The Redshift plugin can render the native Houdini subdivided surfaces generated by the Subdivide SOP node, but it more efficient use the Redshift native Catmull-Clark tessellated surfaces , because the extraction time will be lower and the final geometry more GPU memory-efficient. To enable the tessellation at render time, use the options available in the Tessellation/Displacement tab of the Redshift OBJ spare parameters.
Be aware that at SOP level the selected render SOP must be set to a node before the Subdivision SOP, in case you are using this node to display the subdivision in the viewports. If not, you are going to subdivide at render time an already subdivided surface.
The plugin supports the “ creaseweight” vertex attribute, translated to the native Redshift tessellated surface to render creased edges.