Magic Bullet Looks
Camera Tools
Optical Diffusion emulates a wide range of real on-the-lens diffusion filters.
- Preset: The ability to load and save presets.
- Density: Adjusts the density of the diffusion effect.
- Size: The range of diffusion, as a percentage of total image size.
- Falloff: Expands or decreases the spread of diffusion around highlights.
- Glow: Amount of luminance/bloom added to highlights.
- Highlights Only: Control density area based on highlights.
- Luster: Luster affects how the Color control tints the diffusion effect. Luster only matters if the Color control has some saturation. At low Luster values, the diffusion will be uniformly tinted according to the Color control. At higher values, a chromatic separation occurs that still respects the chosen color but adds some dimensionality.
- Filter: Change Filter characteristics from Streak to Diffuse.
- Quality: Optical Diffusion can be processing intensive. For better performance or higher quality choose between Fast, Production, Best, Extreme
- Preview Highlights: Preview Highlights On allows you to preview the areas that are affected when adjusting Highlights Only.
- Color: Adjust Hue, Saturation, and Luminance of the Optical Diffusion effect.
Star Filter
tool generates 2-point star shapes on over-bright areas of an image, emulating the look of a star filter on a real camera.
-
Size:
Sets the size of the stars, as a percentage of the screen size.
-
Boost:
Lifts the white values in the image to create brighter stars.
-
Threshold:
The luminance level above which highlights are picked up by the flare. Lower it to get more flare effect.
-
Show Threshold
toggles showing only the areas the star filter affects.
-
Threshold Softness:
Introduces softness into the boundaries of the Threshold region, softening the overall flare effect naturally.
-
Angle:
Controls the angle of the stars.
-
Color:
Shifts the color of star from the over-bright color tint toward a pure color.
Chromatic Aberration
emulates the look of misprinted film or poor quality lenses by shifting the red, green and blue channels. This tool can also be used to correct for minor chromatic aberration problems in the original image.
-
Red/Cyan, Green/Magenta, Blue/Yellow:
Scales each primary color and its opposite from the center. For example, the Red/Cyan control scales Cyan to the right and Red to the left around edges with positive values, and scales the opposite with negative values in the same control.
Lens Vignette
adds a circular shaded gradient ebbing into towards the center of the frame.
-
Vignette:
Controls how much vignetting is added to the image.
-
Amount:
Controls the strength of the Vignetting effect. Higher/positive values darken the edges of the vignette while Lower/Negative values can remove/reduce vignetting.
-
Highlights:
Preserves highlight detail when the vignette is applied. When set to 0%, Lens Vignette will apply a vignette regardless of highlight detail. Positive values will allow highlight detail to not be affected by the vignette, providing a more realistic Lens Vignette.
-
Center X:
Offsets the center point of the vignette on the X axis.
-
Center Y:
Offsets the center point of the vignette on the Y axis.
-
Aspect:
Adjusts the shape of the center of the vignette on the X axis.
-
Anamorphic:
The Anamorphic checkbox will adjust the overall lens vignette to mimic an anamorphic lens if turned on.
Lens Distortion
allows you to recreate the distortion found in some types of older lenses. Anamorphic lenses are famous for their distortion at wide focal lengths.
-
Distortion:
Controls the amount of distortion. Positive values create what is known as "barrel" distortion. Negative values create "pincushion" distortion. This parameter is also adjustable by grabbing the solid circle HUD that appears over the image.
-
Flatten:
This parameter controls how flat the distortion appears. High values push more of the distortion effect to the edges of the image.
Edge Softness
creates a circular, out-of-focus area with controllable falloff and on-screen adjustments of position and size.
-
Blur Size:
Size of the blur operation itself.
-
Quality:
Number of blur iterations. The default of 3 is equivalent to a standard Gaussian blur operation.
-
The following controls can be drag-adjusted in the Preview area:
-
Center:
The center of the blur region (and the least blurred area), expressed as percentage offset from the image center.
-
Radius:
Size of the area outside which the blur operation is at full strength.
-
Aspect:
Controls the aspect ratio of the vignette. At a value of 1.0, the vignette is circular. At 2.0, it is twice as wide as it is high. Use this parameter for precise control, or just grab the handles at the edges of the vignette to reshape it.
-
Spread:
Threshold/softening region feathers the radius.
Swing Tilt
simulates the out-of-focus qualities of a real swing/tilt lens. A swing/tilt lens tilts the plane of focus, allowing your camera to focus on objects at different distances in the same frame. This tool can also be used to create a faux depth-of-field effect.
-
Blur Size:
Size of the blur operation itself.
-
Quality:
Number of blur iterations. The default of 3 is equivalent to a standard Gaussian blur operation.
-
X1, Y1, X2, Y2:
Establishes the positions of the start and end of the gradient.
-
Center:
Offsets the center point between the start and end coordinates.
Haze/Flare
mimics internal lens reflections of the kind you sometimes get from older lenses without sophisticated optical coatings. Light spills and bounces around, reacting to the scene in surprising and dramatic ways.
-
Spillage:
Controls which parts of the image contribute to the flare effect. Low values mean that only the very edges of the image will contribute. Large values allow almost the entire image to contribute to the effect.
-
Softness:
Controls the level of detail in the flares. Low values create crisp, defined flares. High values create a soft haze effect.
-
Reach:
Controls the horizontal length of the flare effects. Larger values mean longer streaks.
-
Exposure:
Controls the brightness (in f-stops) of the flares near their source. By default this is set to be lower than the Reflection Exposure.
-
Reflection Exposure:
Controls the brightness (in f-stops) of the reflected light. This is the light that appears opposite the source.
-
Reflection
: Toggles whether reflections occur or not.
-
Matte Box Size:
Sometimes these light effects get blocked by the on-camera matte box. You can dial in the amount of blockage with this control.
-
Matte Box Share:
This parameter controls how much the light effect is blocked by the "shadow" of the matte box.
-
Tint Color:
Adds color to the reflection.
Anamorphic Flare
produces the look of an anamorphic flare created from internal lens reflections.
-
Size:
The extent to which the flare extends from each highlight area.
-
Boost:
Lifts the white values.
-
Threshold:
The luminance level above which highlights are picked up by the flare. Lower it to get more flare effect.
-
Show Threshold:
Displays the threshold matte used to isolate the highlights, but only when you adjust the threshold controls.
-
Threshold Softness:
Introduces softness into the boundaries of the Threshold region, softening the overall flare effect naturally.
-
Reflection:
Adds a secondary flare, positioned as an inversion of the first.
-
Reflection Boost:
Lifts the luminance of the reflection flare.
-
Color:
The color of the flare.
Shutter Streak
emulates the look of light leaking into the bottom and top of the film because of a misaligned film gate.
-
Size:
The horizontal scale of the streak as measured from the midpoint of the frame to the top and bottom edges.
-
Boost:
Increases or decreases the overall exposure change of just the streaks and not the underlying image.
-
Falloff:
Controls the softness of the streak as it approaches the center of the image. Positive values cause greater falloff and less visible streak, while negative values emphasize the streak in the frame.