstrom/christopher-brandstrom.html): The Mirror And Weld function is to me one of the major features for ZBrush. It’s one of those functions I never knew I needed until it was there.
  - [Joseph Drust](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/joseph-drust/joseph-drust.html): In ZBrush there are a few tricks that are seldom used. One of these tricks is using simple3D objects and Initialize to create quick alphas for detailing.
    - [Crown Molding](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/joseph-drust/crown-molding/crown-molding.html): This tutorial was originally written for ZBrush 3.5 R3 so the interface shots will be slightly different from the latest ZBrush version. It shows how the …
  - [Patrick Gagne](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/patrick-gagne/patrick-gagne.html): Concepting in 3D is much easier using ZSketch – there’s no base mesh to model (which can take several hours) and you can just see where the sketch takes …
  - [Eric Keller](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/eric-keller/eric-keller.html): 4. In the Texture palette use The Grab Doc button to convert the image into a texture.
  - [Ryan Kingslien](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/ryan-kingslien/ryan-kingslien.html): ZBrush contains some great tools for the Environment Artist…
  - [Geert Melis](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/geert-melis/geert-melis.html): Increased viewport/workspace customizing with the use of PaintStop, Zapplink and the xyz Floor Grids.
  - [Marco Menco](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/marco-menco/marco-menco.html): In this little tutorial we are going to see how easy is to design creatures or art using “mirror and weld” tool in ZBrush.
  - [Joel Mongeon](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/joel-mongeon/joel-mongeon.html): Instead of always using Shift as your smooth brush, you can make any combo of brushes to suit your sculpting task. Simply Shift+click the brush in the …
  - [Geoff Priest](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/geoff-priest/geoff-priest.html): The Mask By Polygroups option in the Brush > Auto Masking sub-palette can speed up sculpting and polypainting by confining your strokes to a single …
  - [Francois Rimasson](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/francois-rimasson/francois-rimasson.html): Here’s a quick method to enhance microdetails like Skin pores and wrinkles on a model. You will also be able to isolate these details on a separate layer.
  - [Ty Shelton](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/ty-shelton/ty-shelton.html): Turn on ‘LazyMouse’, located in the ‘Stroke’ palette and set the ‘LazyStep’ to 0.075.
  - [Scott Spencer](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/scott-spencer/scott-spencer.html): ZBrush has a seamless integration with Maya for exporting maps and geometry. You can simply export your ZTool as a Maya ASCII file with all the …
