# Tips & Tricks - ZBrush

> Part of the documentation index for ZBrush (https://help.maxon.net/zbr/en-us/llms.txt). Section path: Tips & Tricks. 16 page(s) in this section.

Overview page:

- [Tips & Tricks](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/tips-tricks.html.md): On these pages are tips and tricks by some top ZBrush artists:

## Pages

- [Rick Baker](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/rick-baker/rick-baker.html.md): OK, I put this together to show how I use FiberMesh. I hope you can understand it, and that it is helpful. There are many steps to my process but I find …
- [Zac Berry](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/zac-berry/zac-berry.html.md): I made this sculpt with 3.5 R2, but most of the workflow is still relevant. I begin with a very basic base mesh, then begin exploring different ideas by …
- [Christopher Brändström](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/christopher-brandstrom/christopher-brandstrom.html.md): The Mirror And Weld function is to me one of the major features for ZBrush. It’s one of those functions I never knew I needed until it was there.
- [Joseph Drust](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/joseph-drust/joseph-drust.html.md): In ZBrush there are a few tricks that are seldom used. One of these tricks is using simple3D objects and Initialize to create quick alphas for detailing.
  - [Crown Molding](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/joseph-drust/crown-molding/crown-molding.html.md): This tutorial was originally written for ZBrush 3.5 R3 so the interface shots will be slightly different from the latest ZBrush version. It shows how the …
- [Patrick Gagne](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/patrick-gagne/patrick-gagne.html.md): Concepting in 3D is much easier using ZSketch – there’s no base mesh to model (which can take several hours) and you can just see where the sketch takes …
- [Eric Keller](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/eric-keller/eric-keller.html.md): 4. In the Texture palette use The Grab Doc button to convert the image into a texture.
- [Ryan Kingslien](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/ryan-kingslien/ryan-kingslien.html.md): ZBrush contains some great tools for the Environment Artist…
- [Geert Melis](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/geert-melis/geert-melis.html.md): Increased viewport/workspace customizing with the use of PaintStop, Zapplink and the xyz Floor Grids.
- [Marco Menco](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/marco-menco/marco-menco.html.md): In this little tutorial we are going to see how easy is to design creatures or art using “mirror and weld” tool in ZBrush.
- [Joel Mongeon](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/joel-mongeon/joel-mongeon.html.md): Instead of always using Shift as your smooth brush, you can make any combo of brushes to suit your sculpting task. Simply Shift+click the brush in the …
- [Geoff Priest](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/geoff-priest/geoff-priest.html.md): The Mask By Polygroups option in the Brush > Auto Masking sub-palette can speed up sculpting and polypainting by confining your strokes to a single …
- [Francois Rimasson](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/francois-rimasson/francois-rimasson.html.md): Here’s a quick method to enhance microdetails like Skin pores and wrinkles on a model. You will also be able to isolate these details on a separate layer.
- [Ty Shelton](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/ty-shelton/ty-shelton.html.md): Turn on ‘LazyMouse’, located in the ‘Stroke’ palette and set the ‘LazyStep’ to 0.075.
- [Scott Spencer](https://help.maxon.net/zbr/en-us/Content/html/user-guide/tips-tricks/scott-spencer/scott-spencer.html.md): ZBrush has a seamless integration with Maya for exporting maps and geometry. You can simply export your ZTool as a Maya ASCII file with all the …
