# Exporting Your Model - ZBrush

> Part of the documentation index for ZBrush (https://help.maxon.net/zbr/en-us/llms.txt). Section path: User Guide > 3D Modeling > Exporting Your Model. 5 page(s) in this section.

Overview page:

- [Exporting Your Model](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/exporting-your-model.html.md): There are several ways that you can export your model from ZBrush for use in another program. How you do it will depend on your particular requirements.

## Pages

- [Texture Maps (Exporting Your Model)](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/texture-maps/texture-maps.html.md): A Texture Map is an image that is displayed on your model. There are several different kinds; in ZBrush, Texture Maps generally mean Diffuse maps – the …
- [Displacement Maps](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/displacement-maps/displacement-maps.html.md): Displacement maps can be thought of as extended bump maps. Like bump maps, they are grayscale images, with the intensity of a pixel indicating height …
- [Vector Displacement Maps](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/vector-displacement-maps/vector-displacement-maps.html.md): In addition to traditional Displacement and Normal Map creation, ZBrush 4R3 introduces the option to create Vector Displacement maps.
- [Normal Maps](https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/exporting-your-model/normal-maps/normal-maps.html.md): A normal map is just a map (texture) where the values given are the surface normals at each point, rather than the bump height value. We’re taking out the …
