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Release Notes (3.5)
3.5.09 (2022.10)
Release Notes
- * [Maya] RedshiftSprite image sequence options are display in the Attribute Editor
- * [Maya] Precise subframe deformation blur is now supported for XGen
- * [Maya] The postRenderMel command is now also called when a render is cancelled/aborted
- * [Maya] Stricter checking of Maya connections is being performed so some older scenes may render with warnings
- * [Maya] Fixed issue where interactively deleting or creating a texture reference object for a mesh wasn't updating in the render
- * [Max] Render View now honors pixel aspect
- * [Max] Fixed issue where Export Connectivity Data setting was ignored by proxy exporter
- * [C4D] Addressed an issue in C4D 2023 where renders with the Color Control post-effects enabled, would produce different results in the PictureViewer compared to the RenderView
- * [C4D] Addressed an issue where some materials stacks would be treated as invalid if only some materials provided a displacement output
- * [C4D] Addressed an issue when using Redshift's OCIO color management where some renders with Team-Render started from the RenderQueue would produce inconsistent colors in 8-bit Multi-Pass images
- * [C4D] Addressed an issue where the HairPosition shader would always output a grayscale value irrespective OutputU/V/W parameters; the fix includes a minor scene upgrade to preserve the original look in renders
- * [Houdini] Added support for Houdini 19.0.720 and 19.5.368 and dropped support for 19.0.589
- * [Houdini] New RenderView "Redshift_RVRefresh" and "Redshift_RVBucketRendering" hscript commands
- * [Houdini] Procedurals code updated to export the materials inside the proxy scenes
- * [Houdini] Added support for material overrides to the user procedurals
- * [Houdini] Fixed a problem with the motion blur in the animated instancers
- * [Houdini] Fixed an IPR crash while working with materials overrides and packed geo instancing
- * [Houdini] Fixed a limitation when exporting proxy files inside nested OBJ/TOP nodes
- * [Katana] Fixed a shutter sync issue between transformations and deformations while rendering the motion vectors AOV
- * [Katana] Fixed the rendering of the motion blur from the velocity attribute in the sphere particles point clouds
- * [Katana] Added support for material overrides to the user procedurals
- * [Katana] New set of options in the RedshiftObjectSettings node to configure several object-level motion blur options
- * [Hydra] Added support for Solaris 19.0.720 and 19.5.368 and dropped Solaris for 19.0.589
- * [Hydra] Redshift LOP updated to include the alpha channel in the main "color" beauty AOV
- * [Hydra] Fixed an exception raised from the Hydra plugin when an RS render option is not available
- * [Hydra] Added support for the USDPreviewSurface Texture Reader UV map channel configured from the Primvar Reader node
- * [Hydra] Added the missing "Softness Affects Gobo" light parameter
- * [Hydra] Added support for rest/rnml attributes from vertex level data
- * [Hydra] Fixed a problem with the tangents orientation on some mesh objects
- * [Hydra] Fixed a crash related to UV maps defined at the instance level
- * [Hydra] Added support for the Redshift USD and Alembic procedurals available as new custom USD primitives
- * [Hydra] Added the "Redshift USD Procedural" and "Redshift Alembic Procedural" LOP HDAs to help in the configuration of the new procedural primitives
- * [Hydra] Added support for rendering RS proxy files using a new custom USD primitive; the old workaround to render proxy files is still available as a legacy feature
- * [Hydra] Added the "Redshift Proxy" LOP HDA to help in the configuration of the RS proxy primitives
- * [Hydra] Fixed the Cryptomatte AOV and the AOVs Light Group options in the Redshift LOP
- * [Hydra] Fixed a critical issue related to the corruption of the render settings while switching LOPs or selecting the display settings
- * [Hydra] "ACEScg" is now the default rendering color space if this render option is not set
- * [Blender] Added basic support for Blender's new 'Curves' object; this feature requires Blender version 3.3.0
- * [RenderView] Fixed broken Render Region tool when view is rotated or flipped
- * [RenderView] Fixed broken A/B slider when view is rotated or flipped
- * [RenderView] Fixed broken pixel sampling / color picking when view is rotated or flipped
- * [RenderView] Fixed issue where using a hotkey for Rotate (0 degrees) did not correctly update the view rotation state
- * [RenderView] Fixed performance issue when panning and zooming
- * [RenderView] Fixed incorrect frame sizing when using IPR fit/fill mode for anamorphic renders
- * [RenderView] Fixed issue where pixel sampler region is not shown until toggling the option off/on
- * [RenderView] Fixed issue where pixel sampler region is not hidden when the Pixel tab is not active
- * [RenderView] A/B slider's position and orientation is now pinned to the image
- * [RenderView] Extended maximum zoom to 1600% and tweaked wheel-zoom steps
- * [RenderView] Changes to zoom via Alt + Right-Mouse or the Zoom edit/spinner control are now relative to the view center
- * [RenderView] Click-to-focus CoC adjustment now behaves consistently at different image sizes and zoom levels
- * [RenderView] Improved visibility of bucket indicators
- * [All] Fixed bug introduced in 3.5.05 that would force refractive RS Materials with SSS to appear opaque
- * [All] Fixed a bug where blurry reflections would cause wrong volume GI
- * [All] Fixed a bug where anisotropy would cause artifacts in volume GI
- * [All] Fixed a bug where blackbody emission would cause flickering in volume sequences
- * [All] Fixed bug that could cause a crash when OSL shaders are used for the global environment
- * [All] Fixed random crash on some systems that can occur during the renderer initialization stage
- * [All] Fixed issue where OptiX denoising could produce black or wrong pixels if the progressive number of passes was set to 1
- * [All] Fixed bug that would cause rough or diffuse reflections of dome lights to use the incorrect texture color space if not sRGB or raw
- * [All] Fixed bug introduced in 3.5.08 that could result in broken alpha values for semi-transparent materials
- * [All] Fixed bug introduced in 3.5.08 that would result in incorrect sheen lighting with a roughness of 0
- * [All] Improved the precision of diffusion ray-traced SSS for objects far away from the origin
- * [All] Fixed regression causing a crash at shutdown / CPU dll unload
- * [RT] Fixed precision issues with hair imported with large scale factors
- * [RT] Fixed a crash that could occur with hair scenes imported from non-C4D plugins
- * [RT] Fixed several issues with hair rendering
- * [RT] Fixed several issues with dome lights
- * [RT] Fixed artifacts caused by a bug on node connections across a variety of materials
- * [RT] Implemented progress reporting when preparing for RT rendering, including HLSL compilation
- * [RT] Optimized shader compilation times by about a factor of 10
- * [RT] Rendering can now be restarted after encountering out of memory issues in large scenes
3.5.08 (2022.09)
Release Notes
- * [Maya] Fixed issue where shader networks that had connections to components of colors, UVs etc weren't rendering correctly
- * [Maya] Motion Vector AOVs are now calculated correctly
- * [Maya] Fixed issue where extensions weren't being sampled at the correct time when the frame rate was not 24fps
- * [C4D] Added support for Cinema 4D 2023
- * [C4D] Added support for the native OCIO color management in Cinema 4D 2023
- * [C4D] Added support for material stacking and the procedural texture projections in the Texture/Material tag, to all versions of the plugin; existing scenes will maintain their original look automatically via new compatibility options in the render settings
- * [C4D] Improved the Magic Bullet Looks integration, so now when opening from the RenderView the last beauty AOV will be forwarded to MBL for previewing
- * [C4D] Addressed an issue where opening some Redshift assets from the Asset Browser would cause the Feedback Display to appear with scene upgrade warnings
- * [C4D] Addressed an issue where the Geometry Only viewport filter would not affect Redshift lights
- * [Blender] Added support for Puzzle Matte multi-passes
- * [Blender] Fixed a few small issues in EXR layered names for ObjectPosition
- * [Blender] Added support for Custom AOVs
- * [All] Re-enabled the Background and Emission AOVs for matte surfaces that show the environment (disabled since 3.0.20 due to a limitation)
- * [All] New Standard Material refraction alpha and refraction puzzle-matte now correct and consistent between IPR and bucket mode
- * [All] Fixed crash that could occur during the texture upload stage, after updating only geometry
- * [All] Fixed bug introduced in 3.5.07 that would knock out diffuse back face lighting when the front face diffuse color is black
- * [All] Fixed bug introduced in 3.5.05 that could cause bucket vs progressive differences for RS Material and RS Skin using multi-layered SSS
- * [All] Fixed bug introduced in 3.5.00 that would cause refractions to be very dim or black when the roughness value is very close to 0
3.5.07 (2022.08)
Release Notes
- [Max] Fixed issue where Scene States did not apply On/Off state for Redshift lights
- [Blender] Fixed error in Volume shader created from 'Add Volume & Shader' operator.
- [RenderView] Fixed various issues related to zoom
- [All] Fixed bug that could cause a crash when processing single channel textures with an sRGB color space assigned
- [All] Fixed crash during initialization when an unsupported CUDA device is detected in the system
- [All] Fixed bug introduced in 3.5.05 that broke transmission single scattering colors
- [All] Fixed bug introduced in 3.5.06 that could cause overly blurry textures under certain circumstances
- [Metal] Improved stability to work around asserts like "The SSS sample count computed in these kernels..." and corrupted lighting
- [RT] Fixed issues with normal map blurriness
3.5.06 (2022.08)
Release Notes
- [Maya] Fixed issue where connecting a shader into an AOV's "defaultShader" attribute erroneously issued a warning
- [Maya] The deviceAspect is now correctly calculated during batch rendering
- [Maya] Due to a bug in Maya 2022 and later, batch renders don't exit so now forcing Maya to exit
- [Maya] Camera's "focalLength", "filmOffsetX", and "filmOffsetY" and other attributes can now be motion blurred
- [Maya] Multiple MASH objects with changing input hierarchy now update correctly
- [Max] Fixed issue that applies incorrect view scaling when re-opening a maximized Render View window
- [Max] Fixed side-effect introduced in 3.5.01 where having Redshift plugin loaded can break vertex welding in the Symmetry Modifier (since Max 2022)
- [Blender] Fixed missing enumerator entry in Standard Material 'ms_mode'
- [Blender] Fixed error in Standard Material node interface showing & hidden 'Anisotropic' parameter
- [Blender] Fixed MaterialBlender node interface issue with material input sockets
- [RT] Reverted some code to fix random crash when NVidia drivers newer than 512.92 are installed
- [All] Fixed bug that could cause incorrect bump mapping if tri-planar projection nodes are used for bump mapping textures and parameters such as rotation or scale are also textured
- [All] Fixed bug that could make random walk SSS hang if anisotropy was set to 1
- [All] Fixed bug that could produce bump-mapping artifacts when seen through very curved surfaces, or subtly poor bump fidelity when seen through reflective or refractive surfaces
- [All] Fixed issue introduced in 3.5.05 that enabled certain aspects of the SSS GI fixes even with the legacy mode enabled
3.5.05 (2022.07)
Release Notes
- [Maya] When the Rendering Engine is changed in the Globals tab the Hardware Ray-Tracing checkbox is now enabled/disabled correctly
- [Maya] New scenes will use the new full subsurface scattering GI by default
- [Maya] Random Walk is now the default SSS mode for new RedshiftStandardMaterials
- [Maya] Added a warning when a Maya connection is made to a 'closure' attribute
- [Maya] Fixed bug that resulted in GI trace depth 1 not disabling GI
- [Maya] Maya joints now have their visibility tracked
- [Maya] Visible particle systems with a hidden instancer are now rendered as spheres
- [Maya] A node's LOD Visibility attribute is now taken into account when determining overall visibility
- [Maya] Particle shapes with arbitrary parent transforms are now supported
- [Maya] Transformation blur for particles now respects individual nodes' motionBlur attribute
- [Maya] The updating of AOV output filenames now includes tracking changes to defaultRenderGlobals.imageFilePrefix
- [Max] RS Standard Material compact UI layout can now be disabled (Advanced Render Setup > System > Local Plugin Options)
- [Max] When the Rendering Engine is changed in the Globals tab the Hardware Ray-Tracing checkbox is now enabled/disabled correctly
- [Max] Fixed issue where Redshift Object Properties might fail to read float values correctly if saved by a machine with different regional settings
- [Max] Fixed issue where core preferences do not immediately save when toggling Hybrid Rendering
- [C4D] Addressed issue where aborting a bake in progess was not possible
- [C4D] Addressed an issue where curves produced by some third-party generators would not be extracted
- [C4D] Addressed an issue in the RenderView where some settings were reset when the window reopened
- [C4D] Addressed an issue with RSFile parameters in R26 where a long filename would overflow the attribute manager
- [C4D] Addressed an issue in Nodes, where constant Value connections to file or ramp parameters would be ignored
- [Houdini] Added support for Houdini 19.5.303
- [Houdini] Added support for Houdini 19.0.657 and dropped support for 19.0.561
- [Houdini] Added support for overriding multiple materials to the "instancefile" proxy instancing workflow
- [Houdini] New 'int rsproxymatlist(string proxyPath, string[] materialsList)' custom VEX function
- [Houdini] New "Redshift_getProxyMaterialsList" hscript command to get the materials list of any proxy node or file
- [Houdini] Added support for materials override list to the RS Packed Proxy SOP
- [Houdini] Minor fixes in the RS USD Material Builder HDA
- [Houdini] Fixed a problem while rendering high resoltion images (above 12k) to MPlay
- [Houdini] Fixed a problem related to rendering objects that should continue hidden (due to the display flag or the ROP lists) if edited while the IPR is running
- [Houdini] Added support for the optional "instancexform" parameter to the Instance OBJ node
- [Houdini] New options in the RS ROP node, Post Effects tab, to control the Color/PhotographicExposure/PostFX settings of the Viewport IPR rendering
- [Houdini] Fixed a rare crash while working with the RenderView and Viewport IPRs at the same time
- [Houdini] Fixed a crash while rendering scenes with camera crop values outside the allowed 0..1 range
- [Houdini] Automatic update of the RenderView cameras list after adding or renaming camera nodes
- [Houdini] Fixed a problem with the integer attributes mesh data introduced in the previous build
- [Houdini] Fixed a problem while instancing procedurals
- [Houdini] Added full support for the Alembic procedural "objectPath", "objectExclude" and "objectPattern" parameters
- [Houdini] Added support for instancing the Alembic procedural objects, including support for user data
- [Houdini] Added support for material mapping to the Alembic procedural from the "path" and "shop_materialpath" primitive attributes.
- [Houdini] Added support for facesets material mapping to the Alembic procedural, using the Alembic SOP's (or the parent OBJ's) "Remap Attributtes" multiparm
- [Houdini] Added support for tracesets to the Alembic procedural
- [Hydra] Added support for Solaris 19.5.303
- [Hydra] Added support for Solaris 19.0.657 and dropped support for 19.0.561
- [Hydra] Automatic updating of the animated Houdini vdb primitives in the viewport
- [Hydra] New render geometry settings LOP "Animated Volume" option to disable the viewport auto update of the static Houdini vdb objects, improving the scene extraction time
- [Hydra] Fixed a couple of issues in the Redshift LOP
- [Hydra] Added the "Render All Frames With a Single Process" option to the Redshift LOP
- [Katana] Improved Katana management of failed renders due to license fails or other issues
- [Blender] Fixed 'NoneType' error checking the changed lights in IPR mode
- [Blender] Fixed crash with 'Deep output' render because a bad cleanup on a previous 'Cryptomatte' pass buffer
- [Blender] Fixed matrix update issue with Dome Light in IPR mode
- [Blender] Fixed error in hair UV coordinates when 'child' particles type is set to 'interpolated'
- [RT] Added a switch to disable secondary ray denoising in Redshift RT
- [RT] Fixed several crashes related to Hair.
- [RT] Added support for redshiftCmdLine rendering
- [RT] Fixed tremendously long shader compilation times for some materials based on Maxon noises. Further improvements are work in progress.
- [RT] Fixed a crash running an animation in RV
- [RT] Potentially fixed a bug that caused materials to mix up randomly.
- [All] IMPORTANT: Removed support for Kepler-generation NVidia GPUs; more info here: https://redshift.maxon.net/topic/36933/heads-up-ending-support-for-kepler-gpus-nvidia-600-and-700-series-soon
- [All] Added support for anisotropic phase for volumes; global fog now uses an improved phase function which can be disabled via a new legacy option
- [All] Added support for random walk SSS; more info here: https://redshift.maxon.net/topic/42978/heads-up-random-walk-sss-sneak-peek/19
- [All] Improved energy compensation for new Standard Material dielectric materials
- [All] Enabled SSS GI, which can be disabled via a new legacy option
- [All] Fixed ancient bug that would cause ray-traced SSS indirect/GI back-lighting to be missing; more info here: https://redshift.maxon.net/topic/42997/heads-up-fixing-bug-with-indirect-lighting-sss-behind-objects-for-3-5-05
- [All] Fixed ancient bug that could cause point-based SSS to crash in bizarre ways during the SSS point gathering stage
- [All] Fixed bug that would cause thin-walled back-lighting to be missing when using Lambertian Spheres diffuse model
- [All] Fixed an issue where a compilation of point clouds and proxies could produce wrong results (objects rendering at the center of the scene or not rendering at all)
- [All] Fixed bug introduced in 3.5.00 that would cause point particles with refraction to render black
- [All] Fixed bug introduced in 3.5.00 that could cause sheen reflections to appear too bright
- [All] Fixed rare crash that could occur when rendering with ray-traced diffusion SSS
- [All] Fixed bug introduced with OCIO support that could produce garbage dome light sampling when the dome light texture is in sRGB color space
3.5.04 (2022.06)
Release Notes
- [Maya] Fixed issue where orphaned OSL shader node output attribute(s) weren't being deleted following a recompile
- [Maya] Warning is now issued when a Maya shader connection can't be represented by an RS shader connection due to an unsupported RS shader output
- [Maya] Motion vector units and scale are now supported for meshes
- [Maya] Fixed crash when motion vectors/velocity based motion blur is used
- [Maya] Extensions can now register to use any node types
- [Maya] Additional Beauty AOV is now output when Global AOV is set to Remainder and no lights groups are explicitly listed but some are in the scene
- [Maya] Fixed issue where if the redshiftOptions.imageFilePrefix attribute is locked an error was reported when opening Render Settings window
- [Max] Fixed a potential crash when logging missing scene resources at render time
- [C4D] Addressed issue where aborting a bake in progess was not possible
- [C4D] Addressed an issue where curves produced by some third-party generators would not be extracted
- [C4D] Addressed an issue in the RenderView where some settings were reset when the window reopened
- [C4D] Addressed an issue with RSFile parameters in R26 where a long filename would overflow the attribute manager
- [C4D] Addressed an issue in Nodes, where constant Value connections to file or ramp parameters would be ignored
- [Houdini] Fixed a problem with the OCIO 1.x configs color correction in the viewport IPR
- [Houdini] Fixed a problem in the strands while rendering Z axis lines including multiple points
- [Houdini] Fixed a problem with the custom AOVs and the RS State node
- [Houdini] Fixed a crash while trying to use string attributes as mesh vertex data
- [Houdini] Fixed a crash from VOP subnets/hdas with multiple outputs if linked directly to the Redshift output node
- [Houdini] Fixed a problem between the Proxy Output SOP and the Output SOP, which was overriding the selected proxy output
- [Houdini] Updated the GUI of all the RS VOP nodes to use collapsible tabs (H19.0 only)
- [Houdini] Updated the GUI of the OSL VOP node to include all the source parameters inside a collapsible tab
- [Houdini] Added the automatic switching to Redshift Instances if there are material overrides, not supported by the Redshift Point Clouds
- [Houdini] Added support for the Output SOP bypass flag, to disable the output from this node if it's enabled
- [Houdini] Updated top menu docs and forum links
- [Hydra] MPlay monitor option exposed in the Redshift LOP HDA
- [Hydra] Fixed a problem in the strands rendering
- [Hydra] Fixed a problem with the custom AOVs and the RS State node
- [Hydra] Added support for single values primvars
- [Hydra] Added support for double type primvars
- [Hydra] Added support for UV map names with the format "uv2", "uv3", "uv4", etc
- [Hydra] Fixed a global problem in the multi-step motion blur data sampling
- [Hydra] Added proper support for the instances multi-step rotation motion blur
- [Hydra] Added support for crop/overscan using the DataWindowNDC parameters
- [Hydra] Added support for tile rendering
- [Hydra] Redshift LOP HDAs updated to create the main "color" AOV automatically
- [Katana] Fixed a problem in the strands rendering
- [Katana] Fixed a problem with the custom AOVs and the RS State node
- [Blender] Solved issue in IPR mode caused when change selection in enumerators aren't detect as change
- [Blender] Fixed limitation in the AOV's structures with a long paths in file names (bug report)
- [Blender] Fixed error cleaning the dictionary that store the changed objects in IPR mode. This issue cause that all the objects are updated every time
- [Blender] Improve performance in IPR update when the object only have transformation changes, then, only the matrix is updated instead the entire object
- [Blender] Fixed a bug updating lights in IPR mode. Now is possible to determinate exactly which set of objects and data blocks needed to be updated
- [Blender] added an small 'Info' icon to the Color Management panel linked to the forum thread that explain how to configure OCIO environment
- [RT] Fixed various memory leaks
- [RT] Fixed hair bug that would cause random crashes
- [RT] Fixed GPU crashes in the curvature, AO and round corners shaders
- [RT] Fixed a bug where objects that had "Receive Shadows" OFF blocked dome light reflections
- [RT] Added bokeh to depth of field
- [RT] Fixed an issue where texture sampling was very coarse for secondary rays
- [All] Added blackbody emission option to the volume shader
- [All] Fixed an issue where installations that contained non latin characters in their path would prevent all compute devices from being detected
- [All] Fixed bug that could cause non-linear 8-bit OCIO color space textures to render too dark
- [All] Fixed a memory-leak issue in the OSL compiler
- [All] Fixed rare bug that could cause a shader memory assert between rendering shaderballs
3.5.03 (2022.05)
Release Notes
- [Maya] Added support for Maya 2023
- [Maya] Fixed "Hybrid Rendering" GUI issue
- [Maya] OSL shader parameters that used ":" and "-" in the "string page=" property description are now handled
- [Maya] Fixed issue where having Deformation Blur Steps > 2 causes mesh hair generation to crash
- [Max] Added support for rendering cached mesh with Fluid Loader object
- [Max] Potential fix for crash on shutdown after Redshift plugin has been unloaded
- [C4D] Improved image drag-and-drop in Nodes so that the new texture node inherits the name from the image file
- [C4D] Addressed issue where an already cached material preview would be re-rendered
- [Houdini] Added support for Houdini 19.0.622 and dropped support for 19.0.531
- [Houdini] (WIP) Fixed a crash/freeze on exit if Redshift is not initialized
- [Houdini] New "Redshift_RVStartStop" and "Redshift_RVRender" hscript commands
- [Hydra] Added support for Solaris 19.0.622 and dropped support for 19.0.531
- [Hydra] Fixed a problem with the velocity motion blur with varying point counts
- [Hydra] Fixed a problem while working with "vel.x", "vel.y" and "vel.z" velocity grids in Houdini vdb primitives
- [Katana] Added support of overscan and live rendering data to the custom display drivers
- [Blender] Added support for multiple UV maps, vertex colors and tangents data (feature request)
- [Blender] Fixed tiled texture error because UDIM tag in Blender image file path (bug report)
- [All] Enabled Round Corners feature for CPU rendering
- [All] Fixed a Redshift CPU crash on shutdown when not fully initialized
- [All] Fixed bug that could cause random crashes for certain materials, bug introduced in 3.0.67
- [All] Fixed new Standard Material bug that would prevent transmission from working in conjunction with SSS
- [All] New diffuse model 'Lambertian Spheres' now supports back-faced lighting
3.5.02 (2022.05)
Release Notes
- [Maya] A DLL is correctly qualified as an Extension if the new ExportNode() function is implemented and PreExport() and Export() functions aren't
- [Maya] Fixed issue where after recompiling an OSL shader the changes weren't reflected in the next render
- [Maya] Fixed issue where rendering XGen IGS caused a crash
- [Maya] Changes to the renderDensityMultiplier attribute on an IGS node are updated in IPR
- [C4D] Improved image drag-and-drop in Nodes so that the new texture node inherits the name from the image file
- [C4D] Addressed issue where an already cached material preview would be re-rendered
- [Houdini] Improved USD output VOP node that can also be used in the main plugin to let the user build materials compatible in both Houdini and Solaris without needing two outputs
- [Houdini] New "REDSHIFT_ENABLE_AUTORESETCOLORSPACE" env. variable to control the reset of the not available color spaces to "Auto" in the VOP nodes
- [Houdini] Default Redshift Standard Material created inside the material builder nodes
- [Houdini] Fixed several warnings reported while cooking nodes like the Filecache SOP
- [Houdini] Fixed a problem with the RenderView scale factor parameter while working with render maps
- [Hydra] Fixed a problem in the viewport camera updating introduced in the previous version
- [Hydra] Final fix for the crash when rendering and handle is visible related to the selection buffers
- [Hydra] Fixed a crash while rendering scenes in DebugVerbose log mode
- [Blender] Added support for the new 'Standard Material'
- [Blender] Added support for the new 'Material Layer' and 'IOR To Metal Tints' nodes
- [Blender] Fixed a error in animated camera when is rendered from Blender command line
- [All] Fixed a crash in OpenImageIO caused by PSD files with non-raster layers
3.5.01 (2022.04)
Release Notes
- [Max] 3ds Max plugins are now installed as packages in %ALLUSERSPROFILE%\Autodesk\ApplicationPlugins
- [Max] Dropped support for 3ds Max 2014
- [Max] Scripts for deploying the 3ds Max plugin are found in Redshift\Plugins\3dsMax\tools
- [Max] Fixed issue where materials would render black in the viewport until adjusting the time slider
- [Max] Fully transparent materials no longer make the viewport object completely invisible
- [Max] Material diffuse color can now be edited via the color swatch in the Multi/Sub-Object Material UI
- [Max] Enum parameters in OSL shaders can no longer be animated
- [Max] RS Principled Hair now disables Trace Depth parameters in the UI when override is not enabled
- [Max] RS Principled Hair now provides the standard "Maps" tab in the UI
- [C4D] Addressed issue where DOF picking in the RenderView would produce incorrect values under certain conditions
- [C4D] Addressed issue in the Asset Manager where UDIM/UVTILE textures in Nodes would be treated as missing
- [Houdini] Added support for Houdini 19.0.589 and dropped support for 19.0.498
- [Houdini] Improved COP2 nodes IPR updating system to avoid delayed refresh events
- [Katana] Added support for string attributes
- [Hydra] Added support for Solaris 19.0.589 and dropped support for 19.0.498
- [Hydra] Added support for string attributes
- [Hydra] Fixed a crash when rendering and handle is visible related to the selection buffers
- [Blender] Fixed some corner cases for camera vertical fit
3.5.00 (2022.04)
Release Notes
- [C4D] Added support for Cinema 4D R26
- [C4D] Added improved viewport preview support for Nodes materials for R26
- [C4D] Added support for OSL in Nodes materials
- [C4D] Revamped the plugin icons, matching the Cinema 4D UI style
- [C4D] Improved the shader categories in Nodes, and icons
- [C4D] Removed data upgrade support for some very early scenes that were last saved during the alpha/beta phase of the Redshift C4D plugin; users can still upgrade these scenes with plugin from the 3.0.XX releases
- [All] Added support for CPU rendering
- [All] Added new Standard Surface Material