Trapcode Particular
This parameter group controls how you emit particles from Text/Mask layers when Text/Mask is the selected Emitter Type.
Select a layer in the comp that will serve as your text or mask to emit particles.
Use Primary Layer : On additional emitters, this toggle determines whether the Text/Mask layer referenced is the same as the Primary System.
Toggles whether Particular uses the size of the Text/Mask it's mapped to, rather than the Emitter Size X and Y parameters within the effect. Emitter Size Z can still be used to expand the particle emitter through Z-space, giving it a 3D effect.
Defines where, from the layer referenced, the particles emit from:
Defines how the layer referenced will affect the particles emitted.
Defines how to use the values that are sampled from the layer used as the Text/Mask Emitter.
The next section will only activate when Edges is selected from the Emit From parameter above.
Stroke Edges Sequentially: When Edges are selected from the Emit From parameter above, this toggles whether the Path Start and Path End controls below affect all referenced paths/letters at the same time, or in sequence starting with the first path/letter through the last.
Stroke Edges Sequentially enabled |
![]() Stroke Edges Sequentially disabled |
Path Start, Path End: Adjusts where along the edges of the text/mask the emitter's position begins and ends. Path start automatically from the lower left region.
Path Offset: Moves the emitter position along the text/mask between the start (lower values) and end (higher values) points.
Use First Vertex : Control exactly where along the mask you want the start point to be by assigning that as the first vertex.
Loop dropdown: Defines whether path animations made in the Path Start , Path End , and Path Offset parameters above occur Once or on a Loop .