# User Guide - ZBrush

> Part of the documentation index for ZBrush (https://help.maxon.net/zbr/en-us/llms.txt). Section path: User Guide. 423 page(s) in this section.

Overview page:

- [User Guide](https://help.maxon.net/zbr/en-us/Content/html/user-guide/user-guide.html.md): The User Guide explains all the ZBrush features and working methods. It is divided into sections so that you can easily explore the subject that interests …

## Pages

This section is large: smaller subsections are listed here in full, larger ones link to a listing file of their own.

- [2D Illustration](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/2d-illustration.html.md): ZBrush can be used to produce stunning illustrations. To find out how, explore the pages below:
  - [2.5D Basics](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/2-5d-basics/2-5d-basics.html.md): Most paint programs only give you color to work with. This means that any attempt to duplicate real-world materials or simulate depth and lighting in an …
  - [The Gyro](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/the-gyro/the-gyro.html.md): The Gyro is a control that appears when ZBrush is in Paint Mode, and one of the Move, Scale, or Rotate buttons is pressed. When the Gyro is visible, it …
  - [Illustration Techniques](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/illustration-techniques/illustration-techniques.html.md): ZBrush’s unique Pixol technology gives the artist enormous flexibility when creating. The Pixol combines three important features over and above what a …
  - [Bamboo Scene Tutorial](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/bamboo-scene-tutorial.html.md): In this section we will look at a tutorial that explains the different 2D, 2.5D and 3D elements of a scene in ZBrush.
    - [Bamboo Part 1](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/part-1/part-1.html.md): In this section, we’ll create the ground for our bamboo scene.
    - [Bamboo Part 2](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/part-2/part-2.html.md): In this section, we’ll continue the “Bamboo” project by adding the bamboo itself. This will be accomplished by deforming parametric objects to be snapshot …
    - [Bamboo Part 3](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/part-3/part-3.html.md): In this section we’ll explore two different ways to add vegetation to a scene, using the Fiber brush and ZBrush’s new Fibers material shader.
    - [Bamboo Part 4](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/bamboo-scene-tutorial/part-4/part-4.html.md): Remember that you can click on the Z next to Inflat to deactivate that axis.
  - [QuickSketch (2D Illustration)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/quicksketch/quicksketch.html.md): QuickSketch is a 2D sketching and concepting feature designed to allow you to quickly rough out ideas inside ZBrush, just as you would sketch on the back …
    - [Pen brushes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/2d-illustration/quicksketch/pen-brushes/pen-brushes.html.md): The Pen brushes are designed for working with QuickSketch and Polypainting.
- [3D Modeling](https://help.maxon.net/zbr/en-us/llms/user-guide/3d-modeling.txt): 279 page(s); overview page: https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/3d-modeling.html.md
- [UV Mapping](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/uv-mapping/uv-mapping.html.md): UV Mapping is the process by which a two-dimensional image is wrapped onto a three-dimensional object. UV coordinates (or UVs for short) have to be …
  - [UV Editor](https://help.maxon.net/zbr/en-us/Content/html/user-guide/uv-editor/uv-editor.html.md): The UV Editor is a dedicated application for creating, unwrapping, editing, and packing your SubTools' UVs. You open it from ZBrush, do your UV work, and …
    - [Unwrapping and Packing UVs](https://help.maxon.net/zbr/en-us/Content/html/user-guide/uv-editor/unwrapping/unwrapping.html.md): Unwrapping lays the surface of a 3D model flat in UV space, so a texture can map onto it. In ZBrush's UV Editor, you create the UVs, cut them into islands …
  - [UV Map : Unwrap](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/uv-mapping/uv-map-unwrap/uv-map-unwrap.html.md): At the top, a mesh with creases; on the bottom, the result of unwrapping
  - [Sculpt & Paint in Morph UV](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/sculpting/sculpt-paint-in-morph-uv/sculpt-paint-in-morph-uv.html.md): Morph UV is a feature that morphs a 3D mesh into its flattened (2D) UV shell. While morphed you have the option to sculpt and paint with ZAdd, ZSub, and …
- [Materials, Lights & Rendering](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials-lights-rendering.html.md): Materials, Lights and Rendering are what will make your ZBrush creations really stand out. To find out more, explore the pages below:
  - [Materials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/materials.html.md): In ZBrush, the appearance of any surface is affected by several things – its base color, its texture image (if it has one), the lighting that falls on the …
    - [Modifiers (Materials)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/modifiers/modifiers.html.md): The look of a material can be changed by adjusting its Modifiers. You can experiment as much as you wish with the settings – restarting ZBrush will return …
    - [MatCap®](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/matcap/matcap.html.md): What if you could create a surface material and lighting environment simply by painting an object so that it looks like you want it to look? What if you …
      - [MatCap® Basics](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/matcap/matcap-basics/matcap-basics.html.md): The appearance of an object depends on several things; the surface normals (which determine how the object is shaded), the point from which the object is …
      - [Skull example](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/matcap/skull-example/skull-example.html.md): The Material Capture function in ZBrush is an excellent way to sample the lighting and material of an object. It can be used to quickly simulate a texture …
      - [Photo Integration](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/materials/matcap/photo-integration/photo-integration.html.md): Because MatCap can easily recreate a lighting environment on a model’s surface, it’s ideal for realistically incorporating 3D models into photographs of …
  - [Lights](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/lights/lights.html.md): Because a ZBrush scene has depth and material properties, virtual lights are required to illuminate the canvas and the objects it contains. The Light …
    - [LightCap®](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/lights/lightcap/lightcap.html.md): LightCap® is a new way to create both Materials or Matcap® in real-time by manipulating directly the lights they simulate.
  - [Background (Materials, Lights & Rendering)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/background/background.html.md): To create more immersive renders, ZBrush allows the loading of a background image for use as an environment map, projected onto a sphere that surrounds …
  - [Posterization](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/posterization.html.md): An example of posterization. Model courtesy of Olivier Milas
    - [Curve Settings](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/curve-settings/curve-settings.html.md): The first location where you can set posterization is with profile curves of ZBrush. A couple of new settings have been added which will affect the curve …
    - [Outline](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/outline/outline.html.md): In addition to posterization, ZBrush provides an alternative (or supplementary) way to create the characteristic edge lines visible in cell shading.
    - [Material Mixer](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/material-mixer/material-mixer.html.md): The optimized solution for creating a cell shading effect is to alter existing material curves as described above. This solution may make it somewhat …
    - [3D Posterization](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/3d-posterization/3d-posterization.html.md): As an alternative to individually adjusting your various materials you can do a quick posterization adjusting the 3D Posterize slider found in the Render …
    - [BPR Filter](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/posterization/bpr-filter/bpr-filter.html.md): A model using 3D posterization, along with a background image using a combination of two posterization BPR Filters
  - [Rendering (Materials, Lights & Rendering)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/rendering.html.md): ZBrush provides several ways to render both 2D and 3D work. The finished render can be saved to a file by pressing the Document > Export button. For a BPR …
    - [BPR](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr.html.md): The Best Preview Render (or BPR) will render a model in Edit mode using high quality anti-aliasing at the full document size. Use of the AAHalf button is …
      - [BPR Settings](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-settings/bpr-settings.html.md): BPR offers many possibilities for creating impressive renders of your models, inlcuding using transparency, sub-surface scattering and depth cue.
      - [BPR Passes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-passes/bpr-passes.html.md): When using the BPR renderer, separate passes are automatically available. You can find them in the Render > BPR RenderPass sub-palette.
      - [BPR Filters (BPR)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-filters/bpr-filters.html.md): BPR filters are post-process effects applied to your Best Preview Render. There are several advantages to using these filters. First, it avoids the extra …
        - [Filters List (BPR Filters)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-filters/filters-list/filters-list.html.md): Noise applies speckles to the render. The noise color can be modulated by the Color setting located at the right of the Blend mode.
        - [Filter Modulators](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-filters/filter-modulators/filter-modulators.html.md): The Texture selector thumbnail is only enabled for some BPR filters. It lets you select an image to be used by those filters. It is not used as a mask …
        - [BPR Radial Overlay](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/bpr-filters/bpr-radial-overlay/bpr-radial-overlay.html.md): The Radial Overlay filter lets you focus your render on a specific part of the scene, creating an effect similar to that of a spotlight. The direction …
      - [Background Image](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/bpr/background-image/background-image.html.md): In order to use BPR with a background image you need to create a Background in the Light > Background sub-palette. You can use a full 360 degree panorama …
    - [NPR](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/npr.html.md): See your 3D artwork in a whole new way with the NPR system in ZBrush. Give that final 3D sculpt a hand drawn 2D style and even take your sculpted …
      - [Cell Shading](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/cell-shading/cell-shading.html.md): ZBrush allows you to work with real-time materials that offer the ability to create and work with a cell shading effect. With simple settings and curves …
      - [Flat Shadows](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/flat-shadows/flat-shadows.html.md): To produce stylized renders, ZBrush provides flat type shadows as an alternative to the classic gradient shadows. These flat shadows are monochromatic …
      - [Working with Filters](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/working-with-filters/working-with-filters.html.md): Most NPR rendering can only be done through BPR filters. These are real-time effects applied to a BPR render, altering the image based on 2D and 3D …
      - [Saving & Loading](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/saving-loading/saving-loading.html.md): When creating complex effects through BPR filters and render settings like shadows, ambient occlusion and more, you may want to save these settings to …
      - [NPR Filters](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/npr-filters/npr-filters.html.md): The BPR filters listed below have been specifically added to help produce an NPR render. They can of course be tweaked and combined with other filters to …
      - [NPR Modulators](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/npr/npr-modulators/npr-modulators.html.md): Below the Filters slot you can find a series of operators which modulate the filters’ effect based on various properties coming from the 3D model, color …
    - [Redshift](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift.html.md): Render directly inside ZBrush using the Redshift renderer. Create stunning renders using the new Redshift materials – glass, metal, reflections …
      - [Redshift AOV Passes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-aov-passes.html.md): Arbitrary Output Variable (AOV) refer to the different types of per-pixel information Redshift produces as render passes.
      - [Redshift Materials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-materials.html.md): Redshift Materials in ZBrush provide a physically based rendering (PBR) system to create realistic and stylized surfaces. These materials support complex …
        - [Redshift Material Parameters](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-materials-parameters.html.md): All Redshift material parameters are listed below and used for Redshift Polypaint Materials and Redshift Preset Color Materials.
        - [Redshift Polypaint Materials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-materials-polypaint.html.md): Redshift Polypaint Materials allow for polypaint support, enabling users to paint directly onto the surface while benefiting from physically based shading …
        - [Redshift Preset Color Materials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/redshift/redshift-materials-preset-color.html.md): Redshift Preset Color Materials offer physically based shaders with preset colors and settings, blocking the ability to polypaint the model. These …
    - [ZBrush to KeyShot®](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/zbrush-to-keyshot.html.md): KeyShot® is a rendering software created by the company Luxion. They have expert knowledge in areas related to daylighting (atmospheric scattering), light …
      - [KeyShot for ZBrush](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/keyshot-for-zbrush/keyshot-for-zbrush.html.md): The KeyShot for ZBrush edition is a dedicated version of KeyShot that works only with ZBrush. This version is equivalent to KeyShot HD in terms of …
      - [Bridge Activation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/activation/activation.html.md): The ZBrush to KeyShot Bridge plugin is already installed with ZBrush and doesn’t need any additional files to be added by you after your purchase. All …
      - [Bridge Deactivation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/deactivation/deactivation.html.md): To deactivate the ZBrush to KeyShot Bridge, follow these steps:
      - [Data Types](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/data-types/data-types.html.md): The KeyShot for ZBrush Bridge allows you to produce high quality renders in a single click without the need for converting your models to a specific type …
      - [Workflow (ZBrush to KeyShot®)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/workflow/workflow.html.md): The process of rendering your ZBrush models or scenes in KeyShot is easy and mainly relies on the materials applied in ZBrush.
      - [ZBrush Data](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/zbrush-data/zbrush-data.html.md): The workflow to produce nice models in KeyShot is partly based on the background environment image which will produce the light, as well as the materials …
      - [Options (ZBrush to KeyShot®)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/zbrush-to-keyshot/options/options.html.md): The ZBrush to KeyShot Bridge is simple and easy to use but there are a few options can have great impact on the way you work. This is particularly true of …
    - [Depth Cue (Rendering)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/depth-cue/depth-cue.html.md): Depth cues cause the image to be rendered with different levels of bluriness at different depths. This can be used to, for example, simulate the effect of …
    - [Preview AO](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/preview-ao/preview-ao.html.md): On the left, without Preview AO; on the right, Preview AO enabled – ZBrush artist: Joseph Drust
    - [Fog (Rendering)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/fog/fog.html.md): The Fog subpalette provides controls to obtain a fog effect when using Best render; different depths or areas of the canvas may be partly or fully …
    - [Environment (Rendering)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/environment/environment.html.md): The Render > Environment subpalette allows you to globally reflect a single image or color on all the objects in the scene with reflective surfaces. The …
    - [Adjustments (Rendering)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/adjustments/adjustments.html.md): The Render > Adjustments controls allow you to make color corrections to the final render without permanently altering it. The four curves at the bottom …
    - [Surface Noise Rendering](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/rendering/surface-noise-rendering/surface-noise-rendering.html.md): Whether you are using BPR or the ZBrush to KeyShot Bridge, you can now see pro­cedural and texture-created surface noise rendered as displaced geometry …
  - [Ambient Occlusion](https://help.maxon.net/zbr/en-us/Content/html/user-guide/materials-lights-rendering/ambient-occlusion/ambient-occlusion.html.md): An example of True Raytracing Ambient Occlusion – ZBrush artist: James W Cain
- [ZBrush & Other Programs](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/zbrush-other-programs.html.md): ZBrush works well with other programs. There are several methods for moving to and from ZBrush.
  - [GoZ (ZBrush & Other Programs)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/goz.html.md): GoZ is a dynamic bridge between ZBrush and other 3D packages built around a specific file format, the GoZ file.
    - [About GoZ](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/about-goz/about-goz.html.md): GoZ (for GoZBrush) is a dynamic bridge between ZBrush and other 3D packages built around a specific file format, the GoZ file. In a single click, send …
    - [Installing/Upgrading](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/installingupgrading/installingupgrading.html.md): These installation steps are only for your reference. Since ZBrush 4, GoZ is installed by default in ZBrush. Only the upgrading GoZ section is important …
    - [Manual Installation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/manual-installation/manual-installation.html.md): Should upgrading or forced re-installation not work, please follow the appropriate steps below for manual installation of GoZ.
    - [Target Applications](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/target-applications/target-applications.html.md): On the first click on a GoZ button, located in the Tool palette, ZBrush will search for supporting applications and when validating an application, ZBrush …
    - [Workflow (GoZ)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/workflow/workflow.html.md): The GoZ workflow is quite easy and you will see how your workflow can be drastically speed up, by allowing you to edits your models in the software of …
    - [Restrictions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/restrictions/restrictions.html.md)
    - [Other Applications](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/other-applications/other-applications.html.md): GoZ is an automatic system which uses advanced functions in ZBrush for changes in topology.
    - [Troubleshooting (GoZ)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/goz/troubleshooting/troubleshooting.html.md): GoZ makes your communication workflow more easier by automating most of the task. But sometimes it happens that you may have an issue with its install or …
  - [ZAppLink (ZBrush & Other Programs)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/zapplink/zapplink.html.md): ZAppLink can work on different saved points of view for your model. What you paint in your image editor is then projected to the model’s PolyPaint or …
  - [Maya file format](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/maya-file-format/maya-file-format.html.md): ZBrush has a seamless integration with Maya for exporting maps and geometry. You can simply export your ZTool as a Maya ASCII file with all the …
  - [USD format](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-other-programs/usd-format/usd-format.html.md): The USD format has been added for import and export. The USD format was developed by Pixar to provide a way to handle scenes made up of many different …
- [Movies (User Guide)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/movies/movies.html.md): Recording your session in ZBrush is as simple as pressing Movie: Record. By default, you will only record the document and your interface items will be …
  - [TimeLine (Movies)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/movies/timeline/timeline.html.md): The Timeline adds more power to the sculpting and painting processes. One of the main purposes is to allow you to create better presentations of your 3D …
  - [Undo History Movies](https://help.maxon.net/zbr/en-us/Content/html/user-guide/movies/undo-history-movies/undo-history-movies.html.md): While sculpting with ZBrush, you are always turning around your model, zooming in and out or changing the model’s position to focus on a portion of your …
- [ZBrush Plugins](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/zbrush-plugins.html.md): Plugins are optional additions to ZBrush that provide extra functionality. Often they will take care of repetitive or time-consuming tasks, freeing you to …
  - [3D Print Hub](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/3d-print-hub/3d-print-hub.html.md): Step into the future of product development and manufacturing with the awesome power of ZBrush and the 3D Print Hub plugin.
  - [Decimation Master (ZBrush Plugins)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/decimation-master/decimation-master.html.md): With Decimation Master you can easily reduce the polygon count of your models in a very efficient way while keeping all their sculpted details. This …
  - [FBX ExportImport](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/fbx-exportimport/fbx-exportimport.html.md): The FBX ExportImport plugin, located in the Zplugin palette, provides export and import of the FBX file format. This is a 3D interchange format developed …
    - [FBX Settings](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/fbx-exportimport/fbx-settings/fbx-settings.html.md): What follows is a full list of the FBX ExportImport plugin functions. The plugin settings are found in the Zplugin>FBX ExportImport sub-palette. Click the …
  - [Image Plane (ZBrush Plugins)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/image-plane/image-plane.html.md): Image Plane provides an easy way to load images into ZBrush for use in texturing, such as using ZProject brush polypainting and for modelling with …
  - [Intersection Masker](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/intersection-masker/intersection-masker.html.md): The Intersection Masker plugin allows you to generate a Mask where geometry islands intersect on a selected SubTool. It’s the perfect solution for …
  - [Maya Blend Shapes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/maya-blend-shapes/maya-blend-shapes.html.md): Blend Shapes are a key element to animating models in Maya and ZBrush provides a powerful method for creating them. Now, Maya Blend Shapes takes this to …
  - [Multi Map Exporter](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/multi-map-exporter/multi-map-exporter.html.md): Multi Map Exporter is designed to automate map creation and export for your model. Settings can be saved and reloaded so that you can quickly set up the …
  - [PaintStop (ZBrush Plugins)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/paintstop/paintstop.html.md): PaintStop is a sketching and painting plugin for ZBrush. The PaintStop brushes are designed to feel as natural as possible, and the interface to be simple …
  - [PolyGroupIt](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/polygroupit/polygroupit.html.md): PolyGroupIt is a plugin for ZBrush that allows for easy creation of your model’s Poly­Groups. These are used in organizing the mesh with visual grouping …
  - [Scale Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/scale-master/scale-master.html.md): The Scale Master plugin, located in the ZPlugin palette allows you to choose what size your model should be, converting the model to generic units that …
  - [SubTool Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/subtool-master/subtool-master.html.md): SubTool Master is a plugin designed to simplify many operations involving SubTools. It also includes checking mechanisms to help avoid common mistakes …
  - [Text 3D & Vector Shapes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/text-3d-vector-shapes.html.md): Examples of shapes created with the 3D Text and Shape Creator tool.
    - [Creating 3D Text & Shapes](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/creating-3d-text-shapes/creating-3d-text-shapes.html.md): The process of creating a shape based on either text or a 2D vector image in SVG format is very easy!
    - [Performance (Text 3D & Vector Shapes)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/performance/performance.html.md): To produce 3D shapes, the tool converts vector outlines to polygons. This process can be very quick when using simple shapes that do not contain high …
    - [Fonts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/fonts/fonts.html.md): By default, the 3D Text and Shape Creator will look at the fonts located in your sys­tem’s Fonts folder:
    - [SVG Files](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/svg-files/svg-files.html.md): Working with SVG (Scalable Vector Graphics) files is very similar to working with text, except that you need to select a SVG file.
    - [Text 3D Functions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/text-3d-vector-shapes/text-3d-functions/text-3d-functions.html.md): The visual aspect of the shapes generated with this tool can be enhanced by several options. Some of them have a great impact on the result, such as Bevel …
  - [Transpose Master (ZBrush Plugins)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/transpose-master/transpose-master.html.md): Transpose Master is designed to help you pose a model that is composed of SubTools. It works by creating a low resolution combined mesh of all the …
  - [UV Master](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/uv-master/uv-master.html.md): UV Master will generate UV coordinates for your ZBrush models in a single click.
    - [Unwrap Tutorials](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/uv-master/unwrap-tutorials/unwrap-tutorials.html.md): This tutorial will explain how to use the control painting option to improve the result of your UV unwrap.
  - [ZAppLink (ZBrush Plugins)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/zapplink/zapplink.html.md): ZAppLink is a ZBrush plugin that allows you to seamlessly integrate your favorite image editing software — such as Adobe Photoshop — into your ZBrush …
  - [ZBrush to Photoshop CC](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/zbrush-to-photoshop-cc/zbrush-to-photoshop-cc.html.md): The ZBrush to Photoshop CC plugin, located in the ZPlugin palette allows you to send BPR render passes from ZBrush to Photoshop CC through Extend Script …
  - [ZColor](https://help.maxon.net/zbr/en-us/Content/html/user-guide/zbrush-plugins/zcolor/zcolor.html.md): The ZColor plugin is your new color manager for any digital painting tasks. It features a set palette of colors, chosen to best express the mood you wish …
- [Keyboard Shortcuts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/keyboard-shortcuts/keyboard-shortcuts.html.md): Shortcuts or Hotkeys are keyboard combinations that produce the same effect as pressing a ZBrush interface item. They can speed up your workflow by …
  - [Shortcuts by Category](https://help.maxon.net/zbr/en-us/Content/html/user-guide/keyboard-shortcuts/shortcuts-by-category/shortcuts-by-category.html.md): (For best results turn off RightClick Navigation in the Preferences>Interface menu.)
  - [Shortcuts by Palette](https://help.maxon.net/zbr/en-us/Content/html/user-guide/keyboard-shortcuts/shortcuts-by-palette/shortcuts-by-palette.html.md): NOTE: Keep in mind that when you do this ZBrush automatically replaces the shortcut of another brush if you select a shortcut that is already assigned.
  - [Default Hotkeys file](https://help.maxon.net/zbr/en-us/Content/html/user-guide/keyboard-shortcuts/defaulthotkeys-file/defaulthotkeys-file.html.md): As with other ZBrush configuration files, the StartupHotkeys.txt file is stored in a Public folder on your computer. It is a standard text file and can be …
- [Customizing ZBrush](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/customizing-zbrush.html.md): ZBrush can be customized to suit your own working needs. Explore the pages below:
  - [Hotkeys (Customizing ZBrush)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/hotkeys/hotkeys.html.md): Custom hotkeys can be assigned to suit your particular working method. See here for Default Shortcuts.
  - [Navigation (Customizing ZBrush)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/navigation/navigation.html.md): For modeling and sculpting, ZBrush has two alternate methods of navigation.
  - [Macros (Customizing ZBrush)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/macros/macros.html.md): Macros provide an easy way to record tasks you do often, so that they can be replayed at the press of a button. Supposing you like to model with zspheres …
  - [User Content and Folder Structure](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/user-content/user-content.html.md): As detailed in our LightBox page, ZBrush offers an easy, intuitive way to navigate through assets ranging from alphas to QuickSaves. The LightBox is your …
  - [Scratch disk location](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/scratch-disk-location/scratch-disk-location.html.md): It is possible to change the location where ZBrush will write temporary files when compacting memory. When working with ZBrush, it is often necessary for …
  - [QuickSave files location](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/quicksave-files-location/quicksave-files-location.html.md): It is possible to change the location where ZBrush will write the QuickSave files. If your system drive is getting full, you can set ZBrush to use a …
  - [Interface Operation](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/interface-operation/interface-operation.html.md): The palette arrangement in the trays can be stored as part of the default interface arrangement by pressing Shift+Ctrl+i or pressing …
  - [Interface Layout](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/interface-layout/interface-layout.html.md): Configurations are interface layouts that you have either created or that come with ZBrush. ZBrush ships with several configurations that you can access …
    - [Custom Interface](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/interface-layout/custom-interface/custom-interface.html.md): The interface as a whole is divided into several overall sections. Some of these sections are specifically for the purpose of holding interface elements …
    - [Custom Colors](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/interface-layout/colors/colors.html.md): The Icolors sub-palette contains the modifiers that control every aspect of ZBrush’s coloring. Your modifications can be broad such as shifting the tint …
  - [ZScripting](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/zscripting.html.md): ZScript is ZBrush’s built-in scripting language. It provides a way to automate common or repetitive tasks as well as add new functionality to ZBrush. It’s …
    - [Getting Started (ZScripting)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/getting-started/getting-started.html.md): ZScript is designed to be easily understood – by humans rather than computers! It’s basically English, written in a special way that ZBrush can interpret …
    - [Nuts & Bolts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/nuts-bolts/nuts-bolts.html.md): Having some some idea of what you want your zscript to do is clearly the first step. But also you will need to know how ZBrush goes about things if your …
    - [Advanced Techniques (ZScripting)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/advanced-techniques/advanced-techniques.html.md): With a basic zscript ZBrush will carry out the commands in order, one after the other, but anybody who has worked with the program will have realised that …
    - [ZScript Technical](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/technical/technical.html.md): The two most basic data types in ZScript are numbers and strings. You type in numbers without any special syntax; 5, 3.1415, etc. Strings are sequences of …
    - [Interfaces](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/interfaces/interfaces.html.md)
      - [ZPlugin interface](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/interfaces/zplugin-interface/zplugin-interface.html.md): By making your zscript into a ZPlugin you can add buttons to nearly all the default palettes of the ZBrush Interface. This has many advantages; for …
      - [Note interface](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/interfaces/note-interface/note-interface.html.md): Note Interfaces are an excellent way of displaying images and getting user input. As images can be used for the background and buttons, Note interfaces …
      - [ZScript window](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/interfaces/zscript-window/zscript-window.html.md): The ZScript Window is at the bottom of the ZBrush interface. You open it by clicking or dragging the handle, or pressing the hotkey ‘H’. The ‘Play’ button …
    - [Sample ZScripts](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/sample-zscripts/sample-zscripts.html.md): This example plugin will give you an estimate of the amount of detail that your UVs and map size will be able to capture. If you are wanting to export …
    - [ZFileUtils](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/zfileutils/zfileutils.html.md): ZFileUtils is a DLL (dynamic link library) that provides useful utilities to ZScript. This page describes these utilities. A sample zscript showing how to …
      - [Dropdown menu](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/zfileutils/dropdown-menu/dropdown-menu.html.md): ZFileUtils for ZBrush 4R8 has functions for creating a dropdown menu (similar to the 3D Text plugin).
      - [Localization](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/zfileutils/localization/localization.html.md): ZBrush 4R8 has localisation options so that users can choose how the ZBrush interface is displayed from a number of different languages. The ZFileUtils …
    - [Command Reference](https://help.maxon.net/zbr/en-us/Content/html/user-guide/customizing-zbrush/zscripting/command-reference/command-reference.html.md): All the zscript commands are listed below, with brief explanations and examples. If you are new to scripting then it’s probably best to read Getting …
- [Multiple Languages](https://help.maxon.net/zbr/en-us/Content/html/user-guide/multiple-languages/multiple-languages.html.md): ZBrush natively supports display of Unicode characters for most of functions, such as SubTool renaming or file saving. The interface can also be displayed …
  - [Changing the Default Language](https://help.maxon.net/zbr/en-us/Content/html/user-guide/multiple-languages/changing-the-default-language/changing-the-default-language.html.md): All of the ZBrush language settings are located in the Preferences >> Language sub-palette. The main section is about the language displayed in ZBrush. By …
  - [Custom Language](https://help.maxon.net/zbr/en-us/Content/html/user-guide/multiple-languages/custom-language/custom-language.html.md): The multi language system in ZBrush allows creation of custom languages by its us­ers. This can range from editing an existing language to add personal …
  - [Language Functions](https://help.maxon.net/zbr/en-us/Content/html/user-guide/multiple-languages/language-functions/language-functions.html.md): This section describes the functions dedicated to language management and cre­ation. They are all found in Preferences >> Language.
